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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:49:04 PM

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41  Player / General / Re: Post your loot! on: December 26, 2010, 01:03:35 PM
I got some chocolate, some shirts and socks and a toy remote controlled helicopter.
42  Player / General / Re: Something you JUST did thread on: December 23, 2010, 12:02:24 PM
Massaged my dogs ears after mum give her some ear drops. Poor thing has some sort of ear infection. Sad
43  Player / Games / Re: Ludum Dare #19 on: December 21, 2010, 08:44:26 AM
I made something

44  Player / Games / Re: Ludum Dare #19 on: December 17, 2010, 04:44:23 AM
I'll be making something. It will probably be shit.
45  Player / General / Re: The I'm drunk thread on: December 14, 2010, 07:08:57 AM
Uh wow

I don't even remember making this post  My Word!
This is why your password should be complex, so that you can't log in while drunk.
46  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: December 11, 2010, 01:13:23 PM
To tag them and make them searchable by artist and theme. If we are going to create an archive of resources, it should have its own website (or at least a section of its own, independent from the blog and the forums).
I'd forgotten about that.

I'd guess then that you'd need a database that stored a table of records, each of which is made up of a link, artist, theme and type (image,sound,game) and then you just allow people at add new records and query for existing ones. When you type it out like that, it almost sounds simple.
47  Community / Jams & Events / Re: TIGJAM UK - 4-7 February, Cambridge on: December 11, 2010, 12:38:39 PM
Can you come to this one?
I think I can.
48  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: December 11, 2010, 09:25:39 AM
Assemblee was awesome!  Why not make that an annual compo?  Doesn't have to have a set time every year, just have it once a year, timing can vary year to year.
I agree

and if not on tigsource maybe someone should set it up as a yearly event on its own site?

not even yearly, like every 4-6 months

SOMEONE MUST DO THIS

RABBLE RABBLE
What would you need for an Assemblee website anyway? Is it much more than a big list of links to images, sounds and finished games?
49  Community / Jams & Events / Re: TIGJAM UK - 4-7 February, Cambridge on: December 10, 2010, 06:08:22 AM
I'm all for new stuff, but to go from 0 to Game in 3 hours with an entirely unfamiliar technology sounds pretty mind-melting. Perhaps I should familiarise myself with something first. What's the current tool of choice amongst you crazy fast-game-making mofos?
I personally use Flixel, but I'd recommend looking at Flixel, Flashpunk and maybe Unity before the jam if you can.

(Says the man who has never been to one.)
50  Player / General / Re: Something you JUST did thread on: December 09, 2010, 07:22:22 AM
Rolled out of bed late and then bought those eggs I forgot.

Core, have you tried dual booting? That's what I do and it seems to work fine for me.
51  Community / Creative / Re: Today I created... on: December 08, 2010, 02:29:11 PM
Today I made simple procedural terrain generation for a Flixel game I'm making! It's just a v.simple hack involving prefab perlin noise methods from Flash and then cramming that into a FlxTilemap but it produces fairly good caves which I can work from to produce underground worlds of wonder and danger.

52  Player / General / Re: Something you JUST did thread on: December 08, 2010, 10:53:01 AM
Just went to the shop and forgot to buy eggs.

Might just live without.
53  Developer / Design / Re: Cheating and cheaters on: December 06, 2010, 03:28:20 PM
Quote
It cheapens (or removes) the experience of overcoming a skill based
Wich means it's only a good idea if you want to play the game in a completely casual way.
Yeah.

I don't think there's really that much to say on the subject tbh. Cheaters in single player games are just playing in a different way to non-cheater whereas cheating in a multiplayer game are affecting other peoples experience of the game in a negative way. I'm not sure that there is much more to say really.
54  Player / General / Re: Something you JUST did thread on: December 06, 2010, 07:43:09 AM
Man, I love the concept of Spaceship Artemis. We need to do a TIGS meetup just to play this.
I'm sure that Spaceship Artemis could represent a new genre. I wonder if you could make a game like that and then tour relevant conventions with it?

Also, I've just got a basic flocking behavior prototype done for my final year uni project.
55  Developer / Design / Re: Cheating and cheaters on: December 06, 2010, 07:38:56 AM
Quote
it doesn't affect anyone but the cheater. Helping him to pass previously unsurmountable odds, or giving a feeling of power-- usually enriching his/her experience.

Unless you are playing the game in a completely casual manner, this only cheapens the experience.
It cheapens (or removes) the experience of overcoming a skill based challenge but that's not the only thing people play games for.
56  Developer / Design / Re: A "continuous" platformer? Has something like this been done? on: December 06, 2010, 07:37:39 AM
I don't think Sonic3 + Sonic&Knuckles has any cuts either. Also, was Rocket Knight continuous too ?
It has clear level breaks however.

Aren't you looking for more of a Castlevania/Metriod thing? The whole seamless exploration is totally the point of those games.
57  Community / Jams & Events / Re: TIGJAM UK in the new year? on: December 06, 2010, 07:32:04 AM
I'd would be so up for this! Does anyone know a cheap place to stay in London? I've got a mate who I might be able to crash with but if that fails it would be nice to know about a backup.
58  Player / General / Things that REALLY rock on: December 06, 2010, 02:30:13 AM
Having both a mini fridge and a tiny kettle (bright pink for bonus points) so that you can roll out of bed and have coffee!  Grin
59  Player / General / Re: The Legend of Brotato on: December 05, 2010, 04:09:30 PM
>Examine grey thing on floor (string?), green rag and cobweb.
60  Developer / Design / Re: The Unfinished Game/Demo Dump on: December 05, 2010, 11:37:20 AM




This is an unfinished Flash platformer called Grenade Maverick. It's a fairly standard run to the right right stuff. Left and right arrows move, Z jumps, X throws grenade. Up and Down can be used to throw grenade higher or roll it across the floor. I've decided to just open source it and dump it, hopfully someone can make some use out of it.

Game has no sound.

Game link here if you want to play it

Github download link here if you want the source code
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