one that I keep in the back of my head is a FPS with the attitude and speed of Doom, mixed with typical late 80's early 90's arcade game aesthetics, rail shooters, third person shooters, etc. Kind of the over the top and generic you VS an army of cybernetic-cyberpunk-scumbags-and-military-heavy-equipment-gone-rampant-in-the-heart-of-violent-city-set-to-explode. Giant explosions, powerups, smartbombs...
The main goal for the FPS aspect would be being able to dive and roll, quickly scale obstacles etc with very fluid controls.
I guess there is a chance it could be third person, but I still have a strong desire to do FPS games that rethink how first person shooters can be.
BUMP. I'm back on this project for a bit, still working on MOBD, but I want to finish this up, at least that is my mood at the moment.
I had left the project in a broken state, I was implementing a better wave/spawning system a few months ago but never finished that. Tonight I got it all tidied up and stuff wooo!
Here is an old video I didn't share out, the game has changed a bit, but still pretty similar with the concept..
hmm something like this? Start in the upper left. The idea is that when the screen swap happens, it would swap to keep the Player in the same position on the monitor, and the movement from holding the UP or DOWN direction would remain constant across the swap. I guess it would work pretty much like how ladders tend to work in side scrolling games.
last night I added more bob... ..was getting the FPS camera and controls feeling good, adding in view bob, pitch/roll based on movement direction and speed, fall height, etc.
also added in a proper parallax skybox, similar to Source or other FPS games.
there was more gameworks tonight too! Wanderde at PAX and went around looking/playing all the indie stuff tucked away in the corners of the expo halls, Faraway was a nice little discovery.
I can't remember exactly what.. but a combination of arcade games, q basic programs in the back of magazines.. Then came Klik & Play and my first game, a clone of Buster Bros. And also Doom and mapping. Of course I didn't take it any more seriously than a hobby until like 9 years ago.