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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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81  Community / DevLogs / Re: Spud's Quest on: October 21, 2012, 04:17:43 AM
Working on music. I'd like to try do some myself but if i fail I'll have to look elsewhere.
82  Community / DevLogs / Re: Spud's Quest on: October 18, 2012, 12:37:43 PM
Are the dungeons top-down like in Zelda? Or like dungeons like ZeldaII?? I really like the uniformity of the art, by the way - any videos/demos?

The dungeons are side view too, the pic with the centaur statue is from the first dungeon.

No demos nah. I'll get an up to date vid up soon.
83  Community / DevLogs / Re: Spud's Quest on: October 17, 2012, 02:46:57 PM
It's a puzzle platform adventure. The overworld is like the old Dizzy games which is all about finding and using items to progress or unlock areas (eg, hatchet fells a tree, which lands forming a bridge over a bog).

The four dungeons/temples are your typical Zelda affair- puzzles and monsters. There's quite a few puzzles that rely on the switching character (between you and frog) mechanic.
84  Community / DevLogs / Spud's Quest on: October 17, 2012, 09:47:28 AM
UPDATE: Get the demo


Spud's Quest is a puzzle adventure game for Windows that draws it's inspiration from retro classics like the Dizzy series, The Legend of Zelda, and Metroid. The game is currently about 70% complete.

Players take on the role of Spud and his friend Prince Charming, who has been cursed by an evil wizard and turned into a frog. The pair set on a journey to uncover four ancient stones that have the power to banish the evil and remove the curse.


- A large fantasy game world featuring varied locales and characters
- Four dungeons brimming with puzzles and enemies
- Day / night / weather system that affects characters schedules
- Abilities / Powerups to further your progress
- Control switching mechanic (Spud / frog)

Already backed by the creators of Dizzy, the Oliver Twins :D

Kickstarter: http://www.kickstarter.com/projects/409406442/spuds-quest
Video:



85  Developer / Audio / Grant Kirkhope on: October 16, 2012, 05:08:17 AM
Anyone in the indie music scene do work similar to this guy? Or inspired by him?

He's the guy who did banjo-kazooie / donkey kong 64 soundtrack (eg:

)

86  Developer / Audio / Re: Musician/Artist looking to build portfolio on: October 15, 2012, 04:27:30 PM
Lovin that Mario and Zelda style stuff.

I sent you an email.
87  Developer / Playtesting / Re: Syndicate on: May 08, 2012, 11:54:16 AM
<del>
88  Developer / Audio / Re: Request on: October 07, 2011, 01:07:20 AM
Oh and if anyone else knows of any other good dungeon/temple style tracks then hook me up. Or any tracks that sound adventurous, zelda-esque Smiley
89  Developer / Audio / Re: Request on: October 05, 2011, 11:41:49 AM
Legend, thanks.
90  Developer / Audio / Re: Request on: October 05, 2011, 07:26:33 AM
Thanks, I do like the tracks- up until when the drum n' bass bit kicks off- that bit doesn't really fit with my level Smiley
91  Developer / Audio / Request on: October 05, 2011, 12:27:24 AM
I'm looking for some music for one of the dungeons in my game Spuds Quest that sounds similar or has the same kinda haunting, eery vibe as the Forest Temple track in Zelda Ocarina of Time (

). Needs to be in a MOD/IT format and SNESish.

If anyone knows of one, can point me in the right direction, or make one, I'd be grateful.



http://spudsquest.blogspot.com

(There's 3 other temples in my game, mayan/aztec, underwater, and ice. Looking for music for all of them eventually).
92  Developer / Playtesting / Re: Syndicate on: May 31, 2011, 03:43:54 PM
I like the Groupon burger ad in the second screenshot - pretty gritty.
Exactly, I strive for realism.
93  Developer / Playtesting / Re: Syndicate on: May 31, 2011, 02:48:18 PM
yeah, but it isnt my game Tongue

Updated URL.
94  Developer / Playtesting / <removed> on: May 12, 2011, 08:21:22 AM
<removed>
95  Player / Games / Re: Serial Killer: The Roguelike on: August 25, 2010, 09:42:43 AM
I'm sold
96  Developer / Design / Teamwork games on: August 01, 2010, 08:02:08 AM
Recently replayed through the classic World of Illusion (Mickey & Donald) and started browsing for more games where teamwork plays a huge role. Suggestions?
97  Developer / Playtesting / Re: Syndicate Online on: October 12, 2008, 05:36:00 PM
<del>
98  Player / General / Re: Games that weren't very good, but... on: October 12, 2008, 05:05:47 PM
Random fights are annoying, but other that then, general win.
99  Player / General / Re: What is your job? on: October 12, 2008, 05:04:58 PM
builder & roofer lol
100  Developer / Playtesting / <del> on: October 12, 2008, 05:00:38 PM
<del>
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