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1411315 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:30:17 AM

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781  Developer / Playtesting / Re: GoldenEye 2D on: September 17, 2007, 12:43:06 PM
Hey just wanted to let you know your idea inspired the current round of the Mockup Frenzy activity at pixelation Smiley  Can't wait to play it!
782  Developer / Playtesting / Re: GoldenEye 2D on: September 17, 2007, 09:53:49 AM
Def cute!  Love the gameboy styling.  Do want!
783  Player / General / Re: Sweet Unheard-of Video Game Sites on: September 16, 2007, 07:07:19 PM
More on the design than the retro-nostalgia end of things but I am a big fan of this guy's essays:

http://www.lostgarden.com/Directory.htm
784  Community / B-Games / Re: Cottage... OF DOOM! [finished] on: September 14, 2007, 12:13:27 PM
haowan, thank you for making this game, it is brilliant, and gets my vote for #1 B-Game!!
785  Community / B-Games / Re: B-game Competition! on: September 14, 2007, 06:27:30 AM
Congratulations to everyone who made a sweet game!!  I also was surprised by the number of just plain legit, awesome entries!
786  Community / B-Games / Re: Fuck Typing [FINISHED] on: September 14, 2007, 06:25:43 AM
Thanks guys!  Our apologies to anyone who plays this game :D  I uploaded our chatlog from the development period; think of it as a low budget behind the scenes!

http://www.adamatomic.com/ft/log.txt
787  Community / B-Games / Re: Fuck Typing on: September 13, 2007, 11:49:57 PM
WE WERE 10 MINUTES LATE BECAUSE OF MAKING .EXE FILES FOR FLASH STUFF?!?

BUT HERE IS OUR MASTERPIECE (TOASTIE WILL INTRODUCE IT)
788  Community / B-Games / Re: Fuck Typing on: September 13, 2007, 11:33:51 PM
WE ARE SUPER CLOSE WE HAVE:

OPPONENT
TEXT ENGINE
CURSES
ALSO SWEARING
HEALTH BARS
789  Community / B-Games / Fuck Typing [FINISHED] on: September 13, 2007, 09:19:47 PM
As we've still got a whopping 2 hours and 15 minutes until the deadline, toastie and I are entering the competition!  It's time to...

FUCK TYPING@!!!!111

DISCLAIMER: NOT FOR THE FAINT OF HEART!





Windows version:
http://ftyping.googlecode.com/files/Fuck_Typing.exe

OSX version:
http://ftyping.googlecode.com/files/FuckTyping_OSX.zip

Behind The Scenes Featurette:
http://www.adamatomic.com/ft/log.txt



FEATURES:

> Amazing emergent dialog engine

> Cutting edge 2D design

> Educational typing benefits for your fingers



KNOWN ISSUES:

> The health bars do not reset after a loss or victory, even though everything else does.  TOO BAD.  Also you are lucky we are not claiming this is a feature.


790  Developer / Playtesting / Re: Firewall Demo (A tablet/stylus-oriented game) on: September 13, 2007, 08:01:44 AM
ah!  ok.  there won't be color pixels, as far as i'm planning; just black and white.  But then, that's what prototypes are for!  Thanks again, overhaul coming soon...

UPDATE [9/23/07]: I think I have mapped out the path to the next update.  Going to be a lot of little changes, hopefully they add up to a big difference!

> Adding sound & animation to the programming pad
> 1 upload button PER LINE, instead of one overall
> Allow launching of bad viruses (will up difficulty of virus it hits)
> Decrease overall difficulty dramatically
> Reduce amount of text
> Add more simple missions to front end of mission selection
> Add grid edge to approaching viruses to increase visibility
> introduce the inverted antiviruses as a way to pause a line FIRST
> reorganize the HUD

Thanks again for all the feedback...I will make this game fun yet!!
791  Developer / Playtesting / Re: Firewall Demo (A tablet/stylus-oriented game) on: September 13, 2007, 06:04:23 AM
Thanks again for all the feedback you guys!  you especially Guert, thorough and interesting as always Smiley  There will be lots of color later, all of the artwork is VERY temporary right now.  As far as the button layout and functionality, did you feel that it was confusing because the graphics are incomplete, or was the layout just too confusing?  I really like how it looks with the programming pad centered on the screen, and I could probably shrink the save bays by enabling drag-n-drop...hmmmmmmm...

I will be overhauling things this weekend, definitely for the better now that I have all this info to guide me!
792  Developer / Playtesting / Re: Firewall Demo (A tablet/stylus-oriented game) on: September 10, 2007, 09:33:34 PM
Thanks, noted!  Had a similar response from other players as well, will address in the next update!
793  Developer / Playtesting / Firewall Demo (A tablet/stylus-oriented game) on: September 10, 2007, 08:18:31 PM
Ok!  So here we go.  A couple years ago I had an idea for what I thought might be a fun like Popcap-type game, sort of Pictionary meets Space Invaders or something?  But I never really got around to building the prototype like I wanted, and then the Nintendo DS came out...and suddenly I thought maybe this game might have a home now.  So, much much later, I started coding the prototype, and I think I've gotten it to the point where its somewhat testable!


So, yeah!  Basically you draw copies of the "viruses" that come down those lines, and you hit the upload button to shoot them up and take them out.  You can also reprogram viruses to do your bidding, depending on the missions etc.

