Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411124 Posts in 69302 Topics- by 58375 Members - Latest Member: Essential34Games

March 13, 2024, 10:04:08 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 108
61  Community / DevLogs / Re: Stone Chess on: February 04, 2013, 06:39:13 PM
The Devlog section is reserved for games that are under development.
The Feedback section is for games under development where the developer seeks out constructive comments on the game in order to complete it. Also a public demo or build is required.
For games that are completed and the developer would like to acknowledge the community, please refer to the Announcement section of this forum. This is where your topic was moved and why this one is locked.

Thanks! Gentleman
62  Community / Townhall / Re: Stone Chess on: February 04, 2013, 04:10:59 AM
Hello! Please introduce yourself in this thread. If not, this message will be considered as spam.  Gentleman
63  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: February 01, 2013, 03:54:08 AM
Thanks! It's much appreciated!  Gentleman

On dev side, I've been smoothing out the experience as much as possible. I've been getting less feedback and the bug list has been decreasing faster than the rate at which new bugs are found, so, Yay! Wink

There still something bothering me with the title though. It's like the name "art of crime" never grew on me. So I'm starting to do these little brainstorm on what angle the title should take, what it should convey, etc. I thought "The Witness" could be nice, but, Jonathan Blow already snatched it for his upcoming game Wink

So that's what's going on right now for this project. Once I wrap up a few more bugs, I'll have to start working on a new launch plan and some promo stuff.

Thanks!  Gentleman
   
64  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 28, 2013, 06:24:45 PM
With more closed beta testing, I've been busy polishing up some bugs and clarity issues. Things are going pretty well. I'll be posting new updates this week.  Gentleman
65  Community / DevLogs / Re: Adventure Town on: January 28, 2013, 04:21:21 PM
I've always loved your art. Good job! Can't wait to see more. Gentleman
66  Community / DevLogs / MOVED: Echoshade [Ghostly Puzzle game] on: January 28, 2013, 04:18:22 PM
Congrats on finishing the game! For this reason, this topic has been moved to Finished.

http://forums.tigsource.com/index.php?topic=31071.0
67  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 24, 2013, 05:09:43 AM
Let's start this post with a screenshot:



This is taken in the drawings of the street. All drawings are linked to this environment where all sorts of things come to life.

On development side, I've encountered one nasty bug, which I luckily fixed, and I've been tweaking and polishing a few things regarding the interviews.  I also go some good feedback from some testers, so I'll be polishing up the flow and ergonomics of the game. Within a few weeks, I should have a fully working public beta.

Thanks and take care!
68  Community / DevLogs / MOVED: Chompston - A procedural musical Pac-Man/Bomberman mashup on: January 24, 2013, 04:52:12 AM
Once more, a game makes hits the "released" mark. Hence, his topic has been moved to Finished. Good job!

http://forums.tigsource.com/index.php?topic=29798.0
69  Community / DevLogs / Re: Screenshot Saturday on: January 19, 2013, 12:47:49 PM
What lurks in the street...


70  Community / DevLogs / MOVED: Ocunaut (auto runner / editable music game for iOS) on: January 19, 2013, 07:32:03 AM
Congrats on the release! To celebrate, this topic has been moved to Finished.

http://forums.tigsource.com/index.php?topic=28606.0
71  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 14, 2013, 05:45:05 PM
Just saw this thread for the first time; love the concept, and the art is really, really good. I look forward to playing this one.

Nice! Thanks!
On development side, I sent out a few builds to a couple of beta testers and a few bugs popped out. Luckily, nothing major, but there's a bit of work involved to iron things out. Regarding the title screen, I haven't found a fitting visual yet, but I can't say I've been trying that much these past few days.

Thanks!
72  Community / DevLogs / Re: Dungeon Hearts on: January 14, 2013, 05:36:31 PM
I simply wanted to add that I like the stylish visuals for this project. Good show!  Gentleman
73  Community / DevLogs / Re: Battle Keep - Multi player boom-em-up on: January 14, 2013, 05:33:59 PM
My good sir, you just picked my curiosity right in its soft spot. I'll be watching a close eye on this devlog. Keep up the good work! Smiley I'm looking forward to try this game and blow the fillings out off others  Gentleman
74  Community / DevLogs / Re: ? on: January 14, 2013, 05:29:31 PM
I must say that this devlog is entertaining. And the game is intriguing. Carry on!  Gentleman
75  Community / DevLogs / MOVED: Meteor Storm Escape on: January 14, 2013, 09:54:44 AM
This game just stormed itself through all the meteor hurdles of game creation and reached the ultimate goal of release. To celebrate its completion, this topic has been moved to Finished.

http://forums.tigsource.com/index.php?topic=24620.0
76  Community / DevLogs / Re: Meteor Storm Escape on: January 14, 2013, 09:52:57 AM
Very nice going there! You got yourself a nice little game. Congrats to the team! Smiley
77  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 13, 2013, 06:27:03 AM
Nothing cheers me up more than finding an old awesome project become active again in Devlogs.

I can't wait to see those screenshots.

I'm so sorry, I forgot to reply to you in my previous posts! Thanks for posting, I'll be posting more screenshots this week. Anything I've talked about you'd like to see? Thanks!
78  Community / DevLogs / Re: NOOMIX - Split, Merge, Destroy on: January 13, 2013, 05:50:12 AM
When I look at the screenshots and the character design, I'm reminded of Earthworm Jim, in a good way. Are you planning a lot of action comedy in there?

Keep up the good work!  Gentleman
79  Community / DevLogs / Re: Son of Nor on: January 13, 2013, 05:46:11 AM
Pro tip: It's mega-important to talk about tensions as soon as possible, before they get insurmountable. And about role definitions and competencies.

Indeed. Defined roles help to establish what, when and where things must get done and who's taking care of this. The only issue that rises from this is that, in a small team, members must be "agile", ie, be able to wear more than one hat. I don't know what kind of system you guys are using, but one thing that's really helpful as a producer is to make a list of all  the tasks at hand to reach the current milestone on little post-it papers. You place them on a board with the names of each member. By doing a meeting with the members and assigning the tasks by placing the post-its next to the names, not only can you easily see the workload of each member and everyone knows what the others are up to. If some of your guys are online, a webpage or an online google doc/ excel sheet can do the job as well.

Good luck with the project! Smiley  Gentleman
80  Community / DevLogs / Re: AEON [First-Person Indie Horror] on: January 13, 2013, 05:36:16 AM
I'm also quite curious to know how the game plays. Granted, the visuals are of pretty good quality, but I can't tell how the experience unfolds. Also, what genre of horror are you going for? Is there an existing game that you guys could cite as a reference?

Cheers!  Gentleman
Pages: 1 2 3 [4] 5 6 ... 108
Theme orange-lt created by panic