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1411317 Posts in 69331 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 06:00:58 AM

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181  Developer / Technical / Re: Big map scrolling on: August 02, 2010, 04:41:31 AM
If you want to use less memory, then I think you should stick with the previous idea.
But if you want more speed and have more memory to waste, maybe creating an empty large bitmapdata and put all the whole stuff in it at the 1st time run(like Flixel did with it's tile map)

But considering your game's genre is strategy game,I think you'll never need fast rendering speed, so maybe you should stick to the first idea
182  Community / DevLogs / Re: Evicted on: August 01, 2010, 10:35:37 PM
Sure, looks creepy, but I prefer thicker mist(limits visibility) for the outdoor. Reminds me Silent Hill a lot.
I wonder what FPP stands for?
183  Developer / Technical / Re: Pathfinding in 2D Arrays on: July 30, 2010, 02:41:57 AM
I made this using floodfill algorithm only, the main drawback is that it only suitable for non-realtime games(ie. only for turn based games)
http://filebin.gamedevid.org/view/100ea/
184  Developer / Design / Re: So what are you working on? on: July 30, 2010, 02:40:18 AM
A simple pathfind, only use floodfill algorithm:
http://filebin.gamedevid.org/view/100ea/

using flixel
185  Developer / Design / Re: Cities in RPGs on: July 30, 2010, 02:18:10 AM
Have you played Fable? It strikes me as very similar to what you want. If so, what was your opinion of it?
Ah yes, Fable, how could I forget the game. I once slauhter the whole citizen in oakvale town(the village where you can do chicken kicking contest), buy their abandoned house and rent them, wicked.
186  Developer / Technical / Re: FLIXEL: Making an element ignore scrolling while retaining hitbox. on: July 30, 2010, 01:09:08 AM
How about , instead of having the scrolling stuff, you make the platforms move upward, thus creating an illusion that the player is falling down?
187  Community / DevLogs / Re: HTML5 experiments on: July 30, 2010, 12:57:26 AM
Nice , running smoothly in my old PC(P4,Onboard graphic). Running at 60-80 fps, cool.
Except the fact that I've reloaded the page 5X and still stuck on the top left. Maybe you can spawn the block with some exception like everywhere elese outside the player start point:P
188  Developer / Design / Re: Atmosphere in Two Dimensions on: July 29, 2010, 11:16:54 PM
I agree with XRA, I also read this:
http://www.worldofleveldesign.com/categories/level_design_tutorials/horror-fear-level-design/part2-survival-horror-level-design-anticipation-pacing.php

A good read indeed since I do 3D as well as 2D games. And I also have did it with my local short 3D horror game(if you understand Indonesian, and want to try it, I'll gladly share it with you)

As for 2D games, I think the atmosphere will mostly affected by lightning and shadowing(as stated before). Being in the darkroom with only a flashlight in hand(or maybe a candle), will sorely limit player's vision and make them ask them self what else 'being' exist in the same room with them.
189  Developer / Technical / Re: flixel or flash punk on: July 26, 2010, 11:32:33 PM
That's what I like from flixel, before I know flixel, I have to create my own tile map renderer and it wasnt too fast(in fact , it slow as heck), beside, the fact that flixel render everything in to a single screensized bitmap make it easy to create a post process effects.
It has weakness though, when you want to create a very big tiled map(like a whole 'world'). It well eat the memory like heck, so I still have to make my own tile mapper  Durr...?
190  Community / DevLogs / Re: [InDev]Hi:Breed on: July 26, 2010, 10:01:30 PM
Found a way to remove the ugly reverse projection.
191  Developer / Art / Re: 3D thread on: July 26, 2010, 09:16:03 PM

Looks like a cartoonized battle ground in FF IX to me
192  Developer / Design / Re: Cities in RPGs on: July 26, 2010, 09:12:47 PM
Ever played Ishar games? In Ishar2 and Ishar 3, the city took a whole island, and only few house can be entered
193  Developer / Design / Re: Right to Left Gameplay on: July 26, 2010, 09:10:39 PM
Just some addidtion, even on japanese games, the text running left to right(like in JRPGs). But I guess most player will have difficulties playing right to left scroller.
194  Developer / Playtesting / Re: Dawn World Online Gameplay Alpha on: July 26, 2010, 08:23:38 PM
The concept is good, but I dont know what is wrong, the frame rate looks bad(in the video at least) Maybe decreasing the view range and hide the visible border with fog will fix it.
Yes, I agree about the gameplay over graphic but from the video, I cant find the gameplay, will it be like GTA free styled game or will it be Final Fantasy epic styled game?
Since there arent many player playing, how about adding some NPC or maybe bots to spice up the game?
195  Developer / Design / Re: So what are you working on? on: July 26, 2010, 08:06:46 PM
Nothing Right now  Durr...?
196  Community / Creative / Re: Why aren't you using a game dev editor? on: July 25, 2010, 07:50:42 PM
I've been making game since... along time ago(I forgot 'when' actually) but I started making games with Turbo Pascal 7 and Turbo C 3.(yes, that long)
Since then I stumbled across into many Game Dev Tool from DIV GameStudio, Gamemaker, 3D Game Studio, Unity 3D, and rightnow I do AS3 with flixel(Using FlashDevelop, I have no intention on spending my money to buy the pricy Adobe Flash CS4). And from my experience, I do feel that using some tool has made my life easier.
197  Developer / Technical / Re: flixel or flash punk on: July 21, 2010, 01:15:18 AM
Never tried flash punk, so I recommend flixel, got some cool examples for platformer too
198  Developer / Design / Re: So what are you working on? on: July 17, 2010, 05:07:22 AM
Nice Island.
Cant say I like the rivers though, they seem that they not running down from the mountains as you said(I assume that the mountains are the brown patch)
199  Developer / Technical / Re: Software for taking gameplay videos on: July 14, 2010, 02:40:06 AM
Fraps. The free version can only record 1 minute per recording, but that's more than enough for me.
Cant record flash game though.
200  Developer / Technical / Re: GM, MMF, Construct, Flash (flixel) - which one to start? on: July 14, 2010, 02:38:54 AM
I would say go with Flixel and FlashDevelop. If you make something like a cool game, you can sell it to sponsor for a quite big money Beer!
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