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Community / DevLogs / Re: Vane
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on: June 23, 2014, 08:00:25 AM
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absolutely beautiful, this has made my morning, great to hear you're using Unity as well.
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Player / Games / Re: Ouya - New Game Console?
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on: July 03, 2013, 01:20:50 PM
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i picked up a retail OUYA and really like it, was very skeptical! Don't like the controller, I mean it works fine and maybe I'd get used to it, but I greatly prefer using one of my existing controllers.. and very impressed that you can do that (even wireless ones). Overall I see a lot of potential value, I think the main thing is getting exclusives to OUYA that aren't just quick ports of existing mobile games, stuff that plays into the console + controller + tv feel.
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Community / Creative / Re: Games you'd like to make
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on: April 20, 2012, 09:30:13 PM
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Time Crisis clone, but 2d and with a different aesthetic. Lots of black with neon lines and plantlife mixed with technology. Like an overgrown facility in the middle of a sweltering jungle. Spooky corridor exploration (think Waxworks) before being ambushed by or engaging a group of enemies from cover, loads of simple but really satisfying animations, with a special focus on death animations, and a small variety of guns (maybe even a sword for when they get too close). Masked shock troops would be accompanied by the occasional tank-like mech that can walk and will scream or roar to intimidate the player. Environmental damage would include bullet holes, shredded plantlife, maybe even destruction of enemy cover like pillars with continued fire. The beginning of level 3 of Perfect Dark would be an inspiration, namely the night vision effect and music. I had a ton of notes for this but i lost them. Whatever, i mean if the ideas were good i will remember them. I would play that and enjoy it !
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Developer / Design / Re: The Neverending Hybrid Game Design Game
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on: April 16, 2012, 10:23:41 PM
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KING OF CRUSTACEAN + Deadliest Catch
Dark survival horror game about life on the cold sea floor as a crusty crustacean, battling gangs of roving crustaceans, crawling under the shadows of ships lurking above stealing from fishing pots living life on the edge. So dive in deep and level up your claws in over 100 fathoms of crushing intensity, R U KING OF CRUSTACEAN??? R U THE DOPEST DECAPOD AROUND??
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Community / DevLogs / Re: Memory of a Broken Dimension
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on: April 11, 2012, 11:58:38 PM
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I like Proteus  been going through notes for the game and simplifying some things, also working on HUD/UI stuff in Vectrosity, it was being difficult but I think I've wrangled it under control. Since I don't have any grafx to post, here's some weird notes pulled from intercepted packets...  
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