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1411369 Posts in 69353 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 09:50:36 AM

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321  Jobs / Collaborations / Re: writer will help you out with your project on: December 17, 2011, 01:04:41 PM
How about... You link us a few of your writing samples?

That should attract some people.
322  Hidden / Unpaid Work / Re: Looking for pixel artist to do backgrounds for nearly-finished puzzle-platformer on: December 15, 2011, 03:19:49 AM
Hiya,

 this looks superb! Really great work, congratulations!

 Out of interest: How does the game determine when the copied environment "locks" into place? I can see that at some point the new platforms remain frozen in the air to allow for some jumping.

 Also, it might be an idea to re-think the general design of the "copies": while outlines are nice, they look a tiny bit like graphic errors or artifacts at the moment. I'd definitely recommend making them animated (flicker, marching ants), and/or possibly switch to solid blocks of transparency.

 But these aren't even criticisms, just suggestions. Great stuff!
323  Jobs / Collaborations / Re: Are you a writer? A good one? on: December 08, 2011, 08:29:19 AM
Er.

I meant writing in the sense of creating good stories, dialogues and scenes, not writing English...
324  Jobs / Collaborations / Re: SeekingTeam (Full details inside) on: December 07, 2011, 11:37:31 PM
Comic cutscenes = Same amount of work per person, just less people. And they still need to be really good at what they do.
325  Hidden / Unpaid Work / Re: Norske "Spill makere" game developers søkes, av Citrus on: December 04, 2011, 12:20:56 PM
If my Slovenian doesn't fail me, this appears to be a request for a medium-to-upper-class cook, deep knowledge of Scandinavian cuisine, has to show particular proficience with preparing fresh seafood, cream sauces and casseroles.

Experience in hotel gastronomy a plus, good cocktail mixing skills likewise.

Apply to:
Citrus Inc.
døde papegøye strøt
55555 Oslo

(Not really, but you know you had it coming on an English-speaking board, right? Wink )
326  Jobs / Offering Paid Work / Re: Forest Defense - 2D Animator Needed [PAID] on: November 24, 2011, 07:44:13 AM
The original payment model was different and has changed since.
327  Developer / Art / Re: show us some of your pixel work on: November 11, 2011, 09:27:42 AM


He looks like he's

!

And I love your fresh colors and your strong and steady shadow positions.
Consider em a fan of yours. Smiley
328  Hidden / Unpaid Work / Re: Top down horror adventure game looking for pixel artist on: November 11, 2011, 09:23:30 AM
This looks really good. And the horror just works! Congratulations!

The art is really good already. What would you need the artist to do? Work on sprites and tiles? Or do something unrelated to the game objects, like GUI, illustrations and the like?
329  Community / DevLogs / Re: Mining Game on: November 10, 2011, 03:20:20 PM
Call it Frank. It's a nice name.
Or Vegetarian Amazon Traffic Wardens from Space.

You're not a Marketing department, you don't need to find something conventional. Smiley
330  Community / DevLogs / Re: Mining Game on: November 10, 2011, 03:13:57 PM
Fuck the "Mine-" thing, don't want to sound like another minecraft clone.

Cave Bomber, Treasure Bomber, Gold Blaster, Rock Diver, Space Looter. Anything, really. Smiley
331  Developer / Art / Re: Art on: November 10, 2011, 03:06:15 PM
I'm currently trying a few art styles for an upcoming project. Here's a sample!


I realize there's not enough contrast (especially around the face), and the colors need to be revised. Still, it's a start!


EDIT: HEY! And now that I'm looking at him again - how is that not Patrick Stewart?
332  Community / DevLogs / Re: Mining Game on: November 09, 2011, 03:53:56 AM
So, er, just to clarify - are you actually looking for input from the community? New mechanics, possible goals etc etc.?
Or are you happily designing away on your own?

Because Lord knows we (and I) would throw tons of suggestions and features at you if you wanted - the game is practically a perfectly playable blank slate to greate a great experience on! Smiley
333  Developer / Art / Re: show us some of your pixel work on: November 08, 2011, 03:54:01 AM
Yup, it's supposed one of these pursed lips thingies you draw when you're lazy.
_  _
  3

...or something.

I honestly don't like faking 3D all the time and love to break things up a bit. If they're disturbing to you, I could add a musical note or something to the front! Smiley

(And my OCD is acting up at some of the edges not being aliased. Hurrrrngggh.)


EDIT, to Ashkin: I'm drawing these in sets, and four portraits take me about two evenings. It's a bit rough, but honestly I'm jumping all over the house all the time, so I can't really put a label on it.
Now that I have a set done, the next four might go faster.

It's usually pencil sketches, then pixel lineart, then shading first, THEN color, and after that the hour-long autistic pixel-pushing pain.
334  Community / DevLogs / Re: Mining Game on: November 08, 2011, 03:08:13 AM
Love it!

It feels really nice to play, and there's all sorts of stuff you could add to it to make it exciting as a game! Perhaps not a dating sim, but hey.

I'll keep thecking this out, hopefully you'll finish it soon!
335  Developer / Art / Re: show us some of your pixel work on: November 08, 2011, 02:54:34 AM
A last one, then I'll keep the rest to myself!


Xardov, these are difficult to critique without context. Try drawing up a rough scene so we can see how these colors work in a setting!

Seasons, nothing against angling the legs backward. I'd add much more bounce to the entire body for the walk, like about five pixels. I'd slow the thing down a bit too. And whichever angle you should pick for the legs, try to keep it consistent - either bend back to straight, or bend forward to straight - but not both ways.
336  Developer / Art / Re: show us some of your pixel work on: November 07, 2011, 03:09:02 PM
Hiya!

Because you can't make a game with only pixel units, here's one of the portraits I'm currently doing. To be shown on status screens as well as an "action pose" to face off during fights.

Pixel dude above, portrait interpretation below! Smiley








EDIT, on further inspection: Aw shit, forgot the tusks!! :D
Well, I'm probably going to leave them out - I like the expression and mouth line quite well as is, and it's not like I'm selling these. Smiley
337  Hidden / Unpaid Work / Re: I want to make a dungeon crawler on: October 29, 2011, 12:06:25 PM
Well, I'm liking this. I love crawlers too damn much!

Depending on the format and amount of work to get a first build running (which we can then decorate with your features like a Christmas tree), I might be in! Smiley

PM'ed, in any case!
338  Developer / Art / Re: show us some of your pixel work on: October 27, 2011, 04:02:45 PM


Sigh... They don't make'em like that anymore... Smiley
339  Developer / Business / Re: How to hire an artist ? on: October 22, 2011, 11:05:12 PM
3 is possible when you have a good version of the game finished and running. I wouldn't exclude it, but you need to deliver.

Otherwise, 1.
Strangely, I did art for a lot of people who did 1, but never brought the game out (and not because my graphics sucked, I swear! Smiley ). This is equally sad - I have my cash, yes. But then, all that work has been for naught...
340  Jobs / Offering Paid Work / Re: Forest Defense - 2D Artist Needed on: October 21, 2011, 10:11:09 AM
Good project, but I don't think profit share is considered Paid Work.

Paid Work = straight, up-front payment.


EDIT for below: I'm not going to argue with you, but the fact is that on delivery, there is zero cash. Ergo, no pay. Thus, unpaid.
But everything can be picked apart semantically, of course.
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