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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:30:56 PM

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21  Player / Games / Re: Witcher 2 on: May 19, 2011, 08:41:01 AM
They`re good, but everyone looks really angry that they're having sex.
22  Player / General / Re: girl game designers... on: May 17, 2011, 04:34:27 AM
when I think this thread can't get worse you guys prove me wrong

every new page is a view to new and exciting oceans of horrible
23  Community / Jams & Events / Re: London Indies meetup on: May 17, 2011, 04:08:29 AM
If there's a meeting in June, I'll be there.
24  Player / General / Re: girl game designers... on: May 10, 2011, 11:29:52 AM
I have another challenging question!!

If men and women are truly equal to one another, then why is it more controversial for a man to hit a woman than it is for a man to hit another man?

if men and women are truly equal to one another why can't I breastfeed my baby
25  Player / General / Re: girl game designers... on: May 09, 2011, 11:51:28 AM
You go and create a family with woman-formerly-man, then. I know I wouldn't be able to.

WELP at least you already know what your son will be bringing home
26  Player / General / Re: Optimistic Indie Developer on: March 31, 2011, 02:54:41 PM
27  Player / General / Re: Indie Island on: March 29, 2011, 06:22:32 AM
Indie Island would be halfway built and then people would give up and go do something else. and DROWN
28  Player / Games / Re: Nintendo's Controversial Words Towards "Garage Developers" on: March 28, 2011, 08:36:46 AM
state of the art wii development



29  Developer / Playtesting / Re: Pragmatica - A robot-programming puzzle game on: March 01, 2011, 09:10:54 AM
Very nice. A couple of things though:

- Why do I have to click on the programming screen to program, then right click out of it? That seems extraneous.
- It would be really nice to have the options for a condition/action where they can be all seen at once, instead of having to click the left or right button a dozen times until I find the proper one.
- Having programs 1, 2, 3 and 4 for robot batches 1, 2, 3 and 4 is a bit confusing. Maybe change one of those to A, B, C and D?
30  Community / Versus / Re: Post Finished Entries Here! on: February 27, 2011, 11:15:31 PM
<div style="padding: 5px; padding-bottom: 0; float: left"><img src="http://dl.dropbox.com/u/3923260/demipong.png" width="300" height="200" /><p style="margin-top: 0"><a href="http://dl.dropbox.com/u/3923260/demipong.html">Demipong</a>, by Guilherme S. Töws</p>
</div>



Demipong, by Guilherme S. Töws
31  Community / Versus / Re: Demipong [FINISHED] on: February 27, 2011, 11:09:33 PM
right this is as finished as it's going to be

http://dl.dropbox.com/u/3923260/demipong.html
32  Developer / Art / Re: Jawesome Shark Ripoffs on: February 18, 2011, 04:35:52 AM
am i doing it right
33  Community / Versus / Re: Demipong on: February 08, 2011, 03:10:45 AM
Yeah, I turned them off temporarily to make sure network play is working.
34  Community / Versus / Re: Demipong on: February 07, 2011, 09:15:32 PM
Added tentative networking mode. yes it is very laggy but the idea is to not let it affect gameplay TOO much.

to play network you choose NETWORK, give the code to your friend (or take his) and then click CONNECT.
35  Community / Townhall / Cram Sessions in 8-Bit Funding on: February 07, 2011, 06:06:40 AM
So after two months failing to find a sponsor, I've decided to attempt a "crowd-sponsoring" thing with the new 8-Bit Funding site.

http://www.8bitfunding.com/project_details.php?p_id=135

Put enough money up to support this game, and you'll be able to put some advertising of your own in it. The ads can be for your site, someone else's site, a love letter, whatever you can think of.
36  Developer / Business / Re: Our game ripped-off and ported to iPad on: February 02, 2011, 10:28:08 AM
Publishing your game for iOS from the start would completely preempt cloning attempts.

And if you didn't wear such a short skirt around town you wouldn't have been raaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaallied against.
37  Developer / Business / Re: Questions About FlashGameLicense on: February 02, 2011, 10:26:25 AM
My game's been in FlashGameLicense for three months with no new bids (aside from a bid for $300 which is more charity than actual business), despite carpet mailing nearly every sponsor in existence. I'm pondering removing it and leaving the sponsor model altogether, they're clearly not interested in my stuff.
38  Player / General / Re: Global Game Jam - 2011 on: January 31, 2011, 11:15:12 AM
To be frank, I hated it.

I got stuck with a gigantic team (like 8 programmers and 3 artists), most of which were really green at the game making thing - it felt more like amateur night than a "jam".

We ended up with a game where a monkey runs down a road and unlocks some cages with animals. There are no enemies. I don't even feel like linking the thing here.
39  Developer / Design / Re: H.G.Wells, Game Designer on: January 27, 2011, 10:19:16 AM
oh yes, because no one would refer to a girl that does not like board games as stupid in 2010. Truly we live in an enlightened age.
40  Community / Versus / Re: DungeonCraft <- temporary shit title on: January 26, 2011, 03:55:55 AM
I've had ideas like this forever.

For the "solvable" issue, I had imagined two solutions:
- You have to solve your own level once before it's saved
- You only start getting wins after at least one person solves your dungeon
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