The vision I had for the cover was a trading game, where you go from town to town setting up shop and sell your wares. You would accumulate wares from exploring dungeons (lawful alignment), defending against robbers and collecting their equipment (alignment independent) or enslaving the innocent (evil alignment). Your alignment determines the sort of crowd you attract who would have personality as mentioned by Inanimate (good guys may not be capable fighters but good traders, bad guys may be good fighters but kleptomaniacs).
The goal of the game would be to accumulate enough traders and mercs following you and enough money to build a settlement. If your followers decide to settle, they build shops if they are traders or go on quests if they're mercs. World map would be top down, and in town/dungeon would be side-scroller, like in Zelda 2.
Sort of an ambitious idea, but I couldn't move away from it. Ultimately that's why I decided not to do it; if I started trying to birth this idea would probably never end.
