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1411259 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 01:21:33 PM

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641  Developer / Business / Re: MochiAds Terms of Service on: December 17, 2008, 08:58:25 AM
My experience with MochiAds is this.

It's not that MochiAds doesn't generate enough revenue for the time you spent making the game.

MochiAds doesn't generate enough revenue for the time you spent filling the submission form.
642  Player / Games / Re: Bob's Game on: December 17, 2008, 03:19:26 AM
GENTLEMEN.

This is the new Squidi. How can you not notice this.
643  Player / Games / Re: We need a new term for "art game" on: December 17, 2008, 03:17:54 AM
Dyson is an alternative GalCon!
644  Developer / Business / Re: Addresses of indie game blogs on: December 16, 2008, 07:21:07 AM
Right, but my point is that Ron Carmel and Kyle Gabler didn't email Spike TV, MSNBC, and the hundreds of other sites and ask to be covered.  They did a few things that put them in that position, which I guess you could call marketing, but the things they did to get into that position was largely "make a kick ass game and win IGF".

IGF is a big marketing truck for people to put their indie games in.

Some game-submit pages from websites that are too lazy to even post email addresses you can post press releases to:

http://jayisgames.com/game-submit/
hxxp://www.indiegamemag.com/2008/10/contact-us.html
http://playthisthing.com/node/add/suggestion
http://www.gametunnel.com/html/modules.php?name=Feedback (doesn't review free games and you have to get them like five copies of the game. I suspect this website is a ploy to play games for free.)
http://www.indiegamemag.com/2008/10/contact-us.html
645  Developer / Business / Re: Addresses of indie game blogs on: December 14, 2008, 06:15:17 PM
If you make a good enough game(to save the president) I don't think you'll have to worry about it being spread over the net. A good start might be to post it here and maybe an editor will find it and front page it. Then you are world famous and will have to write autographs on your way to the supermarket. Many people read the TIG front page Wink

Heh. You're a funny guy.
646  Developer / Art / Re: show us some of your pixel work on: December 13, 2008, 08:40:41 AM
MAKE IT A MATCHING GAME NOW GO GO

THIS
647  Developer / Business / Re: Addresses of indie game blogs on: December 12, 2008, 06:44:24 AM
Hell, indie blogs lurve clones. Lookit The Underside and the eighty Crayon Physics-likes. (is crayon physics the original? I forgot)
648  Developer / Business / Addresses of indie game blogs on: December 12, 2008, 05:29:04 AM
I intend to employ some mailing carpet bomb tactics to market my games because my name is not Jason goddamn Rohrer and blogs won't blog about my games unless I shove them down their throats. Please to be giving me addresses of blogs that blog about independent games.
649  Player / Games / Re: We need a new term for "art game" on: December 10, 2008, 04:11:47 AM
Very well. I will play your game, Trebek, you rogue. If art games do not focus on emotions, what the hell do they focus on.
650  Player / Games / Re: We need a new term for "art game" on: December 10, 2008, 03:56:55 AM
Art games don't want to cause emotions on the player? We're well and truly fucked then, because one of the fundamentals of art is that it can transport emotion between people.

Take Passage. To me, the main drive of it is that it made you sad - in a bit of a ham-handed way, granted - and then it made you think about why you were sad.

Of course, by my logic, I Wanna Be The Guy is an art game - it's a masterpiece at making you feel frustrated.
651  Player / Games / Re: We need a new term for "art game" on: December 10, 2008, 03:46:21 AM
Yeah, I'd say games that don't value that fleeting, insubstantial, quality of being "fun" as the end-all be-all of games is a good definition.

"not games" then?

Quote
I also don't think all art games have a "message", sometimes it's just the atmosphere and aesthetics that are the point -- Knytt, Seiklus, Endless Forest, etc. are like that.

OK this is because you're using the 'art game' definition for two kinds of games:

* Games whose main drive is to pass a message or emotion on to the player;
* Games that are pretty.

I wrote a text once
I wrote a text twice
652  Community / Commonplace Book / Re: From Primordial Egg [Finished] on: December 09, 2008, 04:32:35 PM
at one point I actually gulped down enemies that were jumping at me. That was awesome.
653  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: December 08, 2008, 10:32:13 AM
Tentative Cabadath moveset:

Cabadath should have the longest melee range except perhaps Sexy Hiker. Does not move at all when idle, except perhaps for clothes flapping.

A - Quick frontal swipe.
A> - Thrust spear ahead at maximum range. Has a bit of charge.
Av - Similar to A>, but blips forward a couple of steps between charge and thrust. Slower recovery than A>.
A^ - Thrusts spear at 45 degrees upwards. If an opponent is caught, they're impaled and take repeated damage or can be thrown.
S - Extends spear axe-end forward, then pulls. Pulls opponent closer if it hits.
S> - Teleports a few feet ahead forward or backward.
Sv - Short-range attack: Cabadath reaches into the opponent and pulls a heart-like item out of them, dealing damage. This heart recovers energy when used.
S^ - Calls a reddish tentacle up from the ground in front of Cabadath.
654  Community / Indie Brawl / Re: Indie Brawl: Creator Permissions on: December 08, 2008, 09:54:33 AM
Ip is also much faster than Quote. Like, at least 50%. Overall he can be a more close-range character, relying on closing in and away quickly.
655  Community / Commonplace Book / Re: Commonplace Book Competition: Voting! on: December 08, 2008, 05:21:29 AM
vote fo yo'self b-4 yo wreck yo'self
656  Community / Commonplace Book / Re: Uneksians [FINISHED] on: December 07, 2008, 09:03:03 PM
Just noticed that there is one way to get stuck - that is if you go to the right after you move beli from the switch while standing in heart-place.

You can also get stuck if you didn't bring the beli down in the first place. The blocks aren't aligned in such a way that you can jump back out of the pit.
657  Community / Commonplace Book / Re: Uneksians [FINISHED] on: December 07, 2008, 12:45:27 PM
* Having to restart from the first room every time you die is annoying.
* You can get stuck in the pit with the first heart.
658  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: December 06, 2008, 10:48:51 PM
you can have a chandelier with a burnable rope
659  Community / Commonplace Book / Re: Eversion (CPB #39) [C'EST FINI] [THAT MEANS [FINISHED] IN FRENCH] on: December 06, 2008, 10:17:34 PM
that version was broken because I have brain problems. Fixed now.
660  Community / Commonplace Book / Re: Eversion (CPB #39) [C'EST FINI] [THAT MEANS [FINISHED] IN FRENCH] on: December 06, 2008, 05:20:14 PM
The new version fixes:

huge log file
pause key
can't jump off two enemies at the same time bug
SPOILER in world 3
SPOILER in world 5
SPOILER in world 7
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