Material Promotional:
Fable Griselda - Unusual several hour big risks!
- Surpasses the exploration 11 screens.
- Processes the high grade key's compaction.
- Determination 16 kind OF colors.
- Four may know the movement.
- Soon it will be the goods in stock system which carries out.
- Selects screen introduction import which the health and will soon come!
Movie follows
Material Promotional ends:
In case you're wondering, I wrote a description and then used Babelfish to translate it from English to Portuguese to French to Greek to English to Traditional Chinese to English. I figured that would be more "bootleg-ish" than anything I could come up with myself.
Anyway, as you can probably guess this is a demake of the NES Legend of Zelda. I think the ASCII thing definitely qualifies as a demake, but I need to work some more on the bootleg aspect. As you can tell from the video the maps are taken directly from the original so far. So I'll need to work on that because it's probably not "bootleg-ish" enough.
So far I have the mapping and movement system working (which should work fine for caves and dungeons too, though I haven't made any yet). But I need to add enemies and inventory obviously a "screen introduction import".
Anyway, let me know if you have any comments/suggestions or if this idea is totally lame.