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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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41  Community / DevLogs / Re: Smash!.com (v0.25 Alpha) on: December 08, 2010, 12:45:15 PM
To start: I love Smash-TV. In fact, I still play it quite often.

Now to your game Tongue

I can defiantly see the relation to Smash TV; and that's not a bad thing. There's nothing wrong with taking concepts and ideas that worked well in another game and implementing them into your own. However, make your own game =]! Try and not you music or images from Smash TV; because honestly, after playing around with your game for a bit I felt compelled to go play Smash-TV Tongue! I do understand that you do have limited resources however, so maybe this will change later on. Concepts mechanics and ideas aren't harmful to acquire from other games -- just watch it on the images and soundtracks!

Currently, the controls don't work for me. In a game like this, its essential to be able to move and shoot in different directions. I did get the hang of your current controls, however they do hinder the game-play quite a bit.

It was hard for me to further get a feel of the game-play without different controls.

I like where this is going and I see potential. Fix up those controls and ill give it a go again!

Cheers  Beer!
42  Player / General / Re: Things that Suck on: December 08, 2010, 12:11:08 PM
People who are excited to see each other, but meet eyes through a doorway, and proceed to run up and meet within the doorway, and hug. And make a giant block. So no one can proceed. Errr.  Hand Knife Right Facepalm
43  Developer / Playtesting / Re: Kinetics on: November 25, 2010, 06:36:53 AM
Hey I finally got around to play your game. I have seen your trailer a while back and liked the way you've synced the music and the visual rhythm.

I like the game-play a lot, it reminds me of "Laser Light" a puzzle game way back when in DOS. Made by pixel painters, I think. Also I think the style could really be something else, but I think that some parts of it need some work.

But it'd be totally worth it because the game-play is fantastic and relaxing! The level build up is great,albeit a bit longish. The puzzles get rewarding later.

  • First and foremost having the stats screen come up before I see the ball go into the portal is kind of jarring and really dampens my sense of victory, have it the other way round. This could also mean that the portal moves up after sucking in the level to "spit out" the rainbow flowerish thing
  • If I fail the first time the tramps from my first messed up attempt are still there. The trajectory is obviously very helpful, but couldn't it be ghostly "after images" instead of the real thing? Otherwise I had to quit the game to start from a clean slate.
  • Minor niggle: it says "click to continue" but it means "click here to continue".
  • I was mean and made a 90 degree trampoline under the ball. The ball bounced, then sat on it and nothing happened. Maybe add a timeout.
  • The failure animation strikes me as a bit uninspired, especially after the nice victory and start animations. Maybe have a shock-wave go through the blocks blasting them away from the spot where the ball hit?
  • I noticed I can highlight placed trampolines. Is there a way to move them, too?

All in all I hope this doesn't discourage you. Because that'd be sad there's lots of potential. Keep on it!


Wow thank you so much! These ideas are fantastic, and you pointed out many things as a creator I just wouldn't see. (click to continue Tongue) Many of these points actually have solutions implemented already -- what your bringing to my attention is my failure of communicating them!

To address your second point, you can delete the trampolines with a right click. However, I think a "ghostly after image" would maybe frustrate players who only need to realign one trampoline. But, a "Clear All" trampoline button does sound like a great idea. I hope i understood you correctly?

To address the 90 degree trampoline issue; the key "R" will reset the ball at any time. So if you drop it say, and you know you messed up you can slap R and avoid waiting. I now realized I said that NO where in the tutorial. (just in the instructions) So i will fix that.

And finally, you can delete trampolines and replace them (upon being deleted it snaps to the angle of the deleted trampoline) but currently you can not move them. Maybe a Left click on a tramp could allow you to slide it where a right click deletes it?

The graphical suggestions are wonderful, and I will get right on that!

Finally, I have had other people tell me they were unaware of basic mechanics in the game that were stated in the tutorial. I myself am not a fan of reading bricks of text either -- but im at a loss. What other way can I hint at the player the instructions as they are playing? Maybe have a button they can scroll over in game that shows all of the controls?

Thanks SO much again for the help!  Beer!
44  Developer / Playtesting / Re: Kinetics on: November 24, 2010, 07:14:53 PM
@yajo
I implemented the buttons and switched the controls a bit. It plays much better! Thanks  Wink

And thank you very much flame; I'm glad you enjoyed it.
45  Developer / Playtesting / Re: Invaders: Corruption (Procedural Arena Shooter) on: November 22, 2010, 12:00:37 PM
I fell in love with the graphical style very quickly, and the game-play isn't lacking either. I did find it quite difficult; but that's not a problem at all. Difficult games are fine when you hook the player well enough to stick it out.

Great job!  Beer!
46  Developer / Playtesting / Re: Kinetics on: November 21, 2010, 03:13:06 PM
 Facepalm Wow I feel stupid...its weird cause i did check them!....any ways...

Thank you SO much for finding a WORKING link and downloading it  Tongue I do appreciate your feedback, and the buttons are a wonderful idea! In fact, I feel compelled to do that tonight.
47  Developer / Playtesting / Kinetics on: November 21, 2010, 01:25:22 PM
A game by Kurt Waldowski and Mike Padilla


Description
Kinetics is a new puzzle game with almost a years work behind it. In kinetics, you must guide a ball to the portal at the end of the level with various mechanisms including trampolines, wormholes, and gravity shifts. With over 40 levels, interesting visuals, and unique game play, Kinetics proves to be quite challenging as it tests your understanding of everyday physics.

