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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 03:14:09 PM

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1  Community / DevLogs / Re: Weapons of Mass Blockstruction on: May 20, 2013, 03:44:20 PM
Tetris is one of my all-time faves...add rockets and lasers and you've got a winner in my books Smiley

I couldn't have expressed my thoughts as well !
Seems fun !
2  Community / DevLogs / Re: Voyage on: December 17, 2012, 08:52:53 AM
I love the concept and the mockups, I'm following this !
3  Community / DevLogs / Re: The Wild West on: October 28, 2012, 03:13:15 PM
I want it ! The graphics are cute and fit very well with the super-large screens !
4  Player / General / Re: The Translation Party Thread on: October 16, 2012, 01:07:03 PM
An Einstein quote :
"Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves"
Becomes "Of course, it is safe."
5  Community / Townhall / Re: No, Birdie, No! on: October 16, 2012, 12:45:04 PM
Really fun !

Maybe the way to register scores should be more explicit, it took me a while before trying to say "no" to "try again" to find it :/
6  Developer / Playtesting / Re: Shadow Of Thé Colossus on: October 09, 2012, 09:33:42 AM
Finally did it, but it took me a lot more tries :p
Quite fun, though.
7  Developer / Playtesting / Re: Shadow Of Thé Colossus on: October 06, 2012, 11:18:48 AM
It's beautiful, but is it really possible to win ?

Also, why "réveiller" and not "tomber", like in your english translation ? It confused me the first few times I tried, I couldn't understand what I was doing wrong, and why he was falling like this :p

johnki >
Quote
The translation of the explanation is : Grab the tea pot in the shadow of the colossus before it fall. J + K to walk, be careful though because pounding your keyboard will also make it fall.
Wink
8  Community / DevLogs / Re: Shooter vs Spawner on: July 14, 2012, 02:06:58 PM
Haha, no updates since last march, again, but this time I got a bêta for you !

Shooter vs Spawner Bêta 0.1 !

It features a few new invaders (one is generating "pixels", the money, thanks to TobiasW :p), and I'm not planning to add any other to the game.

I'm now looking for testers for balancing and bug-tracking ! I'll mainly use some IRL friends for that, but any feedback will be gladly appreciate !

Some screenshots of this version :







9  Hidden / Game Club / Re: TIGS Game Club: Hydorah on: April 25, 2012, 07:36:53 AM
Finally beaten level 6 ! It was worth it ;p
10  Hidden / Game Club / Re: TIGS Game Club: Hydorah on: April 23, 2012, 08:16:07 AM
Mine work perfectly on Seven 64.
I played it when it was released, but forgave after losing a few time at level 2. This is a great opportunity to give it a second try !

I'm currently at level 6 (I took the low road). I learn two levels, save when I pass them both without losing a life, and continue. When at level 8, I'll do it again with 3-4 levels per save.

It's the first time I try to beat an horizontal shoot'em'up and I never though it was so fun to do and re-do entire levels just to memorize them !

In addition to Sinclair's post :
when you die, you lose : 3 green powerups, 3 red, 1 yellow ans 1 blue.
11  Community / DevLogs / Re: The Archer on: April 04, 2012, 02:50:04 PM
Quote
They are pretty much the same except brighter
That's why ! This red is too red, in my opinion

Quote
The only thing I did was widen the head so you can actually see a facial expression, which is something that I think is really important for conveying charm and personality, and I was lacking in the old sprites, especially with how far out I had the camera.
But this is true.

First post here, but I'm following Archer very closely, you're doing a wonderful work, especially with this daily devlog  SmileyHand Thumbs Up Right
12  Community / Townhall / Re: Pause Ahead - by the creator of Tower of Heaven, MolyJam 2012 on: April 03, 2012, 05:02:28 AM
Finished ! It's a great game, with a concept you clearly have to dig ! Maybe with Braid-like puzzles ?
The "What are you ?" level is hard, but it's worth keep trying NinjaHand Thumbs Up Right

edit : oh yeah and the music is really cool Smiley
13  Community / Townhall / Re: Gnilley has a Kickstarter! on: April 02, 2012, 04:25:35 AM
Supporting, it's really a kind of project that is worth supporting because it's not going the standard popularity\hype route.

Same thing ! We need more projects developping brand new fun ways to play. Remind me of racing pitch, by the way.
Hope you'll reach your goal Smiley
14  Developer / Playtesting / Re: Omniomus on: April 01, 2012, 04:29:28 AM
Strange. But I liked it. I Like mooses :p

When you hit "w" while the text is appearing, it go to the next page ; it should instead display the whole current page, and then go to the next page when "w" is hit again. I missed a few lines because of it. (I'm not sure to be clear ?)
15  Community / Townhall / Re: Temple of the Spear [Flash] on: March 19, 2012, 10:39:30 AM
Played it, finished it, liked it ! SmileyHand Thumbs Up Right

( Though I was a bit sad that it was over when it began to become hard :x )
16  Community / DevLogs / Re: Shooter vs Spawner on: March 11, 2012, 01:15:20 PM
TobiasW > Yeah I know it's difficult without testing the game, I hope I'll be able to release an alpha soon.
I love the idea of an invader generating money over the time, I'll certainly make this !
Router/Collector is great too, I'm considering it. Maybe a boss power.
Thanks for the inspiration Smiley

Paul J > A shooter AI controlled will be a great thing, I'll think about it (and about others modes or options) when the multiplayer will be complete and balanced Smiley

17  Community / DevLogs / Re: Shooter vs Spawner on: March 10, 2012, 06:22:15 AM
Hi ! I'm the new one of the Spawner team !
Like my friends, I'm not very cute, but I'm useful : I shot a laser beam that slow down the Shooter when he's under it Smiley


Now, I need you !
I'm looking for another one or two invaders like this one, that didn't shoot to kill but have a power, a function, that bother the Shooter or help the Spawner. I have a few ideas, but nothing very satisfying (for exemple, an invader that make invisible the others invaders around him).
So please, throw anything you can think of ! You'll get special thanks Beer!

By the way, the demo/alpha is coming. And a little website.
18  Community / DevLogs / Re: Shooter vs Spawner on: December 21, 2011, 10:38:49 AM
Just a tip:
- Try to use fixed line width everywhere (eg. 2px) otherwise brains gets confused while watching at the big pixel ships and thin 1px lines

I'll try this, thanks !

19  Community / DevLogs / Re: Shooter vs Spawner on: December 19, 2011, 02:06:56 PM
Gameplay video !




I'm now working on adding invaders, trying to create synergies between them (something a little deeper than shield + range attack), and balancing !
20  Player / Games / Re: Big List of Interviews of Independent Game Developers on: December 15, 2011, 03:10:18 PM
The Making Of Fez, The Breaking Of Phil Fish, on Gamasutra.
About his difficulties through the development, the proud of finishing his game and his "so what now ?" feeling. Really touching
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