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61
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Player / Games / Re: You found a secret level!
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on: July 27, 2012, 04:26:50 AM
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The up-side of those kind of things, though, are that word of them gets spread anyway, and it can be a nice surprise after not having played a game you love in a while that there is more of it to explore.
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62
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Player / Games / You found a secret level!
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on: July 26, 2012, 11:53:12 PM
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What do you individuals look for in a secret level (or area)? What makes them so special? Is it just that you figured out something about the game that it was trying to hide from you, or does the content that you unlock matter as well? Is it that there is simply more of the game to play? Bragging rights? In-jokes? A view into the world of the developers? I figure it's probably at least a bit of all of these. Any other ideas?
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63
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Community / Townhall / Contraste
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on: July 16, 2012, 01:15:00 PM
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Hey dudes. I made a short game for the mini Ludum Dare and I thought some of you might wanna play it. It's only like 5 minutes long but it's goofy, so it might be good to kill a bit of your free time.  Enjoy!
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64
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Hidden / Game Club / Re: TIGS Game Club: Umihara Kawase
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on: July 16, 2012, 01:00:01 AM
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Oof, this game is tough. I'm playing the SNES version. I must've found a "secret" level or maybe just a different path through the game, but unfortunately, each, say, "Field 4" is called Field 4, so it's hard to know which is the alternate path or whatever. I got as far as the tadpole guy, but I didn't figure out how to beat him. Attrition?
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65
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Community / Creative / Re: Today I created...
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on: July 16, 2012, 12:19:38 AM
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Thanks! Yeah, it was short not so much of the time constraint, but because I didn't want to make it drag on. I figure it's better to have people say it's too short rather than too long.
Also, it was a mini-LD, so it was a week rather than 48 hours, but also it's during the week and I have other things to do, yaknow? ;]
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69
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Player / Games / Re: Best short game
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on: July 07, 2012, 05:47:31 AM
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"Best short game" is a bit of a misnomer for the thread. "Best quickly-developed game" would fit it better, I think.
Good idea. Any chance I can get you guys to expand on what you think made them good?
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70
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Player / Games / Best quickly-developed game
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on: July 04, 2012, 01:10:19 PM
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Hey TIGS, what's your favorite game that took (or you at least expect it took) less than a month to make? Mine's probably Don't Shit Your Pants. It's got all the stuff you want in a wham-bam, get-in-get-out type of game: humor, clever puzzles, and a sense of satisfaction when you're done. Gimme some more, dammit.
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74
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Community / Tutorials / Re: my new Pixel Tutorial Series
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on: June 28, 2012, 05:01:22 AM
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It's down. DEAR GOD, why is it down? Any chance it got moved to a different server and the link just needs to be updated? I was just about to check out some more of it when I realized this... 
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75
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Community / DevLogs / Re: Spunk and Moxie
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on: June 27, 2012, 02:06:48 PM
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the visuals are looking quite snazzy to me. it doesn't look too saturated on my laptop, unless you're talking about how the background of the corridor looks like it could be considered foreground. either, i like the look of it, especially the snippets on the first page.
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76
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Hidden / Game Club / Re: Romancing Saga 3
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on: June 26, 2012, 01:17:35 PM
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Thanks for making the thread. Welp, for these kind of replayable things, I usually like to start with the more "standard" type of character(s), so I think I'm gonna start out with Julian.
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79
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Community / Townhall / Re: Chunkadelic - Seizure Warning!
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on: June 25, 2012, 06:12:29 AM
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Pretty fun. It took me a little bit to figure out the pipe jumper too. The only thing I would've changed design-wise for that is to maybe let the first time they hit -> make them move forward a step. it's very counterintuitive to press <- to start going right.
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