Play now or Download
Kinetics can be played through instant play, or downloaded for offline play. We recommend: download
->>Click here to play through instant play<<--
->>Click here to download the game<<

Screen Shots
Screen Shot 1
Screen Shot 2
Screen Shot 3
Screen Shot 4
Screen Shot 5

Main information
Tittle: Kinetics
Download Size: 6.4mb
Screen Size: windowed/full
Game Maker version: Registered
Game Version: v1.0

Final Remarks
Thanks for even taking the time to read this, and I hope you give the game a go! Please post any questions, comments or concerns. Your feedback is crucial to the future development of this game! Cheers!  Beer!
48  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: September 26, 2010, 01:36:39 PM
folklore  Hand Thumbs Up Left Corny Laugh
49  Community / A Game by Its Cover / Re: AGBIC MAIN VOTING - Best game of the compo! on: August 31, 2010, 06:43:34 PM
@Melly
Thankyou, and I guess wasted work is a bit sour -- I mean I just would have rather gotten it done earlier....damn cottage with no computers... Tongue

And yes, I will say it one last time, THANKKKKKKKKS. Especially to you Melly! You ran this very well and helped make this the best competition experience I've had.(and i'm sure many others as well) Had a blast.
50  Community / A Game by Its Cover / Re: AGBIC MAIN VOTING - Best game of the compo! on: August 31, 2010, 05:30:57 PM
Thanks Soulliard, I appreciate it  Smiley

I'm pretty bummed i got the trailer out only 3 days before this wrapped up. Feels like wasted work.  Cry Ah well.
51  Community / A Game by Its Cover / Re: [AGBIC] Sandy Evolution [FINISHED] on: August 31, 2010, 05:27:21 PM
Now that the competition is over, I just want to say thanks! Thanks to all who helped me out, played my game, voted for me, etc! I hope you guys enjoyed it and if you did, please follow my development as I continue to polish Sandy Evolution and complete the project.  Gentleman
52  Community / A Game by Its Cover / Re: AGBIC MAIN VOTING - Best game of the compo! on: August 31, 2010, 05:22:56 PM
Congrats to the winners!

Im a bit shocked about some of the results though down the line. Together Fight! Friendly Hat Spirit especially. I was hoping to do a bit better myself as well, but oh well  Epileptic

Had a ton of fun with this contest and with all you. Thanks!   Hand Clap Smiley
53  Community / A Game by Its Cover / Re: [AGBIC] Together Fight! : Friendly Hat Spirit [finished : rev1] on: August 31, 2010, 10:30:48 AM
Nice, I really do love this game! Very very fun mechanic you played with there  Wink

Ive almost finished another level in Sandy, however I didn't know you could update it if the voting was still going  Epileptic

Edit: Man, I really really liked this game. Can't believe it didn't do better : /
54  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 31, 2010, 08:58:33 AM
Thanks guys! I think someone should change the topic title to notify this is done  Hand Thumbs Up Left Smiley
55  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 29, 2010, 05:45:29 PM
Awesome job sir, it was pretty inspiring to see all of the games together like that.  Which games were the music tracks from?

 Epileptic Ah, I did see hat idea (to use games audio) however I put the audio in before the "best audio games" were announced. In addition,I felt that some of the loops were too small, and the pace of music didn't fit the video. The audio is from 8bit peoples and Covox. Ill post it in the description  Wink Sorry for letting those down who would have liked to see audio from the competition games!  Sad
56  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 29, 2010, 12:31:15 PM
And its done! im heading off to work -- got to change the color of a few annotations so you can see them (white on white) and I will do that when I get home.

Please enjoy, this took lots o work. Tired

Cheers! Thanks to all that helped! Beer!



57  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 28, 2010, 01:04:54 PM
oh my gawd adding annotations sucks...i want the name of each game at the bottom but man will this take a while. Can you copy paste annotation formats so I don't have to re size the boxes every time?  Epileptic

This video will be finished early tomorrow morning, sorry about the wait!  Beg
58  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 27, 2010, 11:15:36 AM
I am back, and the Mediécross clip has been sent to me. So ill put these together and finish this thing up today/tomorrow! Thanks for all your help guys! (especially DarknessKight)  Beer!

Edit: Not leaving my chair this morning till this is done  WTF
59  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 20, 2010, 06:16:52 PM
Alright -- i'm heading on vacation and will not be around a computer or internet until Thursday. I complied a "test" video today and its looking quite good! However, there were multiple games that came out quite laggy. When I come back, if someone with a nice computer would be so kind, I would appreciate footage of:

- Little Bunny Foo Foo's Assault Jetbike Challenge - Wilson Saunders
- Mediécross - Astrofra, Barr and Remi
- Pigeon Racing - Tipp
- Sushi Blade - LandManatee

Thanks a ton!!!  Beer!
60  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: August 19, 2010, 09:58:31 PM
Ive always thought posting multiple sound tracks and telling people to use them as inspiration to create a game would be interesting. Yea, it seems kind of open but I really think sound tracks can get the mind rolling, especially in deciding the mood of the game. (the sound track would not have to be used in the game however, just as inspiration for the game) 

Sometimes I can sit there, play sound tracks, and think of awesome game ideas due to the mood created by the track...don't know if that's just me though  Epileptic
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