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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:35:07 PM

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201  Player / Games / Re: Spiral Knights on: March 24, 2011, 06:22:29 AM
Soooo... any idea where I could find some beta keys? Any links?
202  Developer / Technical / Re: Fun with image compression. on: March 24, 2011, 06:18:54 AM
If you're interested in image compression, I heartily recommend reading through cbloom's blog: http://cbloomrants.blogspot.com/

In-between the rants there are a LOT of great posts about image compression. At least, they seem like great info -- it's all over my head.
203  Player / Games / Re: Nic Destefano / Lyle in Cube Sector on: March 18, 2011, 09:41:23 AM
Yeah, I definitely remember it being brutal at the start; I think just removing the "player can be injured by their own boxes" rule would help.

There are a few places where you can farm for health though, I seem to recall doing this a lot -- enter a room, kill enemies, hope for health, repeat.
204  Player / Games / Re: Autumn Fog? on: March 16, 2011, 11:18:13 AM
no word yet Sad

I guess no one has a copy on their HD?
205  Player / Games / Re: Nic Destefano on: March 15, 2011, 01:34:24 PM
Yeah, Lyle in Cube Sector is right up there with Cave Story in terms of "if this game had come out on SNES, it would be world-famous" quality.
206  Community / Versus / Re: Railroad Duel [FINISHED] on: March 14, 2011, 12:10:35 PM
AVG is complaining about trojan "Dropper.Generic2.CLVG"... anyone else getting this? Sad
207  Player / Games / Re: Autumn Fog? on: March 14, 2011, 12:07:10 PM
Found the topic for the game on the gamedev forums - the site is dead and archive.org's no use here, but if nobody here has it you might be able to contact the author (jack_1313) there.

Great idea, thanks! I've sent a message.
208  Player / Games / Re: Autumn Fog? on: March 14, 2011, 07:26:52 AM
Graphically it's 2D, but gameplay is 1D: left/right across terrain.
209  Player / Games / Autumn Fog? on: March 14, 2011, 06:53:20 AM
I *think* I'm remembering the name correctly; it's a WW2-themed 2D (mostly 1D actually) game, sort of like a slow rocketshoes-less version of Soldat.

Does anyone have a copy? I can't seem to find anything via Google Sad
210  Player / Games / Re: Obscure Indie PC Games on: February 19, 2011, 10:59:19 PM
Oh, here's another one from PBN:

Quote
On the same page, raigan is looking for "Spout", which can be found here: http://www.box.net/shared/m3cien5mfr

also he is looking for Smashset:
http://www.box.net/shared/kjs1n4mcnc
and Kurukuru UFO:
http://www.box.net/shared/zviacltsr4


thanks!!! Smiley
211  Player / Games / Re: Obscure Indie PC Games on: February 19, 2011, 09:47:53 AM
Ooh, just remembered some good 90s shareware: Squarez! http://www.adeptsoftware.com/squarez/
212  Player / Games / Re: DoomRL v0.9.9.2...? on: February 18, 2011, 09:16:30 AM
The joke here is that his tileset will never actually be included in the game.

I've been using ProggyTinyTTSZ at size=20 and it looks pretty amazing.
http://www.proggyfonts.com/download/download_bridge.php?get=ProggyTinySZ.ttf.zip
213  Player / Games / Re: Obscure Indie PC Games on: February 18, 2011, 07:34:52 AM
And games by The Learning Company, especially Ancient Empires and Operation Neptune.

YES!! Also Rocky's Boots.
Solar Winds too.


Okay, these aren't super-old but there are some good HotU-era games that aren't on TIGdb; most of these are known pretty well probably, sorry Smiley

Medieval Clash: the classic "1D RTS"
http://www.gamemakergames.com/archive/medieval-clash

Frontline: another "1D" game, this time action/shooting
http://hotud.artfulgamer.com/files/game/f/frontlin/fline125.zip

Puchiwara no Bouken: Lode Runner-esque stick-man puzzle-platformer
http://ftp.vector.co.jp/pack/win95/game/action/puchi073.lzh

Wirehang Redux: addictive Icy Tower-style game
http://www.gingerbeardman.com/wirehang/

Area 2048: I'm surprised that this wasn't in TIGdb already...
http://homepage2.nifty.com/isshiki/a2k.zip

And I can't believe that there are no Chris Street games (Zone Runner, etc.) in TIGdb...?!?!





