Your game does look nice, the gameplay reminds me of another one i tried years ago, almost the same gameplay but in 2d.. and as far i know from the videos it lacks the same thing the older one lacked: everything seems too much random, more like watching a physics simulation than really a sword fight, it's indeed cool but have you direct control of anything? it's for example possible to do an aimed attack if you have skills?
Hey there, yeah you will basically have the same kind of control of ragdoll masters.
If you want total control over how you move there is already
http://toribash.com which is cool but is pretty hard to learn and is more fun to watch in replay than actually play.
Still not having total control does not mean there is no strategy. A good player can still easily beat a bad player.
Also you will be surprised by the moves you pull off, something you wouldn't if you had total control or pre-made moves.
So yeah, it's a mix between a game and a demo, still i hope some will enjoy it.
Anyway, I've been messing around with some model ideas, here's what I pulled out:
the rubber chick:
http://rubberninjas.com/6.pngbig jim:
http://rubberninjas.com/7.pnggoro or spiderman:
http://rubberninjas.com/8.pngI'm trying to have a decent beta ready for the independent game festival, only 10 days left!