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201
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Developer / Playtesting / Re: Towns
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on: July 21, 2011, 03:21:32 PM
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oh, in that case possibly my pc is just a bit screwey.
I played around with the game a little, it certainly helped that for now you're emulating th dwarf fortress menus, I certainly felt at home with them. There didn't seem to be much to do in-game, but I may have missed something. I played around with the interface though and it is certainly an awesome start, it's leaps and bounds ahead of dwarf fortress.
is deon doing sprite-work for you? I loved his roguesurvivor reskin as well as the things he does for dwarf fortress.
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203
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Player / Games / Re: Is there a place for Fan Games?
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on: July 21, 2011, 03:01:12 PM
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I think you would be better creating your own thing, the last thing you want is to be unable to add a feature because it would be unfaithful. For starting off, don't be afraid to do your own artwork, even if it looks shit. Braid looked like this when it started out 
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204
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Player / Games / Re: Is there a place for Fan Games?
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on: July 21, 2011, 02:01:39 PM
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oh, a completely original game using someone else's IP? well, the trade-off seems pretty clear, more people will likely see and play your game because of the familiarity of the IP, but you also run the risk of having to remove the game altogether if the owners take a dislike to it.
The takedowns that get issued for this sort of thing tend to be trademark related, which is a bit more bothersome than just a copyright one. If your trademark is not being enforced, it can be used against them when they do try to enforce it, so often you'll find the lawyers coming down on someone even if they don't care.
The streets of rage compilation/remake thingy is a good example of this. It would have made more sense for Sega to get in touch and possibly try to work out a steam/xbla release or whatever, but this would encourage more people to infringe their trademarks which if unchecked would mean they lose them. The best move to play is to be dicks about it, unfortunately.
to answer your question (instead of rambling), the work is still valued, just be wary that if a takedown is issued, it is harder to use for your portfolio
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205
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Player / Games / Re: subtitles
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on: July 21, 2011, 01:42:18 PM
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I always though subtitles on by default was an ego thing. "our story is way too good for anyone to miss"
unless we're talking flash games, at which point it's fair to assume there's a guy sat at work without speakers trying to play.
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206
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Player / Games / Re: Is there a place for Fan Games?
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on: July 21, 2011, 01:39:04 PM
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well it's common for musicians to start just by playing their favourite songs, I don't see a problem with someone creating a fan game, it's pretty much the same thing. I suppose my answer would just depend on why you're making games in the first place. If after playing sonic you were inspired to recreate it, then power to you, if you expect fame and glory from someone else's game, it isn't going to work out how you wanted.
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207
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Developer / Playtesting / Re: Towns
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on: July 21, 2011, 09:21:27 AM
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just tried loading the windows version and it doesn't work for me either. figured it out, the batch files assume that java is in the same folder as the game, I started it up with: "C:\Program Files (x86)\Java\jre6\bin\java.exe" -cp .;./lib/lwjgl.jar;./lib/lwjgl_util.jar;./xaos.jar -Djava.library.path=./lib/native/ -Dsun.java2d.opengl=false -Duser.country=US -Duser.language=en xaos.Towns
i'll report back on what i think of the game after i've figured it out 
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208
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Developer / Playtesting / Re: Masjin [1.76]
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on: July 20, 2011, 01:11:52 AM
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How about making a gametype to reach something underground that's randomly placed and retrieve something from that area? INFINIMASJIN!
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209
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Developer / Playtesting / Re: Which is better?
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on: July 20, 2011, 01:09:22 AM
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what dacke said, an overambitious fist game would destroy any chance of a successful game company. I definitely agree with the flash game thing, it's the sort of thing that can survive having only 30 minutes of content and you will be underestimating the quantity of work required, it's pretty much a guarantee.
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213
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Player / General / Re: Extra Creditz Fund
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on: July 14, 2011, 07:23:15 AM
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i think the 50/50 split is fair considering that 50% goes towards funding further risky ventures.
if the game you truly want to make is incredibly risky, then this offsets the risk to a charity more willing to take that risk. if you believe the game you want to make will be incredibly popular, this deal is not the one for you.
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215
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Player / Games / Re: Indie games are SO mainstream
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on: July 14, 2011, 02:28:11 AM
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What changes for you if indie games become more mainstream?
Just keep making games.
That is, unless you only wanted to make games because you thought you were "COOOL" or "SPECIAL"... in which case I recommend a healthy dose of growing up.
i think this guy wins the thread, we can all go home now.
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216
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Player / Games / Re: Terraria on Steam sale for only $2.50
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on: July 10, 2011, 04:01:39 AM
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bouhgt it and played it with a friend on lan for a few hours last night, the combat in the game is really unsatisfying but exploring was well fun. bought a 4pack while it was 75% off
I do have 2 spare copies going and i was going to send battlebeard a copy until he begged for the 2nd time, fucking hate game-beggers
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217
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Player / Games / Re: Gameplay innovation and breakthrough
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on: July 08, 2011, 01:29:02 AM
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what you're judging there though is a badly made game with innovation to an example of a well made game with none. It isn't exactly fair comparison.
the tropes of game development are clearly there for a reason, but don't just assume that they are the best possible option. Innovations aren't all marketing bullshit or a games selling point.
"innovation is overrated" is synonymous with "progression is overrated", if you don't want to see games improving, then just get off the damn bus.
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218
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Player / Games / Re: Can you play an MMO without some form of Auction House?
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on: July 08, 2011, 12:45:39 AM
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I don't play any MMO, but I do like the sound of eve's player-run economy. The closer to that the better really, the only downside I see is buying from the auction house when you're new to the game can be overwhelming, you have no idea of the value of your gold/isk/whatever.
I really hate the way MMOs scale money like they scale experience, every time you reach the new area, the currency makes a huge jump, it is a really lazy way of resolving a problem, it's the economists' invisible-walls
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