Unfortunately a lot of early-2000s games, especially from Japanese developers, are missing/dead.
If anyone has a copy of these or knows of a non-dead link, please post it!

Kurukuru UFO/Smashset: two really fun, simple, and slightly strange games
http://homeoftheunderdogs.net/game.php?id=4683
http://homeoftheunderdogs.net/game.php?id=4262

Spout: 1-bit particle-fest randomly-generate cave-flyer
http://homeoftheunderdogs.net/game.php?id=4781


Finally, a really great, pretty old game: Zeliard!
http://en.wikipedia.org/wiki/Zeliard
http://zeliardgame.tripod.com/download/

raigan
p.s - there are other more recent games like Colorful Notes that I would have assumed were in TIGdb but aren't... wasn't there even a main-page article about that one?

214  Developer / Technical / Re: Post if you just laughed at your code. on: February 17, 2011, 09:27:00 PM
nowhere near as good as double rainbow, but we have a mathutils class that is referred to as Matthew Tills Smiley
215  Player / Games / DoomRL v0.9.9.2...? on: February 17, 2011, 09:23:46 PM
http://doom.chaosforge.org/

Kinda surprised there isn't already a thread about this, it's a week or so old... does anyone else love this game? Smiley
216  Developer / Technical / Re: How can [Embed] fail at runtime? on: February 13, 2011, 12:16:52 PM
Do the SDK and CS version match? (i.e are you using FlexSDK 4 to compile against the swcs generated with CS4?)
SWCs? I'm not using SWCs at all, I'm just compiling as normal (to SWF). Is there some reason why I need SWCs here?

No, sorry, my bad -- in fact I'm an idiot because [Embed] is sort of the opposite of using .swc! (they're two sides to the same coin, different ways to build Flash-authored content into an FD project)

You could try the .swc method to see if that works: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow

217  Developer / Technical / Re: How can [Embed] fail at runtime? on: February 11, 2011, 07:33:36 AM
Do the SDK and CS version match? (i.e are you using FlexSDK 4 to compile against the swcs generated with CS4?)

We had a problem where swcs created with CS3 wouldn't work with FlexSDK4; presumably FlexSDK3 + CS4 could have similar problems.
218  Developer / Technical / Re: Intersection pts of a line on a circle on: February 07, 2011, 06:54:54 AM
As I said though, non-raycasting (collision-or-not checking) solutions don't find the closest point, which sounds like what this fella needs if he's doing motion planning.

If you use the "solve a quadratic" approach, you should be left with 0, 1, or 2 values of t (the ray parameter) at which there's an intersection; the smallest value is the point closest to the ray origin.

I hadn't ever seen that Pythagoras-based approach, that's pretty cool!
219  Community / Versus / Re: TTTCW (Thubalup Thubalup Thump Crack Whump) on: January 27, 2011, 06:01:36 AM
Doesn't the left player have an advantage, because they're turned away (and thus it's harder to see if their shield is centered/down)? I guess both players "facing forward" like the right player looked wrong? Sad
220  Developer / Technical / Re: Fast, Simple Actionscript 3.0 RNG on: January 26, 2011, 11:48:13 AM
What's wrong with Math.random()? Are you looking for PRNG? In which case, having a seed value is a very good property.

Yeah, I need it to be repeatable.

What I meant about the Flixel version is that as of v2.43 it's suggested that the client save the previous returned value and use this to seed the next call; this seems really wrong, as that sort of thing should be handled by the library, not by me!

It would require just a tiny change to make it handle that internally, so it would be an easy fix, but more importantly seeing that sort of thing doesn't give me a lot of confidence in the code Smiley

Code:
//COPYRIGHT TYLER GLAIEL 2010

Thanks!


A related question is: does it matter if my RNG only returns values inside (0,1)? I always assumed that random() in AS3 and C# produced numbers 0 <= x < 1, can anyone suggest why this would be any better than an RNG which produces 0 < x < 1? I really have no knowledge at all when it comes to RNG, I've always used the standard runtime versions Sad
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