Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:56:50 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 4 5 [6]
101  Community / A Game by Its Cover / Re: [AGBIC] Climb on: June 28, 2010, 03:56:02 PM
Make it a Shadow of the Colossus clone.

Welp, cat's out of the bag now guys.

102  Community / A Game by Its Cover / Re: Help translate famicase covers on: June 28, 2010, 03:45:49 PM
AGBIC design phase: similar to cloud gazing.
103  Community / A Game by Its Cover / Re: [AGBIC] Twins on: June 28, 2010, 03:36:06 PM
I'm looking forward to playing as the squatting guy in the bottom right.
104  Community / A Game by Its Cover / Re: [AGBIC] Caravan on: June 28, 2010, 03:16:35 PM
The vision I had for the cover was a trading game, where you go from town to town setting up shop and sell your wares.  You would accumulate wares from exploring dungeons (lawful alignment), defending against robbers and collecting their equipment (alignment independent) or enslaving the innocent (evil alignment).  Your alignment determines the sort of crowd you attract who would have personality as mentioned by Inanimate (good guys may not be capable fighters but good traders, bad guys may be good fighters but kleptomaniacs).

The goal of the game would be to accumulate enough traders and mercs following you and enough money to build a settlement.  If your followers decide to settle, they build shops if they are traders or go on quests if they're mercs.  World map would be top down, and in town/dungeon would be side-scroller, like in Zelda 2.

Sort of an ambitious idea, but I couldn't move away from it.  Ultimately that's why I decided not to do it; if I started trying to birth this idea would probably never end.   Shrug
105  Community / A Game by Its Cover / [AGBIC] Climb [FINISHED] [SOURCE] on: June 28, 2010, 03:02:19 PM
Climb

Description

It's a game about climbing.

Man what more do you want from me.



Features
  • Ropes
  • Hammers
  • Rocks
  • The Perseverance of Men
  • The Thrill of Competition
  • The Skills of Cooperation
  • Climbing
  • Many glorious colors
             Inspired by

             

Controls
Player 1 Controls:
ZJump (if on the ground) or throw Rope (if in the air)
XHammer
Up/DownAim rope (if not roped) or climb rope (if roped)
Left/RightMove (if not roped) or swing rope (if roped)
Player 2 Controls:NOTE P2 Requires Gamepad to play!
Button 2Jump (if on the ground) or throw Rope (if in the air)
Button 1Hammer
Up/DownAim rope (if not roped) or climb rope (if roped)
Left/RightMove (if not roped) or swing rope (if roped)

Download
Windows
Source Code

Updates!
Added some new features to the game.  They include:
  • Easier!
  • More relevant scoring!
  • Competitive gameplay that makes sense!
  • Bug fixes!
  • A sign!
  • Secrets!  (Two of them)
  • Frontend for post game!
  • Free exclamation marks with every update!!!
  • Maybe more!

Media


---

--- Box art

Climb your way to the top
Destroy whatever stands in your way (usually ice blocks)
If you have a gamepad, compete with your friends
106  Community / A Game by Its Cover / Re: [AGBIC] Caravan on: June 28, 2010, 02:48:07 PM
I had my eye on this one as well.  Looking forward to how your game turns out!
107  Developer / Playtesting / Re: FamiEngine (Beta 06.19.10) on: June 28, 2010, 03:17:08 AM
Pretty cool!  I'm looking forward to seeing it with the simulated Composite NTSC artifacts and bleeding in.
108  Developer / Playtesting / Re: Running MAN - 2 on: June 26, 2010, 02:27:12 PM
I would make the monster's hit boxes a little more forgiving.  Also, perhaps a means for players trying to be quick?  I feel a little confined when I'm right at the right edge of the screen and just want to get going but can't. 

What you could do is have running ahead speed up the screen to catch up with the player, but have the edge of the screen that kills the player still travel at the same rate as it normally would up to a certain distance, at which point the edge of the screen also speeds up (to keep the threat alive).  This would reward speed and exploration and reduce the risk of travelling in reverse to collect coins, but at a risk of running into a hazard or monster by accident.  This also gives people replaying the game who already know the level a way to improve on their previous score.

Neat game though!  Hope it does well!   Coffee
109  Developer / Playtesting / Re: Aah Little Atlantis (flixel - feedback requested) on: June 26, 2010, 01:54:16 PM
I remember seeing this game on LD17.  I'm really digging the artistic polish added, and I'm happy to see you took most of the feedback from the comments to heart.  The features you wanted feedback on seem to be working fine; namely the save feature and decent FPS.

It took me a while to realize that units couldn't move onto terrain with 2 or more levels of elevation in difference from their current elevation.  Eventually, the bar on the right showing the flood progress and the fact that units on grass weren't moving onto meteors helped me piece this information together.  I'm not sure how to convey this information to the player in an elegant fashion.

Does the XBLIG version have a level editor?  Just wondering.
110  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: June 11, 2010, 09:44:30 PM
Is the Famicart Compo official?  If so, starting a thread for it now would be good idea to promote discussion and keep the forums organized; I just don't like scrolling through unrelated posts to find information on it, and I'm sure many people on the forums who don't frequent this humongous thread even know about the competition.
111  Community / Competitions / Re: MTTJ #2 - Theme Submissions on: June 02, 2010, 11:25:55 PM
I won't be participating this time around, but here's some themes to add to the list.  I'm hoping the ones that aren't selected this time around get pushed over to the next MTTJ which I think I'll be around for.

Fear
Gibberish
History (is more than just Sepia tone)
Chekhov's gun
Sports
Derek Yu
2 Minute Games
112  Community / Competitions / Re: Attack of the Giant Naked Men - MTTJ #1 [finished] on: May 29, 2010, 02:31:07 PM
Congrats on the win!
113  Community / Competitions / Re: MTTJ #1 - Game Voting on: May 23, 2010, 10:31:48 AM
Is there a chance my game could be added to the list?  Beg
114  Community / Competitions / Huge In Japan - MTTJ [Finished] on: May 23, 2010, 10:27:55 AM
MANBABY INCOMING.

Sorry I'm late, needed to track down the artist's name for the song I used for the credits.  Also there were other reasons which I will not get into.



Edit: Oh yeah this game is NSFW.

Here's the game:
http://www.faqr.org/ryan/games/HugeInJapanWeb/index.html

Here's the readme:
http://www.faqr.org/ryan/games/HugeInJapanWeb/readme.html

Here's the PC version:
http://www.faqr.org/ryan/games/HugeInJapanPC.zip

Here's to a good theme:
Beer!

YET ANOTHER EDIT: It seems my hosting went down (as in the entire httpd, which is disconcerting) so I uploaded my PC version to my Dropbox account as a mirror.  You can get a hold of it here: http://dl.dropbox.com/u/428691/HugeInJapanPC.zip
Pages: 1 ... 4 5 [6]
Theme orange-lt created by panic