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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 02:27:12 AM

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821  Player / Games / Aquaria in The Onion A.V. Club! on: January 21, 2008, 11:16:02 PM
Thanks to ShihTzu for finding this! http://www.avclub.com/content/games/aquaria

They have some really nice things to say, and also mention TIGSource.  As was mentioned awhile back, they've also covered Knytt Stories.  Cool times.
822  Player / Games / Re: TIGS community games featured in print magazines (image heavy!) on: January 21, 2008, 05:52:16 PM
POST DELETED.  thanks, shinygerbil!
823  Player / General / Re: Awesome Art? on: January 21, 2008, 01:07:13 AM
I'm very fond of Chinese Landscape paintings from around 900 AD up through the 18th century.








The two in the middle are from a 10 panel wide piece that would go around a whole room. The two on the ends are from Fan Kuan.

Also, this is a cool thread Smiley.
824  Developer / Business / Re: It's Business Time. on: January 20, 2008, 06:33:36 PM
hmm..  tigsource forum business cards.  with

and faxanadu and a haiku....

went in shop to buy
but did not have enough golds
left empty-handed.

 Embarrassed

825  Developer / Business / Re: It's Business Time. on: January 20, 2008, 02:53:18 PM
Hi.  I am going to GDC.

Got my plane tickets today.   Smiley

you need to make a business card!!
826  Developer / Playtesting / Re: Off-Road Velociraptor Safari on: January 19, 2008, 07:26:30 PM
Yes, it looks like you are beginning to channel Zoo Race, and that is a good thing.
827  Player / General / Re: coders with iPhones on: January 19, 2008, 05:23:26 AM
Oh man... I  appeared briefly on San Francisco's local news with a soundbite about iPhone game development at Macworld this week:



Silly...  Also, tiny clip of rotrix at the end.
828  Community / B-Games / Re: Space Barnacle on: January 19, 2008, 12:00:26 AM
Space Barnacle at Macworld



829  Player / Games / Re: TIGS community games featured in print magazines (image heavy!) on: January 14, 2008, 04:18:11 PM
If anyone is in the San Francisco area, I was interviewed by ABC Channel 7 news today at my Macworld booth, on the topic of mobile gaming.  I spent most of the time talking about the iPhone/iPod Touch SDK and my excitement at what independent game developers can do with it once they have a proper SDK.

Hopefully I can find somebody to tape it, and hopefully I don't sound too silly Smiley.  It's going to be on the 6 o'clock news on channel 7.
830  Developer / Business / Re: It's Business Time. on: January 13, 2008, 10:15:53 PM
I also made a limited edition run to fit in the shorter bottom row of cards on each sheet.



Business cards are fun.
831  Developer / Business / It's Business Time. on: January 13, 2008, 05:06:04 PM
In preparation for Macworld and GDC, I made up some business cards with an inkjet and those cool little break-away perforated business card sheets. Cool


I'd love to see cards from other enterprising TIGS users!  Post them if you got em?
832  Developer / Audio / Re: Sound Effects on: January 13, 2008, 04:59:21 PM
If you don't care about intellectual property law, you can rip sounds from the NSFs of old NES games and tweak and combine them into your own twisted audio pastiches with the help of an audio editor like Audacity.

There's also a tool that was covered in TIGSource for generating bleepy primitive wave sounds and running filters over them.

Beyond that you can sample sounds with a microphone and chop and filter them to meet your needs.

Edit: beaten to the punch by Lurk  :D  Grin  Shocked Cry
833  Player / General / Re: coders with iPhones on: January 13, 2008, 03:06:26 AM
I bet the iPhone accelerometer is very similar to the one in all the MacBooks/MBPs.  I made a little test app with this awhile ago, which should work for anyone running OS X on a 2005 powerbook or newer: http://doomlaser.com/downloads/QCMotion.zip

Tilt your machine to tilt the cube.
834  Community / DevLogs / Re: Fez on: January 12, 2008, 03:46:40 PM
i want to see some gamma 256 videos!
835  Player / General / Re: coders with iPhones on: January 10, 2008, 02:57:55 PM
A contracter is sending me an iPod Touch this week.  I may or may not hack it and use the underground SDK before Apple's comes out.

There are a lot of fun resources for innovative games in the iPhone line -- Accelerometer, Camera, Touch Sensitivity, Microphone.  As well, the machine has much more horsepower than a DS.

A lowpoly version of rotrix with accelerometer control could be fun.  But I imagine it would be just as fun using two-touch manipulation in landscape orientation to control spinning and forward/reverse movement.

The camera is begging for use with

and the net connection. 
836  Community / DevLogs / Re: U-Head -- New Mockup, updated with ACTION! on: January 09, 2008, 10:48:12 PM
Magnetic jumping tiles on ceilings would be great!  especially electromagnets that turn on and off.
837  Player / Games / Re: TIGS community games featured in print magazines (image heavy!) on: January 07, 2008, 04:27:23 PM


haha, that's great!  FUNNY CAT!
838  Player / General / Re: Amazing game music. on: January 03, 2008, 03:13:45 PM
Mario Galaxy

.  I hope it's the start of a trend where Nintendo transitions into using live orchestras to score all of their games.
839  Player / General / Re: Amazing game music. on: January 03, 2008, 02:32:24 PM
Hehe, I got Blood Omen when I bought my PS1, to tide me over until the release of FF7.... which brings me to a game that had huge influence on me when I was young, which had great music.


Final Fantasy 3!  This is the game that really inspired me to make games of my own.  I remember getting in close to the television to examine the pixels on the wall tiles.

Here's a

of  the game, with a nice medley of Uematsu's original SNES score.
840  Player / General / Re: coders with iPhones on: January 03, 2008, 12:53:00 PM
we can talk at GDC.  Hopefully i'll have some experience on the platform by then.
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