Devlog 6
The game is back on track and all features are complete. There's still some bugs to iron out and some polish to do but the game is fully playable without major, progression-blocking issues.
Right now, I'm trying to come up with a new visual for the game's logo.

So far, the design is too busy and it really becomes hard on the eye when placed in the main menu. I'll keep searching for the right look in days to come.
The new feature I'd like to talk about is the addition of the cellphone. On the night of the attack, the drawing girl took pictures of the event with her cellphone before running off. When she was safe in the convent's room, she hid somewhere safe. By inspecting creepy drawings, you can find clues on where the cellphone lies.

Once found, you can find personal emails as well as crucial evidence of what unfolded that night.

Of course, everything isn't as easy and straight forward. You might have to work a bit in order to get access to the information.

In the end, the cellphone is a straight window into the drawing girl's personal life. Although it doesn't say much, the cellphone shows how she is just a simple, everyday girl.
Thanks!