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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 03:24:22 PM

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161  Player / Games / Re: Nintendo 3DS on: August 21, 2011, 02:10:05 PM
I kind of figured that was to do with allowing developers access to the notifications api, seems like the sort of thing that could get silly quickly if they allowed it. is any software beyond the mandatory stuff able to manipulate it?
162  Player / Games / Re: Nintendo 3DS on: August 21, 2011, 11:40:29 AM
my sister told me today that she bought a dsi because it was £10 cheaper than a 3ds.
nothing I could explain to her made her interested in going back to upgrade, as far as she was concerned, they were exactly the same but "one does 3d"

it's not as though 'better graphics' or 'more processing power' means anything to your average nintendo purchaser so I can see why they pushed the improvement as something they would understand and appreciate but it certainly has pushed them into a corner. I'd be interested to see how they plan on getting out of this one, beyond remarketing it as the DS2, I can't see a solution.
163  Player / Games / Re: Shoddy Reporting from Kotaku on: August 21, 2011, 04:27:00 AM
this problem is far more widespread than kotaku.
I used to read kotaku quite a bit until a year or so back when I got tired of two things, spreading one bit of news over multiple articles and misreporting for drumming up some kind of comments flamewars.

It really started to get to me that there would be an interview with tim schafer or something and they would report from it that he was trying to get a psychonauts 2 off the ground. I would follow the link to the interview and read it. their headline would be based on some kind of direct question, "when will we see psychonauts 2?" "i'd love to make it, but it didn't sell well enough to convince a publisher". then, for the next few days there would be articles popping up taking other quotes from the same interview with other misleading or flamebait headlines "tim schafer not impressed by the wii", "tim schafer dislikes cod:mw", "tim schafer pisses on your grandma's grave" (all just examples of course).

Kotaku is definitely being led by the beancounters, the priority is get page views and get comments before it is to be a source of journalism with integrity.

They aren't alone of course, but I'm sick of games journalism being a childish front, I am an adult that likes games, I do not wish to be talked to like i'm back in school, there are more important things to games than simply reporting on how cool it is that you can shoot a guys face clean off.

Since i stopped reading kotaku, I haven't really been able to replace it with anything that does cover games from all genres and platforms that doesn't fall into the same holes. any advice would be very welcome
164  Player / Games / Re: Project Zomboid - A realistic isometric zombie survival indie game on: August 18, 2011, 01:49:57 PM
at the moment it is very rogue-survivor but i think it's trying to be alot more indepth in the long run. at the moment, you're probably better with rogue-survivor until they add some more features.

at least, it's a keep your eye on project.
165  Player / Games / Re: Project Zomboid - A realistic isometric zombie survival indie game on: August 18, 2011, 11:57:29 AM
i can vouch for the awesomtisity of this game
it is very early days but the basics are all there, and reading from these guys blog, they know what makes a good zombie survival game.
166  Player / Games / Re: Nintendo 3DS on: August 17, 2011, 05:03:23 AM
yeah, ps3 had a worse launch, look at it now
167  Player / Games / Re: What are you playing? on: August 14, 2011, 09:00:38 AM
new eart defense force is fucking awesome.
it's just as charming as 2017 and controls so much better now.
Still don't think i'll play it single player at all but I've always loved the split-screen
168  Player / Games / Re: Nintendo 3DS on: August 09, 2011, 11:55:12 PM
Also, you'd need Japanese points for the eShop, I don't know how you can get those. Unless the eShop can accept a debit/credit card that is not Japanese, that is, because the PSN Store doesnt.

don't japan have points cards you can buy in shops?
169  Player / Games / Re: Angry Birds on: August 09, 2011, 11:38:08 PM
i love you, gimmy tilbert

i found the gameplay to be similar of that to peggle, you certainly get better at it the more you play but due to the heavily random nature of the game, it becomes an incredible time sink.

The positive feedback that the game gives out is awesome though. when that game has you by the balls, every failure means you were unlucky, every victory was intentional.
170  Developer / Playtesting / Re: Netpack v0.5 - Ms. Pac-Man roguelike [Linux build coming shortly] [in progress] on: August 08, 2011, 10:51:20 AM
cute idea and it is executed very well.
do you have any ideas for how it should expand? more nethacky levels as time goes on? traps? anything like that?
171  Developer / Playtesting / Re: Masjin [1.5b] on: August 08, 2011, 04:04:54 AM
would you accept donations for a dedicated server?
172  Player / General / Re: IE6 users are dumb on: August 05, 2011, 01:48:12 AM
the cool thing is that nobody doubted the studies results when they first read the story, everyone just took it as fact.

this should be the definition of confirmation bias
173  Community / DevLogs / Re: Rogueline [ Try out the new version!!] on: August 05, 2011, 01:36:38 AM
The mouth is a little hard to read as a use button (i assume that's the use button)
Maybe if it animates and/or becomes full colour when you hover over it it would make it easier to read
174  Player / Games / Re: Limbo Game INCREDIBLE! on: August 05, 2011, 12:54:07 AM
Quote from: Team Xbox
woah woah woah, you want to give those little shits extra content for free? what the hell are you, a communist?
175  Developer / Playtesting / Re: XBL-Indie Game : Paint on: August 05, 2011, 12:00:24 AM
the video didn't really show much beyond the basic mechanics. I like the art style and I like that you've built a decent tutorial for it. There were a few grammatical mistakes in there, "use the bumpers shoot white paint" should be "use the bumpers to shoot white paint" and "paint the wall blue using the left trigger to stick on it" should be "paint the wall blue using the left trigger to stick to it".

I'm not sure how difficult these puzzles can get, or is it more of an explore and enjoy playing with the mechanics more than that?
176  Player / Games / Re: "Unlimited Detail" on: August 03, 2011, 12:29:16 AM
I think scam was a bit harsh, what annoys me the most is the way they are misrepresenting the games they compare technology with. they have picked out completely incidental bits of scenery to focus on, there are trees in those games with higher polycounts when they're more central to the scene.
177  Developer / Playtesting / Re: Murder Dog IV: Trial Of The Murder Dog on: August 02, 2011, 11:34:17 PM
this looks fun, i'll play this when i finish work
178  Player / Games / Re: What are you playing? on: August 01, 2011, 04:45:04 AM
How is Golden Sun: Dark Dawn? I liked the originals, especially all the block puzzles you solved with magic. Been thinking of getting Dark Dawn.

i enjoyed it, it retains the puzzle elements of the older ones while keeping just the same batshit crazy story that the first ones enjoyed.

one thing I don't like is that you're given 8 different characters to play with but can only have 4 in your party, it makes me feel like i'm neglecting my party by sticking with the first 4 i got.

In other news, i'm playing from dust at the moment, I'm getting really into it but I can see how it's getting mixed reviews, definitely worth giving it a try
179  Player / Games / Re: The Humble Indie Bundle #3 on: August 01, 2011, 04:41:11 AM
gotta make a mountain out of one of these molehills.
180  Player / Games / Re: The Humble Indie Bundle #3 on: July 31, 2011, 10:39:33 PM

I'm wondering what is the significance of the number 4048, that is notch's donation?

he tried to donate 2048, it didn't go through properly so he donated less ($2000) and that worked. The next day, his $2048 processed and so he was on the list twice. rather than ask for a refund, he asked to have both set as one donation.
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