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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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101  Player / Games / Re: the Retro thing. on: January 30, 2011, 09:00:04 PM
Indies are children, we do a lot of half formed and creative shit that doesn't amount to a whole lot but can sometimes be really cool and original. We don't care about money or having millions of people play our games, we just make them because we like to pretend.

Patronizing my ass, compare me to a child any day.
102  Player / Games / Re: the Retro thing. on: January 30, 2011, 05:29:58 PM
My 4 year old cousin made me a wallet out of duct tape and colored pieces of paper for Christmas.

I threw it in the fire and yelled at her because she was 4 and wasn't able to manufacture and cut and sew leather.

Pretentious little bitch, thinking she's all arty.
103  Player / Games / Re: the Retro thing. on: January 30, 2011, 05:26:26 PM
Isn't writing massive piles of paragraphs about how terrible pixels are getting a little stale?
104  Community / Versus / Re: A game about Espionage. on: January 25, 2011, 01:57:25 PM
CAFFEINE ADDICTION IS A SERIOUS MEDICAL PROBLEM, SIR.

(buttloads of spy games, weird)
There are other spy games?

http://forums.tigsource.com/index.php?topic=17108.0

GET OUT OF MY HEEAAADDD
105  Community / Versus / Re: Mercenary Duel on: January 20, 2011, 03:01:40 PM
Yeah I'm sure somebody will come up with the same idea Cactus


Maybe if you make your games a bit less generic and different, add some CREATIVITY


THERE'S JUST NO CREATIVITY
106  Community / Versus / Re: Cloak and Swagger on: January 19, 2011, 05:30:21 PM
These crowd-assassin games seem to be popular! I have a feeling yours will be unique, somehow. Best of luck.
Idea of mine is more to take gravity bone, make it not 3d, and then turn that sort of spy-themed yet bizarre objective based gameplay into a multiplayer thing, where each player is given a different, sometimes conflicting  and always insane task to complete.
107  Community / Versus / Re: ConstrOHNO on: January 19, 2011, 03:37:22 PM
So a fort based minecraft/tf2 thingy?

That would be a wonderful thingy indeed.
108  Community / Versus / Re: Cloak and Swagger on: January 17, 2011, 10:39:53 PM
End of Day 1 progress:
Well Day 1 lasted about 1 and a half hours as I need some sleep now, basically fucked around with Player.IO stuff trying to get it to mesh with some of my older projects. Also watched Kill Bill in order to get in the mindset needed to undertake this project.

More things to do in order to get in the mindset needed to undertake this project:
  • Play Gravity Bone
  • Watch the other Kill Bill
  • Commit real heist

Had some thoughts about online game design:

Thoughts about online game design:
  • Latency doesn't really matter if you don't have direct player to player combat
  • My game will not have direct player to player combat
  • Drinking coffee before bed gives me headaches

END DAY ONE
109  Community / Versus / Re: Port forwarding: Discussion about port use on: January 17, 2011, 08:40:49 PM
I'm thinking the ports should be configurable and default to some standard Versus Compo port.
I'm cool with Kyle's recommendation of port 12222.  Though it may be difficult to tell how many twos are there.
There are 4 of them.

I had to do some counting but I'm sure that's not a skill that only I have.
110  Community / Versus / Re: Networking Solutions or: How Do I Play Over The Tubes? on: January 17, 2011, 01:54:09 PM
I've begun to dig in to Player.IO, and god damn all of this latency state updating nonsense is just NOT fun.
111  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 17, 2011, 01:20:24 PM
Goodbye epic thread!
Pages of people posting about liking competitions and wanting them to start.

Because they like them.

THAT WAS SO EPIC MAN
112  Community / Versus / Re: Cloak and Swagger on: January 17, 2011, 12:24:33 PM
Chevy I am not worthy to work with you, I'm pretty much going to try to make this as a learning project for Flash as I've only ever made little engines in Flashpunk so far.

Also I feel like our games would actually be really different after seeing your mockup.

So yeah, good luck, wish I COULD team up with y'all, maybe next competition when I suck a bit less at making games.

113  Community / Versus / Cloak and Swagger on: January 17, 2011, 12:03:26 PM
A god damned STYLISH multiplayer spy game. The mechanics of Ninja Convention, ie not knowing who the other players are in a crowd of NPCs is something I really like and want to build upon.

So fuck, let's see:
  • Made in Flashpunk (Chevy expect streams of Player.IO questions from me)
  • Online (it better damn well be online)
  • Featuring art by me (bullet points are usually good things, maybe I should remove this one)
  • Music by James Last, every song he has ever made is made for spies, prove me wrong. (Quentin Tarantino agrees, do you not like Quentin Tarantino?)
         

There's my fucking game, hope I fucking manage to fucking finish it.

Progress

114  Community / Versus / Re: The Great Race Around the Multiverse on: January 17, 2011, 11:54:22 AM
Well making it is fine too.

Because a multiplayer space sim would be sweeeeet.
115  Community / Versus / Re: The Great Race Around the Multiverse on: January 17, 2011, 11:49:48 AM
Your title gives me visions of a multiplayer space sim race.

You better top that.
116  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 15, 2011, 10:42:26 PM
The main problem with a Versus theme is you can't realistically expect to find people to play every single game, especially some of the less popular threads in the competition, so some games that could be great might end up going woefully unplayed.
117  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 15, 2011, 01:00:36 PM
That would be extra punishment for Derek because he'd have to clean up all of that shit and throw it in a real sub-forum later on.
118  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 15, 2011, 12:18:03 PM
Compo Theme: Choking Whores
119  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 14, 2011, 10:33:17 PM
Oh, so they have actual uses and not just a thing that they do when their bored? It's interesting, but sad at the same time.

Oh, yeah, compo...
Made by an "experimental fashion designer"

Which leads me to think it's more of a "Just for the hell of it" sort of thing rather than any of that "ANTI RAPE DISGUISE DEVICE" stuff.

I mean come on, Japan is fucking crazy, but there's just no way that fire extinguisher backpack isn't a joke.

And finally "Long for a person's touch" combined with "pictures of 4 year old" makes me sort of worry about you.

Also DEREK COMPO YOU HAVE 1 AND A HALF HOURS IF I'VE ADJUSTED MY TIME TO YOUR CALIFORNIA MOON TIME CORRECTLY.
120  Player / Games / Re: Yoyo Games is stupid on: January 14, 2011, 08:18:27 PM
That decompiler has been around for at least a year now, probably more. Yoyo has only themselves to blame for somehow not staying ahead of a decompiler that has had... ONE update in the entire span of its existence to keep up with Game Maker's crafty anti-hacking team.
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