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61  Community / Bootleg Demakes / Re: Fable of Griselda on: August 16, 2008, 05:33:25 AM
Thanks for the encouragement everyone!  I was waiting for someone to reply and say, "That's so lame!  Why don't you do something good!"  So now I'm motivated to go start working on enemies.  I haven't thought about how to do it too much yet.  Have to make sure I get that Zelda feel to it.

Oh, in case anyone's interested, here's my original promo text before I mangled it:

Fable of Griselda

  • Many hours of big adventure! 
  • More than eleven screens to explore. 
  • High quality key press handling. 
  • Sixteen high definition colors. 
  • Four directions of movement. 
  • Soon to be implemented inventory system. 
  • Hit points and intro screen coming soon!
62  Community / Bootleg Demakes / Fable of Griselda [FINISHED] on: August 15, 2008, 06:53:45 PM
Material Promotional:

Fable Griselda

  • Unusual several hour big risks!
  • Surpasses the exploration 11 screens.
  • Processes the high grade key's compaction.
  • Determination 16 kind OF colors.
  • Four may know the movement.
  • Soon it will be the goods in stock system which carries out.
  • Selects screen introduction import which the health and will soon come!

Movie follows





Material Promotional ends:

In case you're wondering, I wrote a description and then used Babelfish to translate it from English to Portuguese to French to Greek to English to Traditional Chinese to English.  I figured that would be more "bootleg-ish" than anything I could come up with myself.

Anyway, as you can probably guess this is a demake of the NES Legend of Zelda.  I think the ASCII thing definitely qualifies as a demake, but I need to work some more on the bootleg aspect.  As you can tell from the video the maps are taken directly from the original so far.  So I'll need to work on that because it's probably not "bootleg-ish" enough.

So far I have the mapping and movement system working (which should work fine for caves and dungeons too, though I haven't made any yet).  But I need to add enemies and inventory obviously a "screen introduction import".

Anyway, let me know if you have any comments/suggestions or if this idea is totally lame.
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