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823
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Player / General / Re: Awesome Art?
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on: January 21, 2008, 01:07:13 AM
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I'm very fond of Chinese Landscape paintings from around 900 AD up through the 18th century.     The two in the middle are from a 10 panel wide piece that would go around a whole room. The two on the ends are from Fan Kuan. Also, this is a cool thread  .
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827
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Player / General / Re: coders with iPhones
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on: January 19, 2008, 05:23:26 AM
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Oh man... I appeared briefly on San Francisco's local news with a soundbite about iPhone game development at Macworld this week:
Silly... Also, tiny clip of rotrix at the end.
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829
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Player / Games / Re: TIGS community games featured in print magazines (image heavy!)
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on: January 14, 2008, 04:18:11 PM
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If anyone is in the San Francisco area, I was interviewed by ABC Channel 7 news today at my Macworld booth, on the topic of mobile gaming. I spent most of the time talking about the iPhone/iPod Touch SDK and my excitement at what independent game developers can do with it once they have a proper SDK. Hopefully I can find somebody to tape it, and hopefully I don't sound too silly  . It's going to be on the 6 o'clock news on channel 7.
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831
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Developer / Business / It's Business Time.
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on: January 13, 2008, 05:06:04 PM
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In preparation for Macworld and GDC, I made up some business cards with an inkjet and those cool little break-away perforated business card sheets.  I'd love to see cards from other enterprising TIGS users! Post them if you got em?
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832
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Developer / Audio / Re: Sound Effects
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on: January 13, 2008, 04:59:21 PM
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If you don't care about intellectual property law, you can rip sounds from the NSFs of old NES games and tweak and combine them into your own twisted audio pastiches with the help of an audio editor like Audacity. There's also a tool that was covered in TIGSource for generating bleepy primitive wave sounds and running filters over them. Beyond that you can sample sounds with a microphone and chop and filter them to meet your needs. Edit: beaten to the punch by Lurk :D 
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835
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Player / General / Re: coders with iPhones
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on: January 10, 2008, 02:57:55 PM
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A contracter is sending me an iPod Touch this week. I may or may not hack it and use the underground SDK before Apple's comes out.
There are a lot of fun resources for innovative games in the iPhone line -- Accelerometer, Camera, Touch Sensitivity, Microphone. As well, the machine has much more horsepower than a DS.
A lowpoly version of rotrix with accelerometer control could be fun. But I imagine it would be just as fun using two-touch manipulation in landscape orientation to control spinning and forward/reverse movement.
The camera is begging for use with
and the net connection.
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838
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Player / General / Re: Amazing game music.
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on: January 03, 2008, 03:13:45 PM
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Mario Galaxy
. I hope it's the start of a trend where Nintendo transitions into using live orchestras to score all of their games.
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839
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Player / General / Re: Amazing game music.
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on: January 03, 2008, 02:32:24 PM
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Hehe, I got Blood Omen when I bought my PS1, to tide me over until the release of FF7.... which brings me to a game that had huge influence on me when I was young, which had great music. Final Fantasy 3! This is the game that really inspired me to make games of my own. I remember getting in close to the television to examine the pixels on the wall tiles. Here's a of the game, with a nice medley of Uematsu's original SNES score.
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