Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411259 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 01:18:48 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 4 5 [6] 7 8 ... 37
101  Player / General / Re: Unanswered questions in the Mario series on: September 02, 2010, 08:52:53 AM
Game developers are indeed anti-plumbers, in that their services don't benefit anyone and encourage constipation.
102  Player / General / Re: Telltale Games making a Back to the Future Game on: September 02, 2010, 08:47:44 AM
Telltale, eh? I look forward to puzzles that require you to use the same item in the same way over and over and over
103  Developer / Art / Re: ASCIIPaint on: September 02, 2010, 06:23:57 AM
Chessboard!
104  Hidden / Unpaid Work / Re: 2D Side Scroller Based on my Comic on: September 01, 2010, 11:56:39 AM


Hand ClapMy Word!
105  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: September 01, 2010, 08:58:42 AM
Pietepiet, are you sure you like pixel art?
106  Developer / Art / Re: ASCIIPaint on: September 01, 2010, 08:57:41 AM
this is actually a game I've wanted to play for a very long time - a roguelike where you play as a wild animal and have to survive to mate and foster a new generation. Detailed injuries (with accompanying visual guide) and the ability to gradually evolve, gaining new traits like horns, platy flesh armor, large claws specialized for digging, etc. Play as an Herbivore, Carnivore, Insectivore, or Omnivore, a biped, quadruped, or serpent, a reptile, mammal, amphibian, or ave. You'd also be able to switch between your senses so if you have horrible eyesight switch to hearing and you'll echo-locate, or to feeling and you'll sense vibrations (given that your senses are good enough to do either of those). man, I want to play this game.

Hm. This might be an interesting extension to what I did with Family Genom.
107  Developer / Art / Re: ASCIIPaint on: August 31, 2010, 06:11:37 PM
I think I exaggerated. C64 charset:



I will work next on integrating code page 437 to the charset you have there for a decent PC charset.

EDIT: Here.



Also, a study towards a racing game.

108  Developer / Art / Re: ASCIIPaint on: August 31, 2010, 03:12:17 PM
Melly's has prettier graphical tiles, though. I don't know where he got his from.
109  Developer / Art / Re: ASCIIPaint on: August 31, 2010, 02:38:35 PM
Halfway done. C64's PETSCII leaves a lot of characters open, so I've been filling them with characters from other C64 games.



edit: nevermind, I found a huge resource of commodore characters so I'll be rehashing this
110  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: August 31, 2010, 08:27:37 AM
As earlier mentioned, The Metal Slug series have fantastic animation and pixel art. In my opinion they're easily the best-looking games out there.




While I agree, that crab bot is a pretty bad example. Look at those fucking ugly arms and especially the pincers. Dear god
I agree that the arms aren't nice, but the pincers look decent. It's just the rotated jagginess that bothers me, and the animation on the back finger. Could it be that the artists were trying to emulate depth of field by leaving them blurry like that?  Shrug

It's likely that they've just scaled and rotated the sprite a bit so the limb moves fluidly.
111  Developer / Art / Re: ASCIIPaint on: August 31, 2010, 08:25:41 AM
Suggestions:

- Replace colors brush (keeps character but change colors)
- 2x zoom mode
- Have the original CGA font as an option (http://df.magmawiki.com/index.php/File:CGA8x8thick.png)
- Have the C64 PETSCII and palette as an option (http://en.wikipedia.org/wiki/PETSCII - I can make it into a sprite sheet if you're interested)
112  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: August 31, 2010, 06:04:29 AM
Guilty Gear, people.

113  Player / Games / Re: Tale of Tale's "Over Games" Presentation on: August 27, 2010, 09:01:50 AM
OK, for those of you in the audience that can't keep track:

1) Games are not art
2) Videogames are not games
3) Indie games are not videogames

With this information, who was in the third train car and who owns the goldfish?
114  Player / Games / Re: Goblin Camp on: August 20, 2010, 09:57:21 AM
He's a math teacher. He doesn't need autism.
115  Player / Games / Re: Goblin Camp on: August 19, 2010, 03:36:13 PM
There are people that implemented 3d viewers based on reading DF's app memory directly. All Toady needs to have a decent interface is open the graphical code.
116  Community / DevLogs / Re: Fez on: August 19, 2010, 03:34:36 PM
Fez Forever woo
117  Community / DevLogs / Re: Project Ludiverse on: August 19, 2010, 01:43:05 PM
An example of how this allows for procedural creation - randomly generated flowers:

VY89DsIwDIXj9KU/QSoVdOYOdERdWFgYOQEtFStSCxIjcJoegINwDTZWJFSSuCBQJMt+/vzsRGPSA4qa465C6JV6RVFdVRtVblW5VmXhNQSB062duyBIk0AgtSIM0XXdFUuhDlNbSwChKTJbaCwwYTp0tMDF4C6wLGKWzROqyDyvgEjYR0P/j57v7cwFlrWTye5/wmcjZ8UGnDrS70nfYKkM6n0RKdeQMX8hR24aydfv8Vlt8o7+DrVXjWRqO6/+0BjJD/0G
118  Community / Tutorials / Re: World of Goo style squash and stretch in AS3 on: August 19, 2010, 07:08:35 AM
Yeah, I do something similar to get the bubble effect here:

http://zarat.us/tra/online-games/bisection-dominion.html

Good post.
119  Community / A Game by Its Cover / Re: [AGBIC] FAMILY GENOM [FINISHED] on: August 18, 2010, 02:11:02 PM
I'll take a look I suppose.
120  Player / Games / Re: Goblin Camp on: August 17, 2010, 11:22:59 AM
A whole shitload of people would play dwarf fortress if it hadn't made every wrong decision possible when implementing its interface. But the forums are like "hurr no ascii is awesome" so good luck trying to convince anyone of that.
Pages: 1 ... 4 5 [6] 7 8 ... 37
Theme orange-lt created by panic