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Community / DevLogs / Re: Stone Chess
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on: February 04, 2013, 06:39:13 PM
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The Devlog section is reserved for games that are under development. The Feedback section is for games under development where the developer seeks out constructive comments on the game in order to complete it. Also a public demo or build is required. For games that are completed and the developer would like to acknowledge the community, please refer to the Announcement section of this forum. This is where your topic was moved and why this one is locked. Thanks!
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63
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Community / DevLogs / Re: Art of Crime - Psychic Detective Game
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on: February 01, 2013, 03:54:08 AM
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Thanks! It's much appreciated!  On dev side, I've been smoothing out the experience as much as possible. I've been getting less feedback and the bug list has been decreasing faster than the rate at which new bugs are found, so, Yay!  There still something bothering me with the title though. It's like the name "art of crime" never grew on me. So I'm starting to do these little brainstorm on what angle the title should take, what it should convey, etc. I thought "The Witness" could be nice, but, Jonathan Blow already snatched it for his upcoming game So that's what's going on right now for this project. Once I wrap up a few more bugs, I'll have to start working on a new launch plan and some promo stuff. Thanks!
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67
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Community / DevLogs / Re: Art of Crime - Psychic Detective Game
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on: January 24, 2013, 05:09:43 AM
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Let's start this post with a screenshot:  This is taken in the drawings of the street. All drawings are linked to this environment where all sorts of things come to life. On development side, I've encountered one nasty bug, which I luckily fixed, and I've been tweaking and polishing a few things regarding the interviews. I also go some good feedback from some testers, so I'll be polishing up the flow and ergonomics of the game. Within a few weeks, I should have a fully working public beta. Thanks and take care!
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71
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Community / DevLogs / Re: Art of Crime - Psychic Detective Game
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on: January 14, 2013, 05:45:05 PM
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Just saw this thread for the first time; love the concept, and the art is really, really good. I look forward to playing this one.
Nice! Thanks! On development side, I sent out a few builds to a couple of beta testers and a few bugs popped out. Luckily, nothing major, but there's a bit of work involved to iron things out. Regarding the title screen, I haven't found a fitting visual yet, but I can't say I've been trying that much these past few days. Thanks!
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73
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Community / DevLogs / Re: Battle Keep - Multi player boom-em-up
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on: January 14, 2013, 05:33:59 PM
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My good sir, you just picked my curiosity right in its soft spot. I'll be watching a close eye on this devlog. Keep up the good work!  I'm looking forward to try this game and blow the fillings out off others 
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74
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Community / DevLogs / Re: ?
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on: January 14, 2013, 05:29:31 PM
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I must say that this devlog is entertaining. And the game is intriguing. Carry on! 
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77
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Community / DevLogs / Re: Art of Crime - Psychic Detective Game
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on: January 13, 2013, 06:27:03 AM
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Nothing cheers me up more than finding an old awesome project become active again in Devlogs.
I can't wait to see those screenshots.
I'm so sorry, I forgot to reply to you in my previous posts! Thanks for posting, I'll be posting more screenshots this week. Anything I've talked about you'd like to see? Thanks!
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78
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Community / DevLogs / Re: NOOMIX - Split, Merge, Destroy
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on: January 13, 2013, 05:50:12 AM
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When I look at the screenshots and the character design, I'm reminded of Earthworm Jim, in a good way. Are you planning a lot of action comedy in there? Keep up the good work! 
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79
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Community / DevLogs / Re: Son of Nor
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on: January 13, 2013, 05:46:11 AM
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Pro tip: It's mega-important to talk about tensions as soon as possible, before they get insurmountable. And about role definitions and competencies.
Indeed. Defined roles help to establish what, when and where things must get done and who's taking care of this. The only issue that rises from this is that, in a small team, members must be "agile", ie, be able to wear more than one hat. I don't know what kind of system you guys are using, but one thing that's really helpful as a producer is to make a list of all the tasks at hand to reach the current milestone on little post-it papers. You place them on a board with the names of each member. By doing a meeting with the members and assigning the tasks by placing the post-its next to the names, not only can you easily see the workload of each member and everyone knows what the others are up to. If some of your guys are online, a webpage or an online google doc/ excel sheet can do the job as well. Good luck with the project!
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80
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Community / DevLogs / Re: AEON [First-Person Indie Horror]
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on: January 13, 2013, 05:36:16 AM
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I'm also quite curious to know how the game plays. Granted, the visuals are of pretty good quality, but I can't tell how the experience unfolds. Also, what genre of horror are you going for? Is there an existing game that you guys could cite as a reference? Cheers!
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