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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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181  Community / Versus / Re: JetPackShootyMen on: January 21, 2011, 11:25:04 AM
UPDATING FOR THE SAKE OF IT

I have done a bunch of things, such as making those mockups into an actual mostly working engine so it's going quite well.

As was strongly requested the graphical style is basically intact. I'm liking it this way too.

The men wiggle their arms and legs when they zoom around. If I can get the combat working and find somebody to sit next to me and test it (my wife perhaps) I shall discover how fun the concept is!
182  Community / Versus / Re: Super Party Push Maze [Sokoban/Maze/Multiplayer] on: January 21, 2011, 10:15:07 AM
This is a really cool concept. Environmental flexibility is awesome.
I also would like to encourage you to keep that name.
183  Player / Games / Re: Poorly describe games and try to guess what they are on: January 20, 2011, 12:03:59 PM
One designer has an 8-bit fetish while another loves photorealistic graphics, but somehow it all meshes together nicely.
Is this Contact?

Also Paste is your's Super Mario Kart?
184  Community / Versus / Re: From Somewhere, A Transmission... [no title yet] on: January 18, 2011, 01:28:55 AM
This sounds awesome. I expect it will soon devolve from friendly survival to a brutal battle of deception and betrayal.
185  Community / Versus / Re: JetPackShootyMen on: January 18, 2011, 01:14:29 AM
Okay so this is the idea I had in mind when I first thought it up in that moment of inspiration.


2 dudes shooting each other from opposite ends of the arena, trying to dodge with their jetpacks.

However I did a quick test version this morning and it doesn't seem very fun, here is what I was thinking about between coming up with the idea and making that demo.


This is a more complex but probably more fun version. 4 guys in zero G. Use jetpacks to fly 'upwards', when not jetting the characters spin around, to be reangled and fly off somewhere else. Not sure whether to shoot while jetting (for lots of flanking attacks) or to do it whilst spinning around (which would make jetting just for evasion). As you can see I drew it with shooting whilst spinning.

The blue stuff is electricity. Touch it and die. Initially it was to keep the players from flying too high, but now I think it should another way for players to kill each other.

Physics ideas-
Shooting causes knockback, making all your flying around slightly wonky.
Getting shot adds motion in the appropriate direction, making it possible to shoot players into other things.
Players bounce off of walls and each other.
After taking more damage you recieve more force when shot? (kinda like Smash Bros)
Perhaps bullets will bounce off of walls once too (depends on balancing/performance issues)

If by some miracle I get this done rather swiftly, I'll see if I can work out online functionality. But the focus for me is a 4 players 1 keyboard type scenario.

Now to commence creation of new game!
186  Community / Versus / JetPackShootyMen [FINISHED] on: January 17, 2011, 12:10:23 PM
This time I shall finish what I have begun!

2 dudes or maybe 4 dudes in an arena. With Jetpacks. And Guns.
One button Per Player- shoot and fly or drop and dodge?

Physics!?

Something will happen!

(Ultra low ambition due to the desire to actually finish a compo game for once)
187  Developer / Design / Re: A random chance of completing a game on: January 17, 2011, 12:34:10 AM
I believe that the original concept is not a good one as a primnary gameplay mechanic. My views are to either replace probability with difficulty, as has been mentioned before, or to use it as a secondary mechanic, for example sending out a space probe to do research on other planets or something. The more research/resources/time you put in the more likely you are to succeed, but the more you have to lose. However failure does not cost one the entire game. In this manner it would be akin to a gambling minigame. The player should not have to rely on chance to advance in my view.
188  Player / Games / Re: Poorly describe games and try to guess what they are on: January 16, 2011, 12:50:45 AM

OLD CLUES:
The healer cannot heal, the mechanic cannot repair, please pay $14.99.
Later, the wall explodes.

NEW CLUE:
This is a recent multiplayer game, and anyone who goes on IRC will have already heard me bitching about it. (I am a bitter bitter soul.) The first clue is also potentially misleading, but it wouldn't be a poorly described game otherwise, would it?

*not necessarily a good riddle, just unanswered!

Is it Monday Night Combat? I haven't actually played it just know that it's class based and probably costs that much.
189  Player / General / Re: Competitive or Cooperative? on: January 14, 2011, 02:47:56 PM
I love both, but often prefer cooperative, seeing as my wife is so non-competetive co-op is the only multiplayer she's willing to play. I can see what she means, working together is generally more fun than fighting each other, as there's no hard feelings for either player.
190  Player / Games / Re: Poorly describe games and try to guess what they are on: January 14, 2011, 10:44:26 AM
You get berated by an NPC character to buy expensive DLC every time you pause the game.

Fable 3? "There's a little something new in the Sanctuary Shop!"
191  Player / Games / Re: Poorly describe games and try to guess what they are on: January 14, 2011, 09:36:16 AM
Crowds of ugly people keep getting in the way of me and my newfound buddies from getting where we want to be, which is basically just somewhere else.

left 4 dead?

That be it! (Though admittedly it could have been a couple of other things too)
192  Player / Games / Re: Poorly describe games and try to guess what they are on: January 14, 2011, 06:27:23 AM
No one as discovered "Walking Carrots" so far.

I triple dare you to find it.Panda
Is it Pikmin?


New:
Crowds of ugly people keep getting in the way of me and my newfound buddies from getting where we want to be, which is basically just somewhere else.
193  Player / General / Re: Controversial/unpopular opinions on media on: January 14, 2011, 01:09:03 AM
Red Dead Redemption is a completely broken and unfun game, with awfully boring writing.
194  Player / Games / Re: Poorly describe games and try to guess what they are on: January 13, 2011, 11:41:57 PM
Traverse rooms of enemies including, but not limited to, blue octagons.

Either D-Generation or Smash TV
Nope.

Hint: It's an indie platformer game.
THE POWER?
195  Player / Games / Re: Poorly describe games and try to guess what they are on: January 13, 2011, 04:05:14 PM
Bounce bounce bounce to stop the apocalypse.
Within a Deep Forest?
Yes it certainly was!
196  Player / General / Re: How often do you brush your teeth? on: January 13, 2011, 02:21:35 PM
I try to do it every day but tend to get distracted, and just do it about 75% of days.
197  Player / Games / Re: Poorly describe games and try to guess what they are on: January 13, 2011, 02:20:44 PM
Bounce bounce bounce to stop the apocalypse.
198  Player / Games / Re: Poorly describe games and try to guess what they are on: January 13, 2011, 12:31:36 PM
You fail to stop a group of people from activating a couple of lighthouses.

Golden Sun. Easy!
Yes.

You can ride kangaroos and mine carts.

LoZ: Oracle Of Ages/Seasons.
199  Player / Games / Re: Games that made you laugh on: January 13, 2011, 10:01:37 AM
Recently Fable 3 and Deadly Premonition have made me laugh quite muchly. GrappleBoy also produced a number of laughs when I played it recently.

Really, games are great at making you laugh. You can do such ridiculous non-sequiteur stuff in them.
200  Player / Games / Re: Poorly describe games and try to guess what they are on: January 13, 2011, 09:59:10 AM
    • After a few minutes, you get what you wanted.
      Hint: That giant head doesn't look very happy.

    Seven Minutes?
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