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Community / DevLogs / Re: FOTONICA
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on: July 26, 2011, 05:18:41 AM
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yeee  thank you Helmeted! glad you liked it! I heard someone played it on some 3d goggles of some sort, I'm not an expert, but I'd love to try that myself 
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Community / DevLogs / Re: FOTONICA
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on: July 18, 2011, 05:01:03 AM
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Hellooo guys, we want to let you know that FOTONICA is now ready for download in "pay what you want", from 0-$ to INFINITE-$ !! here's the website: http://www.fotonica-game.comand here's the new trailer: We'll write a post-mortem on the development as soon as we can, this was our first experience in making and releasing a complete game, and it's been kind of hard  hard but fun!! so we hope you'll appreciate our last effort in making FOTONICA a tighter and polished game. thanks TIG! 
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26
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Community / DevLogs / Re: FOTONICA
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on: June 05, 2011, 04:15:38 AM
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Here is an off screen photo of one of the new levels. We just came back from Neoludica, an event for Venice biennial. If you happen to be in town you can try a special build of Fotonica there: http://neoludica.blogspot.com/SALA DEI LANERI Santa Croce 131 Venezia from 1st June to 27th November 2011 Opening Hours 10.00 – 18.00 Closed on Monday Free entrance For more photos: news.santaragione.com
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27
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Community / DevLogs / Re: FOTONICA
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on: May 31, 2011, 01:36:34 AM
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we submitted the beta to INDIECADE! Hurray!
Ok we are up for the closed beta, if you want to join just add us on twitter (@santaragione) and tweet that you want to give it a try. We will add randomly chosen new players up to a closed number (30/50).
The beta includes:
- 5 Levels (3 new) - Split screen multiplayer - Online Rankings
Will post screens form the new levels soon.
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28
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Community / DevLogs / Re: FOTONICA
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on: May 14, 2011, 12:15:50 PM
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It'll be fun playing Fotonica in a nice high resolution. It's been a while since I've heard of this.
I need to check this forum more. I'm missing out on all the cool stuff going on.
yeeeah new update: We have online rankings + a bonus level. We will have launch the closed beta on june 1! The final game will have 4 levels + the endless mode & a Local Multiplayer level. Pure and Complex are no more separate levels but a skin setting available in the options screen. Now the game checks if your GFX card supports shaders3.0 and switches to LOW settings if that's not the case. Ah also expect a TRAIN level O__O Unununubelivable!
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29
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Community / Creative / Re: [LUNARCADE] Join with your game! - All the game projects made for the Jam
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on: April 21, 2011, 06:11:45 AM
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Wow!! Honestly I never thought I would make it in time! Cathode Rays is a great game, Sky Limit is too (very cool mechanic, lots of depth from simple rules), SPIIIIILIIIIINE is very cool although has no goal (or has it?). The other ones, I didn't try them because I'm on Mac. And yeah, let's supporte Cathode Rays, it deserves!  had no time to build a goal in 8 hrs, also first time using processing!  I like the movement so much though, that I think is worth to build a solid game around it. nigu
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33
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Community / Creative / Re: [LUNARCADE] Join with your game! - All the game projects made for the Jam
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on: April 18, 2011, 08:09:54 AM
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The jam was great and we had many great games from people who participated online, totaling 12 games which are not a lot but enough to be excited! During the first day we had a ton of board-game concepts and prototypes which are hard to share but we will upload pictures soon and try to explain them as best as we can. we'll also have a webpage with all the games with screenshots and downloads so look forward to it :D
@Theophilus did you manage to make something in the end?
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34
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Developer / Playtesting / Re: Dutch Angles
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on: April 18, 2011, 07:05:32 AM
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hey yuliy we are preparing a webpage with all the games presented at the jam. Can we add yours? We will link back to this topic!
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35
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Community / Creative / Re: [LUNARCADE] Join with your game! - All the game projects made for the Jam
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on: April 16, 2011, 04:02:12 PM
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Looks so pretty Ciro!
Ortoslon did not enjoy my crazy "scanline" effect.
What's the general opinion about it? I'm definitely going to make it toggleable I would just like to hear what people think.
scanline effect is fine, it's a nice touch that goes along with the menu/titles shake...make sense to me  what I've noticed is that someone had problems, in very messy moments, to recognize colors, specially green...maybe saturating a bit the color palette should fix it, although I admit I do like the colors the way they are now :D
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