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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:57:43 AM

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21  Community / Jams & Events / Re: NYC, May 12th, No Quarter on: May 24, 2011, 09:18:33 AM
Sounds awesome!

I will be in NYC from May 30th through June 2nd; will I get the chance to catch the exhibit? I sure hope so! Wish there was more going on while I'm over there xD

You will definitely be able to catch it. Head over to winnitron.ca/new-york/ they put up the exact address on the NYU Game Center and all that good stuff.

As for Philly game loop, it is supposed to be small but I know that they just opened up another set of tickets since the first small batch sold out. If you aren't far it might be worth it to go. Smiley

Thanks for the reply man! I will defiently head over and check it out. Addtionaly I would love to attend (have attended) the Philly Game Loop, but above you mentioned that was on the 21st correct? Am not leaving till the 30th :/  but reguardless I am looking forward to checking out the Winnitron Tongue
22  Community / Jams & Events / Re: NYC, May 12th, No Quarter on: May 15, 2011, 07:57:29 PM
Sounds awesome!

I will be in NYC from May 30th through June 2nd; will I get the chance to catch the exhibit? I sure hope so! Wish there was more going on while I'm over there xD
23  Community / DevLogs / Re: Last Fighter D [Demo 1.1 released] on: April 10, 2011, 07:21:14 PM
Ive been pretty busy lately; but now i'm on it; dling the demo! Grats on the progress!!
24  Developer / Playtesting / Re: Steamlands [Nitrome Steampunk RTS] on: March 11, 2011, 03:57:09 AM
I love this concept and visual design!  Kiss

So if I understand it correctly, your kind of micromanaging your "units" or parts that essentially are attached to a giant tank?

This is very interesting, and I can't wait to play! Ill be sure to drop some feedback once it's released!

Cheers!
25  Community / DevLogs / Re: Hack, Slash, Loot. on: March 06, 2011, 09:24:49 AM
I'm loving the way this is looking, and you seem to be progressing quite fast.

I'm sorry to hear about your fiancée  Concerned I hope she gets well soon!

Good to hear your still truckin' on. Keep it comin!
26  Community / DevLogs / Re: Café on: March 05, 2011, 06:54:11 PM
 Blink I just wanna know WHERE DA GOLD AT!?!
27  Developer / Playtesting / Re: Chaos Chimera on: March 03, 2011, 09:58:37 PM
YES! More Factorium!   Hand Joystick Kiss Hand Joystick

Very good so far mate!

A few areas I could see improvement in (that is, if you haven't planned these yet already, as it is a WIP):
-When drag and dropping, I would like to see what I selected (like in Factorium, if I recall, a transparent version of the move following the cursor solved this.)
-A way to cancel a move after you have picked it up and dragged it around and then thought, "Oh shit, I change my mind."

I have some a few other suggjestions, but I am going to pass out. Ill edit this post tomorrow! Cheers!

 Beer! Tired
28  Developer / Playtesting / Re: Drillboid on: February 10, 2011, 02:00:52 PM
Really nice man! The visuals are stunning!!!

Currently I feel that the game lacks in content (And there's reason for it to; it's not done) If you add a few more objectives and elements to the game, I feel it can really go somewhere. The core mechanics are fun to mess around with, and that in itself grants the game a ton of potential.

Its coming along quick!; I did a WIP of the Week for it on my blog!

Keep it up man!  Beer!
29  Developer / Playtesting / Re: JetPilot GoNow (Working Title) (DEMO NOW!) on: February 04, 2011, 04:07:25 AM
This game screams potential. I currently am not a huge fan of how it all works together right now, but I have no doubt it will get better. I love the graphics, music, and ideas you have presented.

As some others have said, just tweak a few things in the gameplay.
- I seemed to be able to overuse missiles
- Aiming is a bit weird; odd since of direction
- I felt I lacked complete control over the ship

Great job so far however; I cant wait to see where this goes.
30  Community / DevLogs / Re: Koya Rift (procedural generation! video footage!) on: January 27, 2011, 09:46:05 PM
Wow man I am in love with the concept. I really do hope it delivers this wonderful promise =]

I can't wait!
31  Developer / Playtesting / Re: Last Fighter D Demo Release One on: January 26, 2011, 12:19:24 PM
Nice man I cant wait to see this game progress; its very fun so far! I dig the style, and the shooting system. After playing this game for a while I was staying away from red stuff in real life too.  Corny Laugh

When the enemies shat on me from behind I was quite upset; but that's about it xD

Did a little write up on my blog about it.  Gentleman

32  Community / Townhall / Re: Kruunu, Tower climbing game out NOW! on: January 25, 2011, 12:49:11 PM
Fantastic level design, and I personally really enjoy the graphics!  Beer! You got something great here man!

And oh yea: great muzics  Corny Laugh
33  Community / Townhall / Re: Bitejacker released! on: January 25, 2011, 03:58:35 AM
Love the art, love the voice overs, love it! There's a lot of substance and polish to this game. Ever since I saw it in the IGF entry list and heard about it on Bytejacker, Ive been anxiously waiting to play it.

And now I finally have and am struggling to stop  Well, hello there!

Good stuff!
34  Community / Townhall / Re: Our Game was stolen and turned into an iPhone app! on: January 15, 2011, 01:49:38 PM
 Angry This makes me feel so sick...

I can see it be very frustrating as taking this guy down is near impossible with the resources at hand.

For the moment (as you suggested) we should think on a smaller scale. Maybe we can all contact Apple with the same message? That way this issue would stand out from the bunch and maybe get tackled quicker. Idn.

I really hope this gets solved; best wishes to you. 
35  Community / DevLogs / Re: FOTONICA on: January 12, 2011, 05:48:55 PM
Glad to see this resurface; its very entertaining! It took me a bit to get use to the timing, but once I got the hang of it, I seemed to do quite well.

The phoenix of Tales; nice!

And btw, the "gold mode" is the tits.  Well, hello there!
36  Developer / Playtesting / Re: Toys on: January 10, 2011, 12:09:09 PM
Grats man!  Beer! Saw this game a while back; pretty neat.
37  Community / Townhall / Re: Together Fight! Friendly Hat Spirit (is finished) on: January 09, 2011, 08:48:11 PM
Yay! I'm very glad you finished this game. I followed it during the AGBIC competition and loved it! I'm very very surprised it didn't do better than it did; you got a great game here.

 Beer!
38  Community / DevLogs / Re: Space Parasite (Doom Machine) on: January 02, 2011, 08:36:01 PM
Wow this looks great! I cant wait to get my hands on a build   Hand JoystickCry Hand Joystick

This looks well polished, and the graphics are stunning. Ill be following this!  Beer!
39  Developer / Playtesting / Re: Haxball Beta ( Multiplayer Ball Game ) on: December 14, 2010, 07:39:51 PM
hahahaa what a riot. The game is great so far!

I think stats should be added for sure, and maybe some other elements to spice up the game-play.

Love it man, keep it up.
40  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: December 08, 2010, 02:19:11 PM
Yay, I'm looking forward to another competition!! The last one was very fun, and brought out some great work. Can't wait; hopefully the turn out will be just as ridiculous.  Well, hello there!
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