Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 07:50:42 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 20 21 [22] 23 24 ... 26
421  Developer / Art / Preferred art styles and why? on: October 30, 2008, 06:02:29 AM
Hello together, this is kind of a survey - I'm interested to hear what kind of art style you prefer for games and why. It'd be extra cool if you can also list a few pros and cons of your favorite style. Doesn't have to be objective on this level, pros and cons can as well be just your subjective view.

If you want you can list several styles with their pros and cons as well.
422  Community / DevLogs / Re: Skullboy (The Granford Academy Guardian) on: October 29, 2008, 02:38:27 AM
Gotta fix him up big time, though. His arms look retarded.

For a scarecrow I think the arms are just right. But good luck with touching him up Smiley
423  Community / DevLogs / Re: Skullboy (The Granford Academy Guardian) on: October 29, 2008, 02:29:31 AM
I particularly like this one:



Makes a great avatar too.
424  Player / General / Re: TIGS Epic Thread of Ethics on: October 28, 2008, 08:48:10 AM
That said, Primitivism is still bullshit. Our old meanings of life weren't better, somehow, they were just different. Things have changed, and forcing yourself to revert to some fantasized idyllic past isn't going to make you any happier or more fulfilled.

Happiness occurs with and without technology. It's often rather triggered by your actions and reactions that you get, thus depends more on your social (and maybe even spiritual) relations, than the technology at your hands (or lack thereof). Technology, like money, can help to feel comfortable, though.
425  Developer / Art / Re: show us some of your pixel work on: October 28, 2008, 05:54:47 AM
Shocked That is sooo cool. I lovelovelove your choice of colors!

Thank you Smiley It seems it will make it's way into the image set, as the home of an independent artists group. Which is cool, too Tongue
426  Player / General / Re: Defining moments on: October 28, 2008, 05:33:12 AM
I think "Homeworld" is the game that dug deepest into my memory. Mostly for the story - finding the way to the long lost home is something that touched me, and still does.

Besides that, the music and graphics fortified the epic feeling, battles spiced it up, but didn't distract too much from the story. There were a few remnants of other classic space settings like the shipwreck graveyard with riddles and dangers.

It's been the right mix for me, in between epic story, desperate moments and glory.
427  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: October 28, 2008, 05:01:04 AM
My monitor only shows black as background there, too. It's old and at max brightness settings already.

If I work here, I usually have the other problem, that things that I paint are too bright - I really wish there weren't so much differences between monitors.
428  Developer / Technical / Re: Calculating isometric depth? on: October 28, 2008, 03:12:44 AM
In the past I tried the following, each solution has its own problems though:

1) Sort based on the ground level coordinates (Ball c has position x,y and height h - do sorting only based on x,y)
2) Sort by tiles first (back-to-front), then by screen-y coordinate within one tile.
3) Use layers, sort by layer first, then within each layer.

Real troubles start if you have things like walls/fences and want to move relatively big objects over tile borders without clipping artifacts.
429  Player / Games / Re: Game identification... GAME. =) on: October 28, 2008, 01:48:26 AM
Oh, it's crazy obscure.

Picture was like that when I found it. I'm not sure about original resolution, but I can say it's from my favorite console failure ever.

Crazy obscure and favorite console failure - that reminds me of the Atari Jaguar. No idea about the game yet, though.
430  Developer / Art / Re: A free sprite database on: October 28, 2008, 01:43:35 AM
Usually I'm happy with the creative commons "Attribution - Share alike" license type, but things like GPL and Artistic License are ok, too.
431  Developer / Art / Re: show us some of your pixel work on: October 28, 2008, 01:26:03 AM
Was working on some kind of "house tree" for an older project of mine:

432  Developer / Technical / Re: IndieLib - Rapid Game Development and Prototyping in c++ on: October 27, 2008, 07:19:54 AM
That's a very generous step Gentleman
433  Community / Townhall / Re: Arc Aether Anomalies on: October 27, 2008, 03:31:27 AM
I definitely have a crush on graphics like these. Would totally put them up as posters in my room Smiley
434  Developer / Business / Re: Business on: October 27, 2008, 03:28:36 AM
You know this is a spambot, right?

Uh, oh ...  Embarrassed The me is stupid, although I was wondering about the persons posts already.

@Cagey: Each step is a success already. And even the longest path starts with the first step. So don't let this bring you down. It's just an reminder for the workaholics.
435  Developer / Business / Re: Business on: October 27, 2008, 02:40:52 AM
I always liked this ladder of steps:

Code:
    * An idea is not a design
    * A design is not code
    * Code is not a demo
    * A demo is not a program
    * A program is not a product
    * A product is not business
    * A business is not profits
    * And profits are not happiness

Since business sometimes eats peoples lives. We should strive for happiness, and business (income) is definitely a step to help with happiness, but by no means all of it.

Edit: Replace "code", "demo" etc. with the words that fit to your business. This was written from a programmers point of view, for programmers, but works as well for many other fields.
436  Player / General / Re: TIGS Epic Thread of Epistemology on: October 23, 2008, 07:48:21 AM
Cogito ergo sum.

But then, this might be all just a big illusion, so maybe I only think I'm thinking ...

Edit: maybe we only see the shadows, and think it's the real world?

Edit 2: Actually all those philosophers are wrong. We live on a 3-brane which is a hull of a 9-dimensional space, and some collision with another 3-brane brought our universe into existence by boosting an infinitely small concentration of energy to giant proportions.

Edit 3: While others say we are just a chord in the song of nirvana, and some day we'll resolve into perfect harmony with the big tune. (No, not the rock band Tongue)
437  Player / General / Re: The TIGForums Twenty 2008! on: October 23, 2008, 07:29:14 AM
1. [70] Homeworld
2. [70] Diablo II LOD
3. [40] Settlers II
4. [30] Startopia

Edit: Format adjusted to fit to the rules.
438  Community / Tutorials / Re: Creating a Game on: October 23, 2008, 05:58:23 AM
250 pages looks intimidating to me. I'm not sure if a beginner will read a 250 page tutorial.

Maybe you should advertise it differently. If I read "tutorial" I want something that helps me to get into a topic, and gives me results in ... 10 minutes, but not much more than 30. I'm impatient.

If you sell this as "complete in depth guide to games and their philosophy", I'm more inclined to read it. Then I'll not try to get a grasp in ten minutes, but make a hardcopy of it, and read a bit of it every evening. Tutorials I'm looking for if I need quick help. 250 page books I read if I feel a need for a deeper understanding of a topic.
439  Player / Games / Re: I'm so indie... on: October 23, 2008, 02:34:54 AM
THE THREAD IS GETTING REALLY STALE

But ... but ... if this thread dies, how can I then see how indie everyone is here  Cry
440  Developer / Technical / Re: Productivity increasing tools on: October 23, 2008, 02:28:01 AM
Install Workrave and take regular breaks to keep fresh. On your break, drink water, stretch, look out the window, or go for a quick walk.

I agree very much here.

The biggest productivity killer is loss of motivation. No tool will help there. Sometimes I hit a feature in my projects that is pretty tedious and boring to code. This uses to be a real killer for my projects ...

Edit: To post something positive, the modern IDEs are pretty good in raising productivity, once you have learned to use the features properly. I particularly like code refactoring tools.
Pages: 1 ... 20 21 [22] 23 24 ... 26
Theme orange-lt created by panic