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1211910 Posts in 52586 Topics- by 43386 Members - Latest Member: cyborg_ean

May 03, 2016, 02:08:49 pm

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1  Player / Games / Re: Games you can't remember the name of on: March 10, 2016, 06:14:06 am
The was this browser based game, probably about 6 years old. I think it was all done in flash but the backgrounds were 3d rendered and rotoscoped.

It was kind of an adventure/exploration game where you had to escape an island or something similar. One of the puzzles involved you distacting all the girls in the area so an alien could take pictures of them. Once you finished the game everyone was in a hot tub together.

It was pretty high quality and some of the puzzles were really in depth.

I wanted to mention that I finally found this game again after 8 years. - https://web.archive.org/web/20070520122803/http://www.walkingincircles.com/ (click on walkies)

The fact that this thread is still alive means you should never give up hope, even in the darkest days. Or give up and maybe come back to it later, whatever
2  Player / General / Re: No new posts on Tigsource? on: April 03, 2015, 02:48:42 am
wheres the new tigsource 
3  Feedback / DevLogs / Re: Heart&Slash - [now with end-of-level robots] on: February 26, 2015, 02:54:30 am
awesome news about mac!  Beer!

i've been going nuts trying to get this to run on my macbook. the "configure gamepad" option is just never available to me no matter what i do

on a tangentially related note, what is the news with the kickstarter backer designed weapons?  Well, hello there!
4  Feedback / DevLogs / [whatever]b*rd on: October 07, 2014, 10:18:42 am
gee willikers, i'm going to make a game


i want to make a weird spinny grid puzzle game like on the school computer when i was like 7, like


. these games were pimpin and i want to get up off of my ass and finish something, so i'm posting here to open myself to shame and public disgrace should i get lazy on the path to completion.

the game is called b*rd because that is the difficulty level.

i'm using löve2d and tons of other lua libraries to make this and they seem pretty cool. i got an android build running but the primary development is on mac. i hear promising things about the love2d version that runs on ios, but i don't own a iphone wtf

no style. this is because i can't draw and i want to do everything myself.

the plan
  • add crazy features
  • make it not suck on mobile
  • release it open source, so i know i can't get away with shit code
  • 80(???) levels (what is a good number of levels??)

  • basic playable prototype
  • crappily coded level editor

next steps
1. get a menu flow working, title -> selection -> game -> post game etc
2. put up some screenshots on tigforums, so i don't look like an awkward nerd talking about big plans and delivering nothing
5  Community / Townhall / Re: HELI BRAWL - The helicopter vendetta [WIP] on: September 11, 2014, 03:28:22 am
haha this is brilliant  Grin i want to be able to play it at a place where i can get drunk and argue about results
6  Community / Townhall / Re: Tobias and the Dark Sceptres - Released after 13 years on: June 19, 2014, 09:42:26 am
i just wanted to say that is a brilliant and awesomely directed movie. i feel motivated and inspired and i need to find a windows machine to play this game
7  Community / Jams & Events / Re: Berlin Indie Game Jam skips a year on: August 23, 2012, 05:59:31 am
this just means next year's bigjam will be twice as awesome - with the intensity of 2 years planning, enthusiasm and anticipation  Beer!

8  Developer / Technical / Re: The happy programmer room on: October 25, 2011, 04:27:03 am
i just wrote a sweet hack to get any constants out of an externally loaded swf, and it worked first time!  Kiss
9  Developer / Technical / Re: The grumpy old programmer room on: October 17, 2011, 12:27:10 am
I often wonder what kind of witness protection scheme Adobe engineers must be placed in after releasing CS5.
10  Feedback / Playtesting / Re: Gunpoint, a game about rewiring its levels: first screenshots on: September 22, 2011, 01:48:28 am
this looks brilliant! i'm loving the crosslink idea  Beer!

get it up on steam so i can throw money at you!
11  Community / Townhall / Re: Sky Island (Neutronized) on: September 19, 2011, 04:58:53 am
Community allegiances aside, I thought it was a pretty fun flash game and an appropriate use of talent.
12  Developer / Technical / Re: The grumpy old programmer room on: May 25, 2011, 04:15:49 am
I too hate it when things work the way they were intended, and not the way I demand them to.
13  Developer / Technical / Re: The grumpy old programmer room on: May 23, 2011, 12:08:58 am
This stupid programmer just did a "git checkout -f" before doing a commit. Lost all progress for today.  WTF No No NO At least I didn't work much today so my grumpy level is "only" high.

make smaller commits dude!  Grin

this will save your ass if you rebase and end up in a world of conflict - also makes things like git bisect more useful
14  Community / Townhall / Re: Zangief Kid The Game on: March 29, 2011, 12:02:37 pm
but why guile's theme?
15  Developer / Technical / Re: 42 AI Tricks From Bungie on: March 29, 2011, 11:55:48 am
You'r right that GOAP is now out of style. I think for small, tactial games it's still a good mix of techniques.

what are the new trendy approaches to character ai?
16  Developer / Technical / Re: Top Down 2D with 3D Walls on: March 27, 2011, 09:15:18 am
one of the examples that come with shoes (a ruby gui framework) is a tank game with this kind of perspective.

check it out https://github.com/shoes/shoes/blob/develop/samples/expert-tankspank.rb
17  Developer / Technical / Re: Coding tips for a poor designer on: March 14, 2011, 10:56:43 am
I would second javascript.

Javascript is coming back in a crazy way, with stuff like V8, nodejs and the ever imminent wave of html5 games that threatens to destroy everything. Also there are like a billion javascript games libraries out now
18  Developer / Technical / Re: How can [Embed] fail at runtime? on: February 15, 2011, 08:54:20 am
have you tried compiling with the "-keep-as3-metadata += Embed" flag?
19  Developer / Technical / Re: How can [Embed] fail at runtime? on: February 11, 2011, 04:19:44 am
cs5 seems to remove all metadata unless "export swc" is selected when publishing your movie.

adobe engineers are on drugs (bad drugs)
20  Player / Games / Re: Bionic Commando Rearmed 2 on: February 06, 2011, 04:02:29 am
you are so cool
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