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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:28:40 PM

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121  Player / General / Re: Something you JUST did thread on: August 04, 2011, 07:27:15 AM
Made some bitchin jacket potatoes with grated cheese and baked beans. Then nommed them obviously.
122  Player / Games / Re: What are you playing? on: August 03, 2011, 05:14:17 AM
Finished Prince of Persia (360) and now I'm onto Mass Effect 2 which has been sitting on my shelf awaiting play for about three months. I can see why I waited til I was unemployed because this game is stealing so much of my time (but it's so damn good).
123  Community / Creative / Re: Today I created... on: August 02, 2011, 11:40:39 AM
Talk Show Hero looks awesome (downloading now) and I can only endorse accidental penis monsters.

Today I did some spriting, specifically these cranes/winches and that there robot.

124  Community / Creative / Re: Today I created... on: July 20, 2011, 11:01:28 PM
Wrote a few words about the idea of trading in games affecting the equipment of other characters in the world.

http://manofdoom.tumblr.com/post/7842516280/global-inventory-gameplay-mechanic
125  Player / General / Re: What are you listening to at the moment? on: June 21, 2011, 02:05:24 PM
Zeromancer -  Die of a Broken Heart
Not: The video is completely unrelated, it's the only one I could find with the song.
126  Player / Games / Re: Wii U on: June 10, 2011, 03:45:42 AM
Apparently the Aliens: Colonial Marines game will use the controller as the motion tracker.

Yep. I'm sold.

This.
Also from my limited experience, some games are much better with motion/touch/pointing controls. The Metroid Prime series was greatly improved by them and I thought Resident Evil 4 on the Wii was much better too once I got used to the button layout.
127  Player / General / Re: Total Time Logged In (don't lie) on: June 03, 2011, 09:02:10 AM
It says 8 days 5 hours and 32 minutes. But it's said that for a while now so I don't know the actual time
128  Player / Games / Re: Stencyl finally coming out May 31st on: June 02, 2011, 11:36:36 AM
I'm under the impression that once the iOS publishing stuff becomes available you'll need a subscription to do that. There's a vague reference to it in their future plans section. Looks like Flash publishing is all free though.

Going through some tutorials now and really liking the look of it. If I can just get my head around the 'coding' bit I may have found something I'll use as much as GameMaker.
129  Player / Games / Re: Stencyl finally coming out May 31st on: June 01, 2011, 04:54:48 AM
AS far as I can tell, the terms and conditions say you're free to do whatever you like with your creations, including selling them.
130  Player / Games / Re: What are you playing? on: May 31, 2011, 04:13:37 AM
Lately I've mostly been playing Canary by Nitrome, as I've been too busy with work to do much else. But my wife got me Enslaved: Oddysey to the West for our wedding anniversary so I've started playing that. I'm really enjoying it, and it's certainly the most visually appealing post-apocalyptic world I've ever seen.
131  Player / Games / Re: Stencyl finally coming out May 31st on: May 28, 2011, 11:10:23 PM
I thought it looked really cool, managed to get into the beta too. I find their drag and drop coding system to be borderline unworkable though, though perhaps I just can't get my head around it. Of course they support scripting too so anybody willing to use that would be able to sidestep the dnd elements.

I can see how a drag n drop system would be awkward to someone who already has programming skills, it would probably feel slow and backwards in a lot of ways. But do you think stencyl's dnd would be o.k for a total noob who hasn't already learned the ways of a real programmer?
I guess what i'm really wondering is whether you think Stencyl's way of DnD is particularly awkward or poorly thought out compared to say, gamemaker? I guess i'm just a little nervous, i've hyped up stencyl in my head as the program that will finally let me bring my games to reality, being easy enough for me to use.

I always found GameMaker's dnd relatively easy to use. The issue I have with Stencyl is that there are so many small pieces to drag and drop together, and you have to use special structural segments for ifs and loops and things, and for different variable types- and they're arranged in a way that I can't find most of what I'm looking for. I'm sure with work you could get used to it but it's way too fiddly for me to get into right now. Everything else about Stencyl I thought was pretty terrific.

If you take a look at Scratch it uses a very similar drag and drop system http://scratch.mit.edu/. Of course Stencyl's is far more powerful, and therefore complicated.
132  Player / Games / Re: Stencyl finally coming out May 31st on: May 27, 2011, 10:44:17 PM
I thought it looked really cool, managed to get into the beta too. I find their drag and drop coding system to be borderline unworkable though, though perhaps I just can't get my head around it. Of course they support scripting too so anybody willing to use that would be able to sidestep the dnd elements.
133  Player / General / Re: Something you JUST did thread on: May 25, 2011, 01:07:35 PM
Watched The Apprentice, which was highly entertaining.
134  Player / Games / Re: Indie games that blew your away how awesome they are on: May 20, 2011, 11:59:47 AM
Iji changed everything for me.
135  Player / Games / Re: Games about misdirection on: May 20, 2011, 08:30:22 AM
Depict1 was very much like that, even the controls were lies.
I know there are more games with this sort of premise but cannot recall them as of now.
136  Player / Games / Re: Dead or Alive: Dimensions on: May 19, 2011, 11:09:29 AM
I rather enjoyed DOA2 for the PS2 a few years back. I liked how accessible the fighting system was, and the characters had some good variety to them. Tag teams were also ace. The CPU was a real bastard with the counter moves but against other players it was very intense trying to predict each other's moves and counter appropriately, without leaving yourself open.

I think DOA mainly isn't taken very seriously because of the whole boob physics thing and generally being a bit immature, making it seem something of a joke.
137  Community / Townhall / Re: [iOS] Dirt on: May 19, 2011, 02:27:53 AM
If I had an iPhone I'd be all over this. Sadly I don't, but I can comment that I'm generally very keen on the art/sound/gameplay direction shown in the videos.
138  Player / General / Re: Something you JUST did thread on: May 16, 2011, 10:56:53 AM
Put on my gloves and overshirt as the kitchen is bloody cold.
139  Player / General / Re: What are you listening to at the moment? on: May 16, 2011, 10:55:55 AM


140  Player / General / Re: What are you listening to at the moment? on: May 15, 2011, 01:25:42 AM




Love Ashbury Heights!! This is a great track.  Tears of Joy
Yeah I only found out about that song a few days ago, but it's an instant favourite. Shame they split, Ashbury Heights were ace.

Oh and now I'm listening to Nightmare Flashback by Bit_Rat.
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