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Player / Games / Re: Mobigame's Edge pulled because of the word Edge
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on: June 10, 2009, 07:44:50 PM
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Yeah, claiming to have "personally worked on several hundred SKUs" is enough of a stretch or collection of technicalities that I'm happy to call it a lie. Even then it would be a misnomer because it's all: Tim Langdell's Anal Bead Adventure Tim Langdell's Anal Bead Adventure (JAP) Tim Langdell's Anal Bead Adventure (GER) Tim Langdell's Anal Bead Adventure (FRE) Tim Langdell's Anal Bead Adventure (SPA) So really, he "made" 12 games. They were translated prolifically. Wow, Tim. 
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Developer / Art / Re: show us some of your pixel work
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on: June 09, 2009, 04:02:56 PM
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I was gonna post the Evil ManiMani from Earthbound. Dunno why.  It's a big compliment, Sinew. Especially since I loathe battling that Barrier Trio. I'm still stuck on them! I should level up probably. I'm starting to hate PSI Fire gamma.
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Player / General / Re: HOLY SHIT GUYS! PROJECT NATAL!
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on: June 02, 2009, 12:33:05 PM
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It will end up as just a smorgasbord of "I don't understand." They can pretend this allows for a nth-degree of freedom with the characters but the most it can offer is a blurrier line between gamer and character. The conversations will still be made by 20-year-old college dudes and JRPG-creators, how complex do you think it'll be? I guarantee you the reason why it is fantastic to people this much is because it seems like there is more interaction then there really is. I sure you can't force him to do his homework or tell him you'd rather play volleyball than fish. How many paths do you think will be featured in the average game? Oblivion has a lot of interaction, but it's still no D&D. Neither is this, not by a very long shot.
I still prefer a controller. It's a Hell of a lot easier to take to my friend's place than my motion sensing cameras.
Plus, with the motion cameras video, doesn't anybody find it pathetic that the kid uploads a real skateboard and playings the game exactly how you would ride a real skateboard except all by his lonesome indoors in one place on his TV?
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Player / Games / Re: Mobigame's Edge pulled because of the word Edge
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on: June 01, 2009, 11:11:50 PM
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So while their main site was up (for all of ten seconds) I managed to lmao a few times at their "state of the art" web design and inability to link back to the previous page. What does Garfield have to do with Tim?
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10
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Player / General / Re: HOLY SHIT GUYS! PROJECT NATAL!
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on: June 01, 2009, 10:42:21 PM
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Doesn't impress me at all. Maybe I'm not one of those people who gets wet at the mention of advanced AI, cyborgs, and virtual reality. Call me a Luddite, whatever. I don't get the hype over this. (I do, but I'm being rhetorical.) I felt like the only thing someone could get into this for is sex and more sex. How long would it take for this to be called just another boring gaming gimmick by the gaming community anyways? Exciting until 2013, maybe 2014. I mean, it'd be nice on an Elder Scrolls game, but I really don't feel like actually talking at my PC or TV. I'm fucking lazy, that's why I'm gaming and not doing something with my life. If I need an underage sex doll with a British accent who I can fish with in the nude I'll go to my local elementary school and kidnap a child. And if I need an interactive RPG with voice recognition then they can include the earmuffs the people I live with will need when I start demanding my avatar skullfuck an ogre. About as irritating as the microphone on a DS.
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Developer / Art / Re: Atmospheric Games (image heavy!)
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on: June 01, 2009, 07:58:26 PM
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SH3 is indeed a fine game, but come on... it's in a different class to the daddy! Also what's Rule of Rose? I'm intrigued.
I prefer SH3 because when I was playing it Heather reacted the way I thought someone would. There are more realistic lines from her than all the other 5 guys put together. Actually, I haven't played Origins, so I'll say 4. And that scene when she spites Claudia by aborting a fetus through her mouth and uttering the one-liner, "Looks like God didn't make it." What trumps that? Nothing.Rule of Rose is about some girl who gets transported to this realm ruled by a matriarchy of girls. She has a dog, the battle system is survival-horror awkward, and it was banned in Italy or some place because it has sexual undertones and a scene where the girls poke a woman with a rat on a stick while she cries. It's quite disturbing if you're Edgar Allen Poe. The chubby girl was my favourite. Speaking of survival horror:  D2
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Player / Games / Re: Mobigame's Edge pulled because of the word Edge
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on: May 31, 2009, 11:40:46 PM
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EDGE Gay website is actually stepping right on the toes of EDGE troll by selling clothes branded with the word... GayTimJesus, the Tim one has "I made this in Paint" written all over it. I'm going for the gay one. I'd like to say I've only pirated Tim's games, but I've never heard of a single one.
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Developer / Art / Re: Atmospheric Games (image heavy!)
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on: May 30, 2009, 04:36:34 PM
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I agree with all of Jasper's selections! Loom in particular was very incredible for me. Same, I had.... I don't know, I'll call it a transcendental gaming experience when I played Loom. Games really are what you make of them, which is fitting. BTW, has this been mentioned yet? If it hasn't I'm disappointed.  And:  Silent Hill 3 (Favourite in the series. Don't care what those crazy SH2 fans say, Heather was the best main character.)  Silent Hill 4  Rule of Rose   Legend of Mana
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Player / Games / Re: Megaman 2.5D
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on: May 30, 2009, 03:25:43 PM
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from a design stand point. I'm not nitpicking the rest of the thread but I hear this a lot and I'm not exactly sure what it means in context. Can you clarify what a design standpoint would be in this situation? I mean, I thought it was pretty interesting how Megaman was set up considering most of the NES games I've played (and that's a lot).
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Player / Games / Re: Megaman 2.5D
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on: May 30, 2009, 03:24:25 PM
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from a design stand point. I'm not nitpicking the rest of the thread but I hear this a lot and I'm not exactly sure what it means in context. Can you clarify what a design standpoint would be in this situation? (Actually interested)
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Developer / Art / Re: show us some of your pixel work
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on: May 27, 2009, 10:50:03 PM
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What you said makes no sense and has no relevance to a pixel art thread. There is a clear boundary between the two, nuff said. What I said did make sense and this entire subject that we're all talking about has nothing to do with the art aspect of this thread, so really now. Talking about a loose art term, doodling's your guy. You can pixel art doodles if you can doodle on a computer.
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Developer / Art / Re: show us some of your pixel work
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on: May 27, 2009, 09:28:40 PM
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I don't really think its being a nazi. Its not that pixel art is better or anything I dont think anybody thinks that, its just that this thread is specifically for pixel art. If someone started posting paintings in the photography thread and called them photographs somebody would correct them, I don't think that is nazism.
I think what he meant by Nazism was the clear-cut distinction people make between pixel art and doodling, not saying the thread should only include pixel art.
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Developer / Art / Re: show us some of your pixel work
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on: May 27, 2009, 06:14:38 PM
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I think you guys are starting to get confused by what pixelart is. I'll tell you its not just drawing without auto-aa on.  Edit: The doodle/pixelart distinction seems to be tricky sometimes. Where do you draw the line? You can doodle pixel art, but it would have to be in those pixelicious terms where you're adhering to a certain technique AND finished product. Doodling and pixel art overlap, they're not absolute opposites. It's like asking what the difference is between expressionism and cubism. 
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