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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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61  Developer / Design / Re: Key Examples on: November 09, 2012, 02:57:24 PM
Thanks for responses.

I ended up making it so you had to collect 3 iron ores scattered around the level, use them on the smelter to get an iron ingot, then use them on the anvil to get the key.

Pretty daft but hey, it's a daft game Tongue
62  Community / DevLogs / Re: Spud's Quest on: November 07, 2012, 05:10:28 PM
Yup :D

I've posted an update on the Kickstarter project discussing more about the first temple.

Quote
I did a run through of the first [of four] temples and it took me twenty minutes- that's with me knowing where every item is, how to solve every puzzle, and overcome every obstacle. So it could take a newcomer maybe forty-five minutes to an hour to get through, maybe more.

I just had a count up and the temple consists of 42 screens- so it's like a mini Dizzy adventure in itself! As with every screen in the entire game, nothing is filler (one of my pet peeves is filler screens in these type of games). Every screen has a feature, a theme, a puzzle, or something interesting about it.


More details at http://www.kickstarter.com/projects/409406442/spuds-quest/posts/344537
63  Community / DevLogs / Re: Spud's Quest on: November 06, 2012, 01:32:18 AM
Little update.

So Andrew Oliver (dizzy creator/co founder of Blitz Games) rang me yest chatting about my game. He's one of my early game idols so that was kinda nervy to actually have a convo with him. He's interested in seeing a playable version. Also gave me a nice lil' quote and pledge on my kickstarter :D

I spam worked on it in the evening and just about finished up the Earth temple.

Thinking about getting a demo wrapped up sometime.
64  Developer / Design / Key Examples on: November 05, 2012, 05:37:34 PM
Wise men,

Looking for examples/ideas regarding 'keys' in which you need to do something with the key to make it usable. Key being any object that opens a door.

eg:
- Tomb Raider 1: Turning the ingots into gold using Midas hand
- Metal Gear Solid: Changing the temp of the keycard to open different doors

Reason: Player has collected all 3 keys/urns/artifacts to open the final door to a level, dev seeks to add extra task to pad out playtime.
65  Community / DevLogs / Re: The Wild West on: November 05, 2012, 07:06:25 AM
Love the graphics, cute.
66  Community / Townhall / Re: Spuds Quest on Kickstarter on: November 04, 2012, 07:32:06 AM
There's a few on the devlog thread but, I'll update post to show some.
67  Community / DevLogs / Re: Spud's Quest on: November 04, 2012, 04:25:43 AM
An image of the four temples in Spud's Quest- the Earth Temple, Water Temple, Fire Temple, and the Ice Temple:

68  Community / DevLogs / Re: Spud's Quest on: November 02, 2012, 03:06:44 AM
But we could say Lolo was a blue version of cool spot or dizzy Tongue
69  Community / Creative / Re: Games you play to inspire you on: November 01, 2012, 05:12:00 PM
I say 'play' but sometimes I just load up a Lets Play on youtube and skip the bit i need to copy see.
70  Community / DevLogs / Re: Spud's Quest on: November 01, 2012, 03:36:28 AM
Markus Persson aka Notch just backed my project- wow. Legend.
71  Community / DevLogs / Re: Spud's Quest on: November 01, 2012, 01:09:31 AM
Some music samples, not final or anything, just ideas that need building on.
The first is for the forest area, second for the mines.

Sample:

72  Community / DevLogs / Re: Two Brothers (AckkStudios) PC, OSX, Linux, IOS, Android, Wii U. on: November 01, 2012, 01:05:25 AM
Successful kickstarter: check
Nintendo support: check

wow.. Smiley
73  Community / Creative / Games you play to inspire you on: October 31, 2012, 04:39:03 PM
What games do you play to give you idea's/inspiration for your current project?

For my game Spuds Quest I mess about with Zelda (not literally), Banjo games, and Dizzy.

Do tell.
74  Community / DevLogs / Re: Soul Compass - Gameboy-styled RPG on: October 31, 2012, 04:25:24 PM
Love the art and gameboy style. Nothing I like more than a nice retro look.
75  Community / DevLogs / Re: Spud's Quest on: October 31, 2012, 04:20:18 PM
I didn't actually know Lolo existed till a long time after I'd made Spud, so you can imagine the shock Tongue

Thanks for feedback, all of it as well as ideas are welcome. I'll be posting updates soon here.
76  Community / Townhall / Spuds Quest on Kickstarter on: October 31, 2012, 04:27:30 AM
Spuds Quest is a homage to retro classics like the Dizzy series.
The project has been added to kickstarter to help it get finished.

Support welcome, even if it's just a tweet/facebook mention. Cheers guys.

http://www.kickstarter.com/projects/409406442/spuds-quest

UPDATE: Get the demo


77  Community / DevLogs / Re: Spud's Quest on: October 30, 2012, 04:21:34 PM
Sorry for the double, but just an update to say that Spuds Quest is now on Kickstarter.
So if you want the game for a measly £5, head to the project page:

http://www.kickstarter.com/projects/409406442/spuds-quest

78  Community / DevLogs / Re: Spud's Quest on: October 30, 2012, 07:27:09 AM
Created a twitter account which I plan to update regularly with game progress:

Follow @ https://twitter.com/SpudsQuest
79  Community / DevLogs / Re: Spud's Quest on: October 22, 2012, 04:58:28 AM
Agree with the enemies. They're quite a new addition, the skeleton was only added a couple days ago. Thanks for feedback

edit: updated the trailer
80  Community / DevLogs / Re: Spud's Quest on: October 21, 2012, 08:37:19 AM
A crummy video with some gameplay

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