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1411368 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 07:22:33 AM

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1441  Player / General / Re: Bucky Swash (Choose Your Own Adventure Game!) on: May 17, 2009, 12:49:57 PM
> Initiate STARING CONTEST between WINDMILL and VANCE _

I'm thinking we can take it.
1442  Player / General / Re: Gamasutra + FPS Hilarity on: May 17, 2009, 12:48:15 PM
Oooh, I'll check out Darkness Within.  I didn't like any of the Myst games I ever played, maybe they were too big for me.

First game has all the issues people hate about adventure games, and was in a static 3d environment. (Pre-rendered shots and stuff). Aside from that, its storyline was quite confusing, and a lot of the horror effects they were trying to pull off didn't work as well in static images. They really got soundtrack and atmosphere down pat, though. The sequel's transition to 3d looks like a great direction, and it's the game I'm most anticipating for this year.
1443  Player / General / Re: Gamasutra + FPS Hilarity on: May 17, 2009, 12:30:04 PM
I could definitely deal with more FP games without the S.  It might be interesting.  On a small game note, I love "escape the room games," but I find the mechanics of looking around in those games frequently become "hunt for the right pixel to see the left dies of the couch."  Something like that done in a full first person engine might be way too much work, but it could be awesome.

Well, Portal was a lot like that, I'd say. Except a bit more puzzly... I guess that's why Portal fits so many genres. "Escape the room" games generally play like small adventure games, and there are a number of those1 that are tackling first-person fully-3d environments.

1For a short list... Darkness Within 2, the Penumbra series (though I guess that's more survival horror), Uru: Ages Beyond Myst, Myst V
1444  Player / General / Re: Muscle March on: May 17, 2009, 12:13:59 PM
..."Trippin' balls?" Where the hell does our generation even come up with slang like that?

They were probably trippin' balls when they thought up the phrase.
1445  Player / General / Re: Bucky Swash (Choose Your Own Adventure Game!) on: May 16, 2009, 05:40:52 PM
No! You can't sacrifice the Vance-ster like that!

On the other hand, he would die a noble hero, his heroics sung about for ages to come.
1446  Player / General / Re: Muscle March on: May 16, 2009, 04:13:54 PM
There has been a mist of LSD over Japan for a few years now.

Like Silent Hill, except less horror-y.

Also, did you guys see the panda? There's a panda in that game. Panda wins.  Panda
1447  Player / General / Re: Muscle March on: May 15, 2009, 08:47:54 PM




Let's Muscle!

 Shocked

 Undecided

 WTF

This better get released in america.
1448  Player / General / Re: Gamasutra + FPS Hilarity on: May 15, 2009, 08:45:11 PM
People's skills differ. I've been playing videogames almost every day for 26 years now (first videogame I played was Ms. Pac Man, in the arcade, when I was 4) so what's easy for me can easily be hard for someone else.

Just remembered that I once killed 8 players in a row using one magnum in Deathmatch, so self-esteem restored! Tongue

Anyways how about I close this tangent and get back on topic...

The status quo is powerful, and people get really emotional over it, even in things which are just for fun like games.

Yeah, reminds me a lot of the whole problem with genres. I found at some point that I have the most fun with games which are hard to put into genres, like Portal and a lot of indie games. I guess they just seem more fresh and original to me, but they also shake off a lot of restraints that seem to cause problems.
1449  Player / General / Re: Gamasutra + FPS Hilarity on: May 15, 2009, 08:21:51 PM
On easy mode fps games tend to be way too easy and provide no challenge, particularly half-life 2 which even aims for you on easy mode (it's nearly impossible to miss since your bullets actually move towards the enemies like homing missiles in easy mode). So while I think hiding is boring, I think a game being too easy is even more boring. Optimally there'd be challenge but without the need to hide so much.
Thanks for making me feel like a pathetic pansy. Although, auto-aim is able to be turned off or on in the settings regardless of difficulty. So that's sorta a moot point. I guess. I dunno, whatever makes me feel less sucky.
1450  Player / General / Re: GP2X Wiz is out on: May 14, 2009, 08:38:15 PM
What about STREET CRED.

PSP is so mainstream.
I think you can seriously humiliate a dude playing genesis on his PSP by playing  genesis on a GP2X -IN HIS FACE.
WOW LOOK AT ALL THOSE XPs FLY ABOVE HIM!

Shrug
  Hand Shake Left Hand Shake Right
CAN'T TOUCH THIS



yo dawg, i herd you like street cred so we put a console in your console so you have cred while you street

Or something. I'm tired.
1451  Player / General / Re: Gamasutra + FPS Hilarity on: May 14, 2009, 08:34:08 PM
