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1411124 Posts in 69302 Topics- by 58375 Members - Latest Member: Essential34Games

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81  Community / DevLogs / MOVED: Sidius Nova -- Action/Strategy on Mobile (currently iOS) on: January 13, 2013, 05:31:02 AM
This neat sci-fi project just made it to the realm of completed games so this topic has been moved to Finished. Congrats!

http://forums.tigsource.com/index.php?topic=27925.0
82  Community / DevLogs / MOVED: SkullFace on: January 12, 2013, 08:14:22 AM
Get your skullface needs fulfilled in Finished. The game is completed!

http://forums.tigsource.com/index.php?topic=19170.0
83  Community / DevLogs / MOVED: The Trouble With Robots (marketing) on: January 12, 2013, 08:12:44 AM
Once more, a game reaches the summit of completion. This topic has been moved to Finished.

http://forums.tigsource.com/index.php?topic=27113.0
84  Community / DevLogs / MOVED: Earth Defenders HD on: January 12, 2013, 08:10:47 AM
Hyper speed yourself to Finished right now, the game's complete!

http://forums.tigsource.com/index.php?topic=29151.0
85  Community / DevLogs / MOVED: GEISHA NOVIA - Ever wanted to be a merman geisha? [VIDEO FOOTAGE + SUBMITTED] on: January 12, 2013, 08:09:50 AM
Interested in becoming a geisha? Inquiring about this project you are? Well, gently float like a pure and light butterfly to Finished, my dear.

http://forums.tigsource.com/index.php?topic=26669.0
86  Community / DevLogs / MOVED: Crawle on: January 12, 2013, 08:07:05 AM
Congrats on finishing the game! Due to its completion, this topic has been moved to Finished. Huzzah!

http://forums.tigsource.com/index.php?topic=22842.0
87  Community / DevLogs / MOVED: Aqua Kitty - Milk Mine Defender (PlayStation Mobile) on: January 12, 2013, 08:05:58 AM
Another game makes it to completion. Nice going! You can now find this topic in Finished. Cheers!

http://forums.tigsource.com/index.php?topic=19557.0
88  Community / DevLogs / MOVED: Starseed Pilgrim on: January 12, 2013, 08:03:43 AM
Once more, a nice game is born. To highlight this event, this topic has been moved to Finished. Congrats!

http://forums.tigsource.com/index.php?topic=15640.0
89  Community / DevLogs / MOVED: The Insulines - a graphic adventure about rock and diabetes on: January 12, 2013, 08:02:07 AM
Woo-hoo! Another project reached the 100% milestone! For this reason, it has been moved to Finished. Congrats!  Beer!

http://forums.tigsource.com/index.php?topic=27238.0
90  Community / DevLogs / Re: The Insulines - a graphic adventure about rock and diabetes on: January 12, 2013, 07:59:48 AM
Nice going! Congrats on releasing your first episode. Beer!
91  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 11, 2013, 03:57:05 PM
Devlog 7

As mentioned in a previous devlog, you can interview the girl in order to get more information on what unfolded. Of course, her side of the story is one-sided. So, using pieces of a note written by the girl, you can enter the dark world and meet the killer to get his or her side of the story.


You start by finding the torn parts of the note...


... and assemble them into something comprehensible.


Using your powers, you can enter the note and "speak" with the suspect.


Much like with the girl, he or she is not very cooperative, so you'll need to be persuasive to make him or her talk.

The information given by the suspect is different from what the girl is saying. The goal of this feature is getting to see the other side of the medal and understand how the events came to be.

The final part of development is fixing bugs and getting comments from players. Then, it'll be time for a plan of action for the release.

Thanks!
92  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 07, 2013, 08:05:46 PM
Devlog 6

The game is back on track and all features are complete. There's still some bugs to iron out and some polish to do but the game is fully playable without major, progression-blocking issues.

Right now, I'm trying to come up with a new visual for the game's logo.

So far, the design is too busy and it really becomes hard on the eye when placed in the main menu. I'll keep searching for the right look in days to come.

The new feature I'd like to talk about is the addition of the cellphone. On the night of the attack, the drawing girl took pictures of the event with her cellphone before running off. When she was safe in the convent's room, she hid somewhere safe. By inspecting creepy drawings, you can find clues on where the cellphone lies.


Once found, you can find personal emails as well as crucial evidence of what unfolded that night.


Of course, everything isn't as easy and straight forward. You might have to work a bit in order to get access to the information. Wink In the end, the cellphone is a straight window into the drawing girl's personal life. Although it doesn't say much, the cellphone shows how she is just a simple, everyday girl.   

Thanks!
93  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 06, 2013, 03:44:04 PM
NECROMANCY!
Oh yes! After almost a year on hiatus, Art of Crime is back and kicking. 2012 was huge for me but I took some time during the holiday season to wrap a few things up. So much that now, the game has entered the beta stage.  There are still a few things to finish but the game's feature complete. So what's new since last devlog post? This:

  • You can now find the drawing girl's cellphone, which contains crucial information on the case
  • You can interrogate a drawing version of the suspect, which gives a different view on the events.
  • New artworks in the convent room for more details and polish
  • General code polish and bug fixing

I'll post new screenshots soon. I'll also be starting to hunt for beta testers to catch as many bugs as possible.

Later!
94  Player / General / Re: I miss the old crowd on: July 04, 2012, 04:24:12 AM
Garthy: Well, if you have anything you want me to play, just send me a message and I'll gladly give you some feedback. And this offer is valid from now to whenever. Beer!Hand Metal Right
95  Player / General / Re: I miss the old crowd on: July 01, 2012, 08:35:37 AM
I still lurk and read posts, I just don't reply. Unfortunately, I don't have as much time to spend on an online forum as I used to. I feel the thoughest part of starting to post again is finding a topic that I'd like to discuss with other members. Giving feedback used to be my favorite activity around here but it was quite time consuming.

DISCUSS.  Gentleman
96  Community / Townhall / Re: OFFSPRING FLING (A trailer.) on: February 01, 2012, 06:14:04 PM
Nice work Smiley Looking forward to try it! Smiley  Beer!
97  Community / Townhall / Don't run with a Plasma Sword - Free iOs game on: February 01, 2012, 04:36:42 PM


Hey guys! Gentleman

I thought I'd let you know that indie developer Xperimentalz games has released its iOs runner game Don't run with a Plasma Sword for free. I enjoyed the game and since it reminded me of Canabalt (which I discovered on these forums) I thought I'd let you know.

They also have a fun video about what no to do with a plasma sword.

Anyway, I hope you enjoyed it as much as I did. Hand Metal Left Smiley
98  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: November 20, 2011, 06:31:00 AM
Yeah, sorry about double posting but I got a new job and I'm overloaded with work. I'll post the second I have some time. 
99  Community / DevLogs / Re: Art of Crime - Psychic Detective Game on: November 02, 2011, 09:06:05 AM
Just a quick message to say that a new devlog entry is on its way. I've been quite busy with a couple of projects and work lately so I haven't been able to update the game much. Thanks!
100  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: October 28, 2011, 01:09:10 PM
Hey!
Red Ink: I like the idea behind this one. Good suggestion, thanks!

I guess "Art of Crime" ain't a bad name but it does remind me of "Trilby: Art of Theft".

Thanks for the help Smiley
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