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Developer / Playtesting / Re: I wanna remake my old game, IS IT WORTH IT?
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on: March 17, 2012, 05:04:05 AM
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I agree, you should start a different new project. Anyways, if there is something you like about the game mechanics, you can use it again.
And it's true the first map is not fun. Test the maps in your new project and make them with progressive difficulty.
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Jobs / Collaborations / Re: Programmer looking for Pixel Artist Partner
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on: February 12, 2012, 05:23:10 PM
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I guess you don't have any previous game to show what you can do. Showing some examples would be a good idea.
However, you could tell more info about the project: What programming language would you use? What game genres are you thinking about?
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Hidden / Unpaid Work / Looking for vector artist
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on: November 09, 2011, 06:01:18 PM
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I am a programmer making a fast flash game, and I need someone who can make some vector graphics with Adobe Flash. I would need some monsters, backgrounds, and some items.
The game mechanics will be a bit
.
This is a short project, and there is not any experience needed in making games. Just someone with a bit of skill and who wants to collaborate to make a game.
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Hidden / Unpaid Work / Beta Tester And Level Designer Needed
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on: May 18, 2011, 11:16:02 AM
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I am looking for someone who wants to collaborate with me in a 2D platform game made in flash that I am working on. I have the engine, most of graphics, and some levels, but still working on it. If someone wants to help with one or all of these things: - Beta tester, just playing to find bugs or wrong things in levels - Make levels with a map editor (my own) - Brainstormig to improve the game If there is someone interested, just send me a personal message, or mailme to [email protected]No experience needed! Thanks!
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Community / Versus / Re: Robotic Melee
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on: February 27, 2011, 02:01:13 PM
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FINISHED: Changed keys (Move=Arrows | Rotate= C, V | Shoot=Space). I chose the keys to rotate, C and V because the are quite close to Space. I was not happy with WASD and arrows. Also speeded explosions, added music and some minor changes. I have tested how to improve the client-side prediction, and adapt it with ping time, but the results were not very succesful. Now there is not time for improvement with the deadline, but I will try to improve next versions. Thanks eigenbom and moonmagic!! Your tips were a great help! And thanks to Nathaniel Edwards for the music!
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Community / Versus / Re: Robotic Melee
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on: February 17, 2011, 10:27:00 AM
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Updated: Now it's quite playable. Added a score system, lateral movement, laser to aim, and faster explosions. Also added dummy robots, but the game is much better when there are several players online (the AI robots are not very clever). I know the speed is not very fast, but that's the limit speed to play real time online. If I try to speed it up, things happen at different moments for different players.
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Community / Versus / Re: Robotic Melee
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on: February 09, 2011, 10:17:13 AM
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Now you can shoot an play with other users. I update the game when I improve it.
I wanted to make dummy enemies controlled by AI, but that's much work, so probably I won't do it. So you need to play against another player online.
It would be great if several players test it at a time, and have some feedback about gameplay, ideas for improvements and so on.
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Community / Versus / Robotic Melee [Finished]
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on: February 08, 2011, 01:19:07 AM
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ROBOTIC MELEEA simple multiplayer online game with robots and explosions. You can play on web browser, it's made with flashpunk. Play here. (Move=Arrows | Rotate= C, V | Shoot=Space) If you want to test it, open several windows of the game, to see several robots moving around. It will not be the best game of this competition. I just want to make my first MMORTS game (although maybe not very Massive, not much Real Time and not much Strategy  ).
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Community / A Game by Its Cover / Re: [AGBIC] Chess With Blood [FINISHED]
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on: August 13, 2010, 09:23:52 AM
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Thank you all for the good and bad comments, and thank you Soulliard for your large review. I was aware of most of the weak points: -Lack of music. -The game should be controlled with less buttons and clicks. -The AI is not very clever. -Stalemate happens too often. -Not difference between levels. I was not really aware of the graphics and colours were really so bad! I did not spent a lot of time, but I was very proud about my pieces!  I first tried with white and black, but that contrast made strange visual effects. I changed the concept, abandoned the game for several weeks, and remade it again too fast... so I finally had no time to improve all that weak points. However I think you can play several matches and enjoy. I love someone has laughed with the quotes between battles! I had fun writing them!
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