The Nintendo DS window dressing is there because I am planning on pitching this game in Q1 08 in the hopes of getting publisher backing to become a real DS developer.  If anyone here has insight about this process, I am VERY interested to hear it!

A few notes for anyone who tests this out:

1 - Thank you!  This is a weird game, and I'm having a heck of a time getting the difficulty curve where I want it.  So, thanks Smiley

2 - As this is being designed for stylus-oriented play, trying to interact with it using a mouse or a touchpad or a keyboard nubby is very, very hard.  Basically imagine playing Trauma Center with a touchpad.  I do not recommend it!

3 - This is a functional but WIP prototype with NO fancy animation, NO real artwork, and NO special effects.  Basically I want to make sure the game is fun and addictive BEFORE there are explosions, screenshakes, sound effects, and nice bright colors.  I figure if I can get it to that state then I've got a winner on my hands (or I hope so anyways)

5 - The first screen of the game has all the missions on it.  The 2 missions marked "BUGGY" are just that; buggy.  Or more appropriately, simply incomplete.  I have a few more features to bang out over the next week or so while I continue tweaking the difficulty etc.

6 - Do you feel like the missions are boring/too easy?  Unfair and too hard?  I really want to get that part of it right!  However, any other thoughts or questions you have I'd be happy to hear/answer/etc.

7 - No, this is not the "complete" game.  The final demo will feature a simple overworld-type area where you can walk around and talk to folks and get missions, buy upgrades for your terminal, etc.  There may be more missions in the demo but there will be at least these 6.

8 - If anyone is actually interested, the game's story is a kind of shonen-jumpy type hacker story.  You play as a female high school student who is a preternatural hacking phenom.  Scouted by a counter-espionage government agency called the ESD, you begin your career as a professional hacker for the good guys.  But all is not as it seems...

Ok, that is all I can think of right now.  Oh!  Except for the link to the game Smiley

http://games.lastchancemedia.com/firewall/
Anyways, thanks again!


SPECIAL THANKS

Definitely could not have made this thing all by myself!  Special thanks to BMcC for the sound effects, Danny Baranowsky for the music, Toastie for feedback & testing, and everyone who posted here (and on Pix) for the same!
794  Player / General / Re: HALP! on: September 10, 2007, 11:16:27 AM
some 400 or so bitmap fonts here in a wide variety of sizes and formats:

http://www.dafont.com/bitmap.php
795  Player / General / Re: Research Request on: September 07, 2007, 05:27:18 PM
I like beating the first stage of Streets of Rage 2 using only one specific move - Alex's backhand or headbutt, for example.  Hilarity ensues!

Super Smash Bros. is chock full of metagames, though the game is constructed to encourage that sort of thing.  My favorite is "edge chasing" or some other similar variant, where a perfectly healthy victor chases the "definitely going to die anyways" loser off the edge in order to get one more brutal down-smash in before you both fall off the screen.

Or rocket racing, where a massive explosion kills everyone on-screen, and its basically just a matter of luck deciding who leaves the screen last, thus becoming the level winner.

I think the challenge is really to find anyone who plays any game WITHOUT applying any of their own little rules or challenges.  How long can I go without using THIS special move?  etc etc.
796  Player / Games / Re: Cave Story ported to GP2X on: August 24, 2007, 07:50:59 PM
Yeah my drug of choice is a good gamepad and some nice TV-out cables...Cave Story on a big TV is a gorgeous, religious experience :D  Portable would be really awesome too though (can't wait for the DS port!!)
797  Player / General / Re: Flight: Comic Equivalent of Independent Games on: August 24, 2007, 06:36:23 AM
yeah i have all 4, love em.  I do think vol 3 and 4 are both MUCH stronger collections than 1 and 2, but just like indie games I just love seeing new weird stuff!!

also def mad props to Scott Pilgrim, that's practically my favorite running book right now...volume 4 keeps getting delayed!  drivin me nuts.
798  Community / DevLogs / Re: Fez on: August 22, 2007, 08:36:27 PM
i'd hit that.

not buying the pixel-adjacent double-waterfall, and your rock's shading looks very chunky compared to the gradients on the other surfaces.

but i'd still hit it.
799  Player / General / Re: The TIGForums Twenty 2007 Discussion on: August 22, 2007, 04:47:55 PM
holy crap this was hard!  my list is good enough i guess...am i getting kicked off the forum for not having any indie games in there?

for other indecisive folks, another way to spread your points if you're crap at ordering games is like this:

1 @ 50 points
4 @ 20 points
8 @ 10 points

which is closer to how i organize games in my head anyways: best game ever, amazing games that I could never imagine anything besting or matching, and then just plain great games after that.
800  Player / General / Re: The TIGForums Twenty 2007 on: August 22, 2007, 04:46:38 PM
1.  [50] Super Smash Bros. Melee
2.  [20] Metal Gear Solid
3.  [20] Prince of Persia: The Sands of Time
4.  [20] Castlevania: Symphony of the Night
5.  [20] Resident Evil 4
6.  [10] Super Metroid
7.  [10] Super Mario 64
8.  [10] Chronotrigger
9.  [10] Flashback
10. [10] Metal Slug 2
11. [10] Streets of Rage 2
12. [10] Super Mario Bros.
13. [10] Ikaruga
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