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146
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Player / General / Re: Video Game Music — Post your favorite tracks
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on: January 30, 2010, 04:25:21 PM
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A lot of video game soundtracks I find are amazingly well-done. Much better than most movie soundtracks, even. These two have guitar work that I just really love. It's very dark-sounding, and I think fits the mood of the games so well. The MarionetteI couldn't really pick a favorite, so I just linked to the site. Iji - Face to FaceHard. Core. Myst - Myst ThemeAh, the memories. Myst III: Exile - Main ThemeThis is quite possibly the most epic song. Ever. Myst IV: Revelations - Main ThemeI know a lot of people got sick of this theme thanks to the trailers, but I still love it. Final Fantasy X - At ZanarkandA really sad piano piece, but it's so memorable and is my favourite song from the game. Every time I sat down to play, I would watch through the intro again just to hear it. The Legend of Dragoon - If You Still BelieveAnother main theme, I know, but I really love this one too. Not much else to say about it. The Secret of Monkey Island - Main ThemeThis piece has such great character. I think it perfectly embodies both the epic sweep and great comedy of the game. I haven't listened to the remastered version's soundtrack, but I have heard... The Curse of Monkey Island - Main ThemeThere we go. Wild Arms 3 - Opening ThemeYeah, it's sorta cheesy. And yeah, it uses one of those anime openings that are so popular in RPGs. But the song is just so energy-filled. Another one of those songs that I simply had to listen to when booting the game. The Journeyman Project 3 - Arthur's SongThis is a terrible song, but I just love it because I love the little AI. I think that's all I have for now.
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147
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Player / General / Re: iPad
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on: January 30, 2010, 02:17:08 PM
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Only if the programs and menu system are horribly designed.
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148
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Player / General / Re: iPad
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on: January 30, 2010, 12:53:49 PM
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I was thinking about this as I was working on something, but the iPad would actually be really cool for free-form mind mapping. You could drag thoughts around and join them with touching, and of course do other gestures to make them bigger etc. Draw around a bunch of thoughts to make a cloud or something appear behind them, to make groups and so forth.
And I just thought of this now, but this would be REALLY helpful for DMing games of Dungeons and Dragons. You'd have a PDF reader for your books, document reader for your scenario/campaign/additions, notepad for quick jot-dots and tracking stats... you could have a digital dice roller, which would fix the problem of players noticing when you roll for random events. You could even have maps and a battle grid program to illustrate where things are. Whenever I run D&D games I have a ton of papers and stuff all over the place, so it would be helpful for organization.
Still, I wouldn't get this product for a variety of reasons, but I can certainly see some applications after thinking a little.
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149
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Player / Games / Re: Fracturing
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on: January 30, 2010, 10:50:25 AM
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* Adventure game fans, specifically those that make their own games with something like AGS, tend to be mostly ignored when people discuss 'histories of indie games' or similar. Now a lot of adventure games do get covered here and elsewhere, but this count is dwarfed by the actual output of the adventure game scene and even moreso the colossal unfinished (mostly unstarted) projects list.
On a larger scale, this phenomenon is visible in the perception that adventure games are a dead art even though more adventure game titles are published than any other genre (mostly by small, independent studios.)
I would like to add to this by saying that: 1. The AGS site has 1116 games listed, while TIGdb has only 650. 2. Adventure games make up about 5 percent of video game sales in America, and 70 percent in East Asia if you include Visual Novels. A fair number of these are from indie developers (though they do get publishing deals so their level of indie-ness could be argued) I just think it's rather unfair to completely ignore them in the history of indie games. 
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150
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Player / General / Re: iPad
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on: January 30, 2010, 10:25:52 AM
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It does, however, go against the ideals of the FSF.
Just wanted to throw that out there.
Yup, it's true. But we weren't talking about Free Software; we were talking about Open Source. And as much as it confuses people, there really is a pretty big difference between the two concepts. Yeah, I know, I was just bringing that up because I think it's the stem of a lot of confusion. Seeing as how the FSF is one of the heavier pushers of open source, one may forget that they are not the only pushers of it, and that their ideals don't cover all bases. Also the FSF may be legitimately insane. I'm still not sure about that.
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151
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Player / General / Re: iPad
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on: January 29, 2010, 03:34:50 PM
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It does, however, go against the ideals of the FSF.
Just wanted to throw that out there.
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153
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Player / Games / Re: blatant clone of a nifflas game on the iphone
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on: January 29, 2010, 08:49:52 AM
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I am amused by the number of people blaming Nicalis for this by saying they took too long, and therefore cloning is justified. I think that was maybe 2 people at best. Look. It's basically the same game, probably without the Nicalis charm. We all agree on this. I'd be inclined to give them the benefit of the doubt, maybe, if all their other games weren't highly suspicious ripoffs as well. No need to explain, we all agree. In other words: you're not pissed because it didn't happen to you, but if it did, you would be livid. So don't trivialize shit like this too much or it will just keep happening. Again, I think there's only a few people who did this, and currently maybe three or four. Just pay attention to people's shifting or static attitudes. 
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155
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Player / Games / Re: blatant clone of a nifflas game on the iphone
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on: January 28, 2010, 09:43:31 PM
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Uh, Glaiel, you started your argument saying we all know it's a ripoff, you continued by explaining that it was a ripoff (which I think everyone agrees on now), then ends by saying that it's a ripoff. That was kinda pointless. The only argument you haven't presented it why it's harmful. Not disagreeing with you, just saying that you seem to have explained the wrong thing. 
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156
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Player / General / Re: iPad
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on: January 28, 2010, 06:35:25 PM
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$499 huh? I'll wait for the PC version at $200
That is exactly how I feel. The idea of a tablet computer is great, but I'd never buy this tablet computer. (And I have and enjoy an iPod touch; the idea of a big one just doesn't interest me at all.) https://store.archos.com/index.phpHave fun.
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158
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Player / General / Re: iPad
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on: January 28, 2010, 10:30:52 AM
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Counter-point to flash argument: HTML 5. Safari supports it, as well as YouTube - HTML5 Edition.
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159
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Player / Games / Re: blatant clone of a nifflas game on the iphone
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on: January 28, 2010, 09:53:05 AM
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*yawn* Hey guys, just woke up. What'd I miss?
...oh.
Uhhhh... I think, in light of this recent (more like finally presented, sheesh, that took a while) evidence, it's pretty clear these guys are just ripping stuff off. You have my support to go stab him with pitchforks/whatever.
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