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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 02:55:55 PM

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61  Developer / Playtesting / Re: Kot in Action Pre Alpha on: September 15, 2011, 12:02:05 PM
Some stats:

I have the survey link in this page attached to an analytics system.

111 clicks on the link
36 from Facebook
21 from TIGSource
7 from Twitter

200 views and 10 responses to the TIGSource thread (this thread Wink )

17 actually filled out the survey

3 finalized getting into the alpha by signing NDA, getting into forums etc.

Is this an average response rate or is there anything you can see from these stats as to what could be optimized?

I need to post on Reddit. Are Digg, Stumbleupon, Slashdot, Technorati, Delicious, Quora worth it? Anywhere else? (Forums, lists, IRC channels, social networks, etc)
62  Developer / Playtesting / Re: Kot in Action Pre Alpha on: September 15, 2011, 09:27:40 AM
I send you an NDA file if you do the survey though technically you should probably be asking permission to do that as well.
63  Developer / Playtesting / Re: Kot in Action Pre Alpha on: September 14, 2011, 09:26:14 PM
This is correct. Some stuff is still secret and not to be discussed outside of certain fora yet.
64  Developer / Playtesting / Re: Kot in Action Pre Alpha on: September 14, 2011, 07:00:43 PM
If your parents are willing to sign an NDA you can join.
The game will not always require an NDA though. Smiley
As far as a blog - not yet - maybe soon. I will post here if there are major updates.
65  Developer / Playtesting / Re: Kot in Action Pre Alpha on: September 14, 2011, 10:07:56 AM
Thanks!
66  Player / Games / Would the Hunger Games make a good video game? on: September 13, 2011, 07:32:48 PM
Would the Hunger Games make a good video game?

Could it provide the actual purpose of the series or would it just be mindless killing like most?

Seems like a series that could really be used in the "make moral choices" type of gameplay (though of course I know it is a huge license and nothing an indie will get most likely)
67  Developer / Playtesting / Kot in Action Pre Alpha on: September 13, 2011, 07:13:14 PM
Hello all,

We are doing a prealpha for a new game, we've had ~32 people trying early builds for a couple months and I'm now expanding the playing field to 300 (currently 255 slots left).

http://goo.gl/I8IZs is our signup form.

If you like tanks, giant robots, arena combat, and shmups you might like this game.

This is a full on closed prealpha test to determine if it's worth going forward with development of this title.

If anyone has any questions please feel free to contact me at michael.lubker at kot-in-action.com or on Steam at zratchet

Thanks
~Michael Lubker
Bizdev and Community Manager
Kot in Action Creative Artel
68  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: September 13, 2011, 07:08:11 PM
Hello,

I'm Michael Lubker, bizdev and community manager for Kot in Action Creative Artel's Steel Storm.
I also do some design, production, and QA from time to time.

I've also been involved with several other indie and open source game projects including the shipped titles Purify Puzzle, The Sims Castaway Stories, Supreme Commander (X360), and 1701 AD Gold.

I've been playing computer games since the Commodore 64 and developing seriously since around 1998.

~M
69  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 20, 2011, 09:39:59 AM
You could easily paste a Google Form or Survey Monkey in to one of these forums, I dunno of their limitations though. You could also just have a text entry form in a Google Spreadsheet and let users generate the list.
70  Developer / Business / Creative way to settle a lawsuit on: August 17, 2011, 03:26:06 PM
http://pc.ign.com/articles/118/1188416p1.html

Notch has challenged Bethesda to a deathmatch... :p

What do you think of this? Clever or silly?
71  Player / General / Game forums on: August 16, 2011, 06:11:45 PM
Are there any forums you go to other than here and GameDev.net to get feedback or ask questions about game or gamedev related stuff?
72  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 16, 2011, 05:55:12 PM
Is it keeping votes as you edit the poll?
73  Developer / Business / Re: Preorders and early access for indie games? on: August 16, 2011, 05:51:15 PM
Does VAT get calculated for a US business that does not have a euro office?
74  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 16, 2011, 05:50:23 PM
Burning Retribution is out, Burning Retribution DLC would be alright to put though...
75  Community / Townhall / Re: Steel Storm: Burning Retribution unveiled on: August 16, 2011, 05:03:48 PM
Argh - didn't have reply notification for this thread!  WTF

Glad to hear this - did you get the game yourself - any IDs I should be looking for in forums or groups?

Sorry for the necrothread  Undecided , though I should note we've had several patches and been in HIB3 since this thread was posted and we are now working on DLC.  Hand Thumbs Up Right
76  Developer / Business / Re: Preorders and early access for indie games? on: August 16, 2011, 05:01:00 PM
taxes are also a lot more complicated with PayPal

why?
77  Developer / Business / Re: Preorders and early access for indie games? on: August 16, 2011, 05:00:05 PM

A very nice trailer could help. Or even better an awesome demo\sneak peek, I remember preordering Recettear as soon I tried the demo for example

PS Steelstorm is awesome!

Glad you liked the game! Are you on the Steam forums or group at all?
78  Developer / Business / Re: Preorders and early access for indie games? on: August 16, 2011, 04:59:26 PM
We did a lot of this for Steel Storm and though general player-base feedback has been good it managed to get a 55 on Metacritic  No No NO

I'm not sure yet exactly what we'll change in the future, but I have come to the conclusion that Metacritic is 1) extremely frustrating and 2) doesn't really matter that much.

We're currently selling pre-orders of a game that was completely unknown when we started (same for our studio). We're pretty happy with the sales and the attention it gets.

Here's what worked for us:
- We've made sure we've got a pretty website we can use as a basis for promoting our game.
- I promoted the game heavily on our website and various forums, released many pretty screenshots and other materials.
- We prepared a short but polished preview version of the game.
- Sent screenies and the preview build to many gaming websites, asking for a preview, interview or at least a mention.
- Done the above for a while, building traffic and some hype.
- When the game was known and it's development advanced enough, we prepared

and a longer preview version.
- We launched pre-orders. Purchasers enjoy lower price, get to play the preview build, can affect development through feedback on our forums, and will be sent the final game before the official release.

Worked pretty well.

  
79  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 16, 2011, 04:52:54 PM
Those are other small-team games Paradox is releasing - they seem to be picking up a lot of indies (Magicka, Mount and Blade, the Penumbra team's early releases, etc)

Also I forgot 0 AD - they *have* an alpha and are open source, but I think they have a good amount of anticipation for when the game is done.
80  Developer / Design / Re: So what are you working on? on: August 16, 2011, 10:11:43 AM
Updates and DLC for Steel Storm
http://steel-storm.com

Multiple other projects both announced and unannounced. Hints here:
http://youtube.com/motorsep
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