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Player / Games / Re: Hatred
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on: October 23, 2014, 01:56:19 PM
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i think that as an aside actually *is* why it's controversial; if it were a white guy killing brown people nobody would even get offended by this game, or notice it
People took issue with RE5 because of it.
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6
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Community / DevLogs / Re: The Wanderer - (playable build!) similar to Ninja Gaiden, Zelda II, Castlevania
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on: October 11, 2013, 01:43:02 PM
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I tried out the oct 3 demo and it seemed pretty cool. I'm a sucker for zelda 2, and was thinking it would be nice if there were more games like it. The attack animation looks a bit strange, only cos the bottom half stay totally still, and the controls are a little loose for my liking, but that might feel different if I used a gamepad instead of the keyboard. Good start ;]
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9
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Developer / Business / Re: Revenue From Game Soundtracks
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on: October 02, 2013, 09:37:29 AM
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Thanks for the info. The real situation this based on is kind of irrelevant, since we're only getting revenue through donations and we don't expect much, but we thought it might be important to work something out for future endeavors.
The actual situation is that I'm an equal partner of the team. I made the music and graphics assets, and the other guys designed the game and did the programming. This will probably be the situation on the next game although with me playing a larger role design-wise. However, you don't really sell the codebase or art assets separately, and I don't work on wages, so we are trying to figure out where revenue for a soundtrack sold separately would go.
One the one hand, it is crafted entirely by me. I don't feel any ownership over the codebase and I would think I wouldn't care if the programmers got paid for it without me. However, it does feel a bit unfair that a soundtrack can get sold separately and go all to me. The quality of the game does influence the sales of the soundtrack and I don't want to be an asshole about it. I am working with friends, after all.
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Developer / Business / Revenue From Game Soundtracks
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on: October 02, 2013, 08:53:51 AM
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If you were selling a soundtrack you were commissioned to make for a game, is it common to give a percentage of the revenue earned by selling the soundtrack to the company that makes the rest of the game?
Also, if you made the soundtrack but were also a member of the company making the game, where would you expect revenue to go?
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12
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Player / General / Re: slavery is not necessarily oppressive.
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on: September 30, 2013, 08:13:12 AM
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You're saying that because poor people today are oppressed, slaves a long time ago weren't.  I'm just curious, have you ever stopped to consider that perhaps your view is incorrect? I'm honestly curious about this. No that's not what I'm saying. I don't know how you got there. I consider the validity of my opinion constantly. oops, i meant "although", not "because"
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13
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Player / General / Re: slavery is not necessarily oppressive.
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on: September 30, 2013, 07:52:22 AM
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 . No I meant that as a metaphor. I'm saying that poverty is more of a big deal than you implied. I haven't been poor either. You're saying that because poor people today are oppressed, slaves a long time ago weren't.  I'm just curious, have you ever stopped to consider that perhaps your view is incorrect? I'm honestly curious about this.
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14
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Player / General / Re: RPS boycotting Pax
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on: September 26, 2013, 07:09:47 PM
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the problem is that when you ask a privileged group to give up something to accommodate an underprivileged group, they're almost always gonna feel like it's off-putting, even if it's doing something like treating rape victims more sensitively. you have to kind of expect that kind of feeling, even in a completely civil discussion, and especially when it involves such a sensitive subject. but really, if you wanna keep having a meta-argument, take it to another thread.
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Player / General / Re: RPS boycotting Pax
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on: September 26, 2013, 02:22:35 PM
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it may not have been totally clear, but when making the op, i considered that many on the side of PA consider this a censorship issue. however, i think that too many people just use "censorship!" in a similar way to how people might say "communism!" to denounce someone's point of view, without really thinking of whether it actually is censorship or, if it is in fact censorship, whether it's justified.
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16
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Community / Forum Issues / Re: serious discussions board
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on: September 24, 2013, 07:36:50 PM
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not to mention people that would lead to people saying things like "i find your succinct proof that my argument was garbage insulting! that's against the rules". there's no telling what will insult someone.
e: but yeah, i'm for this idea. i would say more than a five post limit though. people can breeze through those when they first get here, all excited to become a part of the community. level one, maybe?
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Player / General / Re: RPS boycotting Pax
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on: September 21, 2013, 08:59:37 AM
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What I mean is that traditional 'Journalists-with-a-captial-J' do not, as a rule, boycott news events. At least, not publically and not for ethical reasons.
The idea of keeping personal or openly biased views out of journalism is a relatively recent one, at least according to Brooke Gladstone.
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Player / General / Re: RPS boycotting Pax
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on: September 20, 2013, 09:18:40 AM
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Ok, then I am asking you this now, wise guy. As you couldn't connect the dots and keep ignoring the point I was trying to make that if you think comics about rape shape the culture then you should think violent video games shape the culture and make the culture to be more pro violence as well.
One difference here is that (and I'm speaking primarily about American culture) rape is already widely tolerated, with rapists often being excused and rape victims being shamed or blamed for accusations. General violence is considered to be bad in our culture, so the portrayal in the media doesn't reinforce a cultural norm. With sexual violence against women, however, it can do that.
Regarding my quote, what I am trying to say here is that I believe that general violence and sexual violence in media do affect the cultures they are in, but because rape is generally tolerated and dismissed more, the amount to which it is portrayed as unimportant probably contributes more in shaping the culture or at least influencing it.
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Player / General / Re: RPS boycotting Pax
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on: September 20, 2013, 09:10:58 AM
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Well then I don't agree with you. As rape and violence are driven from the same place. Rape is violence. I don't think there are many cases of rapists who forceably rape a woman and think "maybe it's ok?". They know it's bad and they don't give a damn.
That's not always the case. For example, sometimes the rapist believes the victim truly wants it, despite what the victim might say. No one (barring those with tenuous grips on reality) believes someone truly wants to get stabbed. Rape is a form violence, yes, but to just say that and write off any differences between sexual violence and other kinds of violence is dangerous.
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20
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Player / General / Re: RPS boycotting Pax
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on: September 20, 2013, 08:58:51 AM
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And ironically, the PA guys would as well.
I doubt that. From his tweets and what he's said and how he's acted publicly about the issue, it appears krahulik doesn't believe how he makes light of rape or those affected by the controversy are important or have any negative affect on the culture immediately surrounding it. I'm no mind-reader though. e: Pompi: I just answered your question in my previous post.
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