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Community / A Game by Its Cover / Re: [AGBIC] BOOM BOX (FINISHED-ISH)
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on: August 15, 2010, 05:08:58 PM
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Woaw! Great game! It makes me think of Toejam and Earl (for the sound and ambiance). I wrote a litle review in french if you're interested by a short feedback : http://oujevipo.fr/10-minutes/boomboxSweet, nice little write-up. My French is not super-great, but I think I got the gist of it! I know there is not much content, but I plan on creating more content for it. This game is really a proof-of-concept for something much longer, which I hope to be able to follow through with.
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Community / A Game by Its Cover / Re: [AGBIC] BOOM BOX (FINISHED-ISH)
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on: August 15, 2010, 05:02:54 PM
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Ah yes, forgot to mention I couldn't play the windows version of the game, only managed on the browser. It simply wouldn't start.
Yah, I'm aware that the Windows build doesn't work. Sadly, the evening that I started looking into why the Windows build wasn't working, my PC went belly-up. I'm going to put together a new box tomorrow night, I think, so hopefully I update the Win executable and fix that problem. Will update this thread when I do. RE: the brower version not working on Win computers, this is a new issue with Java applets and the most recent JVM. I've read that they've made it so that you can't just load a jar file anymore, which f-ing blows. Someone did post about a workaround and I may get to that. Piss-poor timing, if you ask me!
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Community / A Game by Its Cover / Re: [AGBIC] BOOM BOX (FINISHED-ISH)
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on: August 08, 2010, 08:50:26 AM
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Well, I"m calling the game finished for the compo, anyhow. There is still sort of a lack on endgame. I mean, something happens when you get the last tape now, which I hope feels good. Beyond that, I'm just hoping people enjoy playing around with the music enough to keep doing it for a little while. But, I also want a way to end the tune with finality and head back to the title screen or whatever.
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Community / A Game by Its Cover / Re: [AGBIC] BOOM BOX (DEMO v2)
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on: August 05, 2010, 07:20:54 PM
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Another update, hopefully addressing some of the gameplay issues. You don't have click on dudes for them to start jamming with you now, as long as you are playing what they want to hear. It's just proximity based. Also created pickups for the Effects, so that people know they exist and hopefully use them. :-D
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Community / A Game by Its Cover / Re: [AGBIC] BOOM BOX (DEMO v2)
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on: July 25, 2010, 06:02:46 PM
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Yah, movement is a little bit gross. Haven't really dug into why you pop off of elevators sometimes.
Hopefully there will be some graphic flair inserted in the next few days. Curious about what gameplay tweaks you think it could benefit from? There is at least one I intend to make, but I don't want to lead your feedback by mentioning it. :-)
Audio is what I do, so that's why it's the most polished.
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Community / A Game by Its Cover / [AGBIC] BOOM BOX (FINISHED-ISH)
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on: July 04, 2010, 09:31:18 PM
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BOOM BOX
Description
Explore the world and collect jams to play in your boom box.
Jam with other dudes to expand your jams.
Use your expanded jams to get past the jam masters.
Really it's all about the jams.
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Play Online (Java applet, won't run in Windows with latest JVM, because Oracle sucks)DownloadWindows (currently busted) MacLinux (untested, anybody try it yet?) How to playUse WASD (or the mouse) to move around and pick up Jams and Effects. Click on the Jams in your inventory to play them or eject them. Click on Effects in your inventory cut them in and out. Jam with dudes by playing what they want to hear! Get more Jams when you jam with dudes. Collect all the Jams! Make a Fresh Tune!
Phat BeatsEarned for winning the Best Audio poll.
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