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122
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Player / Games / Re: What are you playing?
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on: August 03, 2011, 05:14:17 AM
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Finished Prince of Persia (360) and now I'm onto Mass Effect 2 which has been sitting on my shelf awaiting play for about three months. I can see why I waited til I was unemployed because this game is stealing so much of my time (but it's so damn good).
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123
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Community / Creative / Re: Today I created...
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on: August 02, 2011, 11:40:39 AM
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Talk Show Hero looks awesome (downloading now) and I can only endorse accidental penis monsters. Today I did some spriting, specifically these cranes/winches and that there robot. 
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126
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Player / Games / Re: Wii U
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on: June 10, 2011, 03:45:42 AM
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Apparently the Aliens: Colonial Marines game will use the controller as the motion tracker.
Yep. I'm sold.
This. Also from my limited experience, some games are much better with motion/touch/pointing controls. The Metroid Prime series was greatly improved by them and I thought Resident Evil 4 on the Wii was much better too once I got used to the button layout.
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128
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Player / Games / Re: Stencyl finally coming out May 31st
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on: June 02, 2011, 11:36:36 AM
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I'm under the impression that once the iOS publishing stuff becomes available you'll need a subscription to do that. There's a vague reference to it in their future plans section. Looks like Flash publishing is all free though.
Going through some tutorials now and really liking the look of it. If I can just get my head around the 'coding' bit I may have found something I'll use as much as GameMaker.
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130
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Player / Games / Re: What are you playing?
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on: May 31, 2011, 04:13:37 AM
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Lately I've mostly been playing Canary by Nitrome, as I've been too busy with work to do much else. But my wife got me Enslaved: Oddysey to the West for our wedding anniversary so I've started playing that. I'm really enjoying it, and it's certainly the most visually appealing post-apocalyptic world I've ever seen.
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131
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Player / Games / Re: Stencyl finally coming out May 31st
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on: May 28, 2011, 11:10:23 PM
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I thought it looked really cool, managed to get into the beta too. I find their drag and drop coding system to be borderline unworkable though, though perhaps I just can't get my head around it. Of course they support scripting too so anybody willing to use that would be able to sidestep the dnd elements.
I can see how a drag n drop system would be awkward to someone who already has programming skills, it would probably feel slow and backwards in a lot of ways. But do you think stencyl's dnd would be o.k for a total noob who hasn't already learned the ways of a real programmer? I guess what i'm really wondering is whether you think Stencyl's way of DnD is particularly awkward or poorly thought out compared to say, gamemaker? I guess i'm just a little nervous, i've hyped up stencyl in my head as the program that will finally let me bring my games to reality, being easy enough for me to use. I always found GameMaker's dnd relatively easy to use. The issue I have with Stencyl is that there are so many small pieces to drag and drop together, and you have to use special structural segments for ifs and loops and things, and for different variable types- and they're arranged in a way that I can't find most of what I'm looking for. I'm sure with work you could get used to it but it's way too fiddly for me to get into right now. Everything else about Stencyl I thought was pretty terrific. If you take a look at Scratch it uses a very similar drag and drop system http://scratch.mit.edu/. Of course Stencyl's is far more powerful, and therefore complicated.
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132
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Player / Games / Re: Stencyl finally coming out May 31st
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on: May 27, 2011, 10:44:17 PM
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I thought it looked really cool, managed to get into the beta too. I find their drag and drop coding system to be borderline unworkable though, though perhaps I just can't get my head around it. Of course they support scripting too so anybody willing to use that would be able to sidestep the dnd elements.
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135
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Player / Games / Re: Games about misdirection
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on: May 20, 2011, 08:30:22 AM
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Depict1 was very much like that, even the controls were lies. I know there are more games with this sort of premise but cannot recall them as of now.
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136
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Player / Games / Re: Dead or Alive: Dimensions
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on: May 19, 2011, 11:09:29 AM
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I rather enjoyed DOA2 for the PS2 a few years back. I liked how accessible the fighting system was, and the characters had some good variety to them. Tag teams were also ace. The CPU was a real bastard with the counter moves but against other players it was very intense trying to predict each other's moves and counter appropriately, without leaving yourself open.
I think DOA mainly isn't taken very seriously because of the whole boob physics thing and generally being a bit immature, making it seem something of a joke.
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137
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Community / Townhall / Re: [iOS] Dirt
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on: May 19, 2011, 02:27:53 AM
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If I had an iPhone I'd be all over this. Sadly I don't, but I can comment that I'm generally very keen on the art/sound/gameplay direction shown in the videos.
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140
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Player / General / Re: What are you listening to at the moment?
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on: May 15, 2011, 01:25:42 AM
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Love Ashbury Heights!! This is a great track.  Yeah I only found out about that song a few days ago, but it's an instant favourite. Shame they split, Ashbury Heights were ace. Oh and now I'm listening to Nightmare Flashback by Bit_Rat.
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