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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:56:11 PM

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1  Developer / Playtesting / Step Seq. : Music Creation Made Easy on: May 16, 2011, 06:11:48 AM
Here I present to you my step sequencer based music program Step Seq.



It features a 16 step 2 octave step sequencer with sample accurate timing,
2 instruments, different drum loops and pads and 8 pages to play with and create some nice loops

I hope you guys enjoy playing with it,
I really want to add :
scale alteration
more instruments
tempo control
and definitely the ability to export as mp3/wav and use in your own projects!

As it stands at the mo its just a toy, but try it out and make some beautiful music!

http://www.kongregate.com/games/quickfingerz/step-seq

Thank you!
2  Developer / Playtesting / Re: Surrender released on Kongregate on: February 01, 2011, 12:08:04 PM
Hey thanks John, yeah your right was very rapid development but I made myself ill in the process Smiley
I'm still working on tweaks to the controls and mechanics so will be updating it before the 15th february competition deadline
3  Developer / Playtesting / Surrender released on Kongregate on: January 31, 2011, 04:37:30 PM
Hi guys, my first unity 3d game under the name Quick Fingers is now live on Kongregate!
It's a vehicular combat game with helicopters, tanks, and jeeps and it's all good clean fun Smiley

Play it here!
http://www.kongregate.com/games/quickfingerz/surrender
4  Developer / Playtesting / Surrender : Playable Alpha on: January 28, 2011, 08:09:12 AM
Last night I finished up an alpha demo of my upcoming unity game Surrender


This has been a seriously hyper speed development project and I started just over 5 weeks ago. I started as soon as I heard about the kongregate competition which is the main reason I built it. Anyway, enough babble here's the play link!

www.quickfingers.net/?page_id=358

Cheers guys, enjoy!
5  Community / Versus / Re: Networking Solutions or: How Do I Play Over The Tubes? on: January 17, 2011, 01:41:31 PM
If you have your own server box, I can totally vouch for Smartfox server. The free version (community version) supports 100 concurrent users and they have apis for flash, unity3d and iphone

http://smartfoxserver.com/2X/index.php

I've used it in flash games and a unity project, the API's really are very easy to use. The only drawback is having to find your own server to use.
6  Developer / Playtesting / [VIDEO] Surrender Update! Week 3 on: January 13, 2011, 12:12:10 PM




Hey Tigsource, I've been working extra hard this week to get some of the bigger features finished for this game. Like A.I. and infrastructure. So please check on the video and if you like it be sure to vote me up in the kongregate competition in february!

Here is the video



This week I've been working on
A.I., Level editing, a new vehicle (A cool lifter that can carry the ground vehicles to other points on the map), Game menus, and destructible scenery.

Also a preview of one of next weeks tasks I've started which is night missions and time of day settings :D

The second half of the video contains a time lapse video of me making a basic level layout in about 20 minutes so you can see my process.

Thanks for watching!
7  Developer / Playtesting / My new war game "Surrender" on: January 05, 2011, 01:49:39 AM

Hi guys, I've been working real hard on this game and this is it in its current state. I invite you to check out the current gameplay video and please leave any comments you like Smiley





I'm making this game in a hope to finish it in time for the Kongregate Unity3D competition which has a deadline of February 15th.

Thanks for viewing guys

There's a write up in more detail on my blog over at www.quickfingers.net
8  Developer / Playtesting / Re: The Core HD Gameplay footage on: November 23, 2010, 12:07:01 PM
Hi guys, awesome to read all your comments and feedback! I will answer your questions now:

@yajo It uses Unity3D engine

@jotapeh Sometime next year .. Aiming for February but its just me on this so it might slip if I think of more must have features Wink

@Average Software Game is not based on the movie no. I hadn't heard of it until now, maybe I should watch it Smiley

@dice you are correct I am / was using alpha blending for the ships engines. I am experimenting with additive shaders now and testing performance on the iPad. Thanks for this tip, it definitely seems like this is the "right" shader effect to use on effects like this! I will try on the explosions and rocket trails aswell and test performance. Will see what happens

@Mecha The music in the game is licensed from a company called soundrangers. All audio is made by them. I've spent a good amount on the music for this game! I am a big fan of epic orchestral style music so I thought it was worth it Smiley

Thanks again
9  Developer / Playtesting / The Core HD Gameplay footage on: November 19, 2010, 01:01:00 AM
Well here it is! The ultimate gameplay trailer in HD with all the trimmings.
asteroid mining, combat, trading, missions, music, sounds.. its all here!





Please take a look and if you have any feedback or questions I'd be happy to read and answer.

Many thanks
10  Developer / Playtesting / Re: New Video for my iPad Game "The Core" on: October 19, 2010, 12:50:39 AM
Due to popular demand (more than 4 people), i've decided to make the core multi platform! Now after the initial iPad release I will be making Pc / Mac standalone versions swell Smiley i've made a short video showing some fun effects that will be possible on these more powerful platforms...


enjoy!
11  Developer / Playtesting / Re: New Video for my iPad Game "The Core" on: October 06, 2010, 03:34:33 PM
oops, fixed. thanks!
12  Developer / Playtesting / New Video for my iPad Game "The Core" on: October 06, 2010, 03:25:07 PM
Hello everyone, I have a new video of my upcoming iPad space game "The Core".
This one is all about planet surface exploration.
With this mode in place I've finally finished my universe, you can go from exploring the stars, zoom into the solar system level, then when you've found a planet with something interesting on it you can beam a hologram drone down to the planet and walk around and retrieve items... and its all procedural! So the universe is seriously massive Smiley

Towards the end of the video I show a little behind the scenes view on my laptop demonstrating the terrain culling and vertex coloring.





Thanks for watching guys, I got some great feedback last time and I really appreciate that, I'm hoping for the same again! :D
13  Developer / Playtesting / Re: New video of my first iOS game "The Core" on: September 19, 2010, 09:25:10 AM
you guys are good!
this forum has given me great feedback, thankyou

Will we have to wait for the ship to move from galaxy to galaxy and shoot enemies along the way? That might be a bit boring no?

The travelling between systems is very quick and generally uninterrupted.
Think of the combat as a seperate mini game if you will which interrupts the flow of the trading/exploring element when you get attacked or do something to provoke it.

buying a warp drive later on would probably be pretty cool. It would tie the player down to one area for the early game and then allow them to do deep exploration when they're out of the crib.

This is exactly how it works Smiley you only have a class 1 hyperdrive at the beginning of the game so your limited to a few systems in the galaxy. But as you progress and buy more expensive hyper drives your jump range can take you further into the unknown!
14  Developer / Playtesting / Re: New video of my first iOS game "The Core" on: September 18, 2010, 09:17:37 AM
thanks for the feedback guys. Very much appreciated Smiley

If I understood the video correctly, you can tell the ship where to move to and which ships to fire at but it does it automatically, right?

Yeah your right on the money, the combat is very much RTS with automatic movement but the firing is more manual, it will fire exactly where you clicked so you have to lead your targets if they are moving

Can you get more than one ship? Or drones?

This is something I had thought of, you will be able to request ally ships from empires where you have a strong enough relationship.

Actually maybe i've misunderstood - I thought it was a fast game like asteroids or geometry wars style game but maybe it's more like galactic civilisations?

The game itself isn't a fast paced action affair, the combat will never be as manic as with the 80 ships on the video, and there is still be some balancing and tweaking to be done Smiley

Thanks again for the comments! Tiger
15  Developer / Playtesting / New video of my first iOS game "The Core" on: September 15, 2010, 12:38:41 AM
Hello fellow indy developers and gamers.
I  have  a video to show of my first iOS game currently in development for the iPad.
The game is a solo project from me built in unity and is a space trading / combat / exploration game.

In the video you can see some combat gameplay and stress tests with up to 80 enemies in battle at one point and also some standard gameplay, trading and planet scanning etc.





If this interests you in any way please check out my website in signature for more information or follow @quickfingerz on twitter.

comments and criticism more than welcome Smiley

Thankyou for taking the time to watch!
Much love
16  Developer / Playtesting / [WIP] Elite Style Space Trader "The Core" on: June 14, 2010, 03:31:35 PM
Hi folks just wanted to post some information on my current game in the work... It's called "The Core".
 Panda
The Core is set in the year 3520, interstellar travel is a reality and we most certainly are not alone. Travel the galaxys core systems (known as "The Core") to over half a million stars, each with unique planetary formations.
Every colonised planet has its own market, economy and diplomacy making for an in depth trading game.

Trading is only one aspect of the game, the core will also feature real time combat, generative mission system, mining, levelling, ship upgrades and planet exploration modules as well. Once all these modules are in place an immersive story arc will be added alongside the free roaming sandbox play that will be playable at any point during your time in the core.


So, that's the outline, onto the game specs: 23 space ships, 15 weapons, 8 different human and alien races, half a million stars, over 1.5 million planets, more upgrades and equipment than I can count, numerous goods for trading. Black market, licensed market, unlicensed third party sellers, relationships, and more!

 I am targetting the iPad as a platform, my first tests on the device have been very promising Smiley I will post gameplay videos on the ipad itself later, but for now here is some screenshots and my latest gameplay video.





And the video link



Thanks for reading all this mumbo jumbo looking forward to comments, from fellow elite lovers or otherwise Smiley
17  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: June 14, 2010, 12:56:48 PM
Hello Indie Gamers / Developers!
My real name is R2Q-4336 but people call me Quick Fingers. I am a robot from the future. I currently reside in a temporary storage facility in the London area of England and have disguised myself as a 28 year old human male.

I came back in time to 2010 as it is one of the most exciting times for independent game developers. With the success of devices such as the iPhone and mobiles providing people access to games wherever they take their phones, coupled with Nintendos Wii marketing games to people who wouldn't normally play them has made it a possibility that literally anyone can play and enjoy games. There is no "demographic" for games any more. Which is why this time period is the most exciting.

I am taking a "one man army" approach to game development, and trying to achieve great quality commercially acceptable game projects with just a single mind and access to some great technology. Having really quick fingers helps with the coding part.
With middlewares such as the Unity3D engine you can achieve very professional results with just one mind, some "quick fingers" and a bit of time.

The iPhone and iPad provide the perfect environment for independent developers to get their work out via the App Store. I will start my journey there. Although I wont be pigeon holing myself to a particular platform or genre. If I game I develop is suiting itself to be a web game or a PC / MAC game, then that is what it shall be.
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