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141  Player / Games / Re: Fracturing on: January 30, 2010, 11:12:41 PM
Try adding an "e" to "gam". It may help.  Smiley
142  Player / General / Re: HOLY SHIT GUYS ADVENTURE TIME on: January 30, 2010, 10:27:12 PM
What the fuck are you all talking about then?
143  Player / General / Re: Video Game Music — Post your favorite tracks on: January 30, 2010, 05:02:06 PM
Hell, even BioWare uses really insipid music in their RPGs. And they're pretty much top of the class in WRPGs.
144  Jobs / Offering Paid Work / Re: Three Rings Design in San Francisco - UI Designer on: January 30, 2010, 04:31:02 PM
Yeah, these guys did Puzzle Pirates.

I think that's like the one MMO I actually spent any time on.  Smiley
145  Player / General / Re: HOLY SHIT GUYS ADVENTURE TIME on: January 30, 2010, 04:27:14 PM
This show must be on cable, hence why I haven't seen it.  Sad
146  Player / General / Re: Video Game Music — Post your favorite tracks on: January 30, 2010, 04:25:21 PM
A lot of video game soundtracks I find are amazingly well-done. Much better than most movie soundtracks, even.








These two have guitar work that I just really love. It's very dark-sounding, and I think fits the mood of the games so well.

The Marionette

I couldn't really pick a favorite, so I just linked to the site.  Tongue

Iji - Face to Face

Hard. Core.

Myst - Myst Theme

Ah, the memories.

Myst III: Exile - Main Theme

This is quite possibly the most epic song. Ever.

Myst IV: Revelations - Main Theme

I know a lot of people got sick of this theme thanks to the trailers, but I still love it.

Final Fantasy X - At Zanarkand

A really sad piano piece, but it's so memorable and is my favourite song from the game. Every time I sat down to play, I would watch through the intro again just to hear it.

The Legend of Dragoon - If You Still Believe

Another main theme, I know, but I really love this one too. Not much else to say about it.

The Secret of Monkey Island - Main Theme

This piece has such great character. I think it perfectly embodies both the epic sweep and great comedy of the game. I haven't listened to the remastered version's soundtrack, but I have heard...

The Curse of Monkey Island - Main Theme

There we go.

Wild Arms 3 - Opening Theme

Yeah, it's sorta cheesy. And yeah, it uses one of those anime openings that are so popular in RPGs. But the song is just so energy-filled. Another one of those songs that I simply had to listen to when booting the game.

The Journeyman Project 3 - Arthur's Song

This is a terrible song, but I just love it because I love the little AI.

I think that's all I have for now.
147  Player / General / Re: iPad on: January 30, 2010, 02:17:08 PM
Only if the programs and menu system are horribly designed.
148  Player / General / Re: iPad on: January 30, 2010, 12:53:49 PM
I was thinking about this as I was working on something, but the iPad would actually be really cool for free-form mind mapping. You could drag thoughts around and join them with touching, and of course do other gestures to make them bigger etc. Draw around a bunch of thoughts to make a cloud or something appear behind them, to make groups and so forth.

And I just thought of this now, but this would be REALLY helpful for DMing games of Dungeons and Dragons. You'd have a PDF reader for your books, document reader for your scenario/campaign/additions, notepad for quick jot-dots and tracking stats... you could have a digital dice roller, which would fix the problem of players noticing when you roll for random events. You could even have maps and a battle grid program to illustrate where things are. Whenever I run D&D games I have a ton of papers and stuff all over the place, so it would be helpful for organization.

Still, I wouldn't get this product for a variety of reasons, but I can certainly see some applications after thinking a little.
149  Player / Games / Re: Fracturing on: January 30, 2010, 10:50:25 AM
* Adventure game fans, specifically those that make their own games with something like AGS, tend to be mostly ignored when people discuss 'histories of indie games'  or similar. Now a lot of adventure games do get covered here and elsewhere, but this count is dwarfed by the actual output of the adventure game scene and even moreso the colossal unfinished (mostly unstarted) projects list.

On a larger scale, this phenomenon is visible in the perception that adventure games are a dead art even though  more adventure game titles are published than any other genre (mostly by small, independent studios.)

I would like to add to this by saying that:

1. The AGS site has 1116 games listed, while TIGdb has only 650.

2. Adventure games make up about 5 percent of video game sales in America, and 70 percent in East Asia if you include Visual Novels. A fair number of these are from indie developers (though they do get publishing deals so their level of indie-ness could be argued)

I just think it's rather unfair to completely ignore them in the history of indie games.  Shrug
150  Player / General / Re: iPad on: January 30, 2010, 10:25:52 AM
It does, however, go against the ideals of the FSF.

Just wanted to throw that out there.

Yup, it's true.  But we weren't talking about Free Software;  we were talking about Open Source.  And as much as it confuses people, there really is a pretty big difference between the two concepts.

Yeah, I know, I was just bringing that up because I think it's the stem of a lot of confusion. Seeing as how the FSF is one of the heavier pushers of open source, one may forget that they are not the only pushers of it, and that their ideals don't cover all bases.

Also the FSF may be legitimately insane. I'm still not sure about that.
151  Player / General / Re: iPad on: January 29, 2010, 03:34:50 PM
It does, however, go against the ideals of the FSF.

Just wanted to throw that out there.
152  Community / Townhall / Re: Jobs/Collaboration Board? on: January 29, 2010, 08:55:21 AM
It's the lack of symmetry that really gets me.

Also: This idea is gold.
153  Player / Games / Re: blatant clone of a nifflas game on the iphone on: January 29, 2010, 08:49:52 AM
I am amused by the number of people blaming Nicalis for this by saying they took too long, and therefore cloning is justified.

I think that was maybe 2 people at best.

Quote
Look. It's basically the same game, probably without the Nicalis charm.

We all agree on this.

Quote
I'd be inclined to give them the benefit of the doubt, maybe, if all their other games weren't highly suspicious ripoffs as well.

No need to explain, we all agree.

Quote
In other words: you're not pissed because it didn't happen to you, but if it did, you would be livid. So don't trivialize shit like this too much or it will just keep happening.

Again, I think there's only a few people who did this, and currently maybe three or four.

Just pay attention to people's shifting or static attitudes.  Smiley
154  Player / General / Re: Dante's Inferno on: January 29, 2010, 08:44:35 AM
More like why eat a muffin when you can eat a cake.  Well, hello there!
155  Player / Games / Re: blatant clone of a nifflas game on the iphone on: January 28, 2010, 09:43:31 PM
Uh, Glaiel, you started your argument saying we all know it's a ripoff, you continued by explaining that it was a ripoff (which I think everyone agrees on now), then ends by saying that it's a ripoff. That was kinda pointless.

The only argument you haven't presented it why it's harmful. Not disagreeing with you, just saying that you seem to have explained the wrong thing.  Smiley
156  Player / General / Re: iPad on: January 28, 2010, 06:35:25 PM
$499 huh?
I'll wait for the PC version at $200
That is exactly how I feel.  The idea of a tablet computer is great, but I'd never buy this tablet computer.  (And I have and enjoy an iPod touch; the idea of a big one just doesn't interest me at all.)

https://store.archos.com/index.php

Have fun.
157  Developer / Art / Re: Woodlot on: January 28, 2010, 10:49:43 AM


I think this is a good logo.
158  Player / General / Re: iPad on: January 28, 2010, 10:30:52 AM
Counter-point to flash argument: HTML 5. Safari supports it, as well as YouTube - HTML5 Edition.
159  Player / Games / Re: blatant clone of a nifflas game on the iphone on: January 28, 2010, 09:53:05 AM
*yawn* Hey guys, just woke up. What'd I miss?

...oh.

Uhhhh... I think, in light of this recent (more like finally presented, sheesh, that took a while) evidence, it's pretty clear these guys are just ripping stuff off. You have my support to go stab him with pitchforks/whatever.
160  Player / General / Re: The first 15 minutes of Bayonetta. on: January 28, 2010, 09:37:54 AM
He may actually not be able to see it. My dad sometimes can't see lag unless it's down around 15 fps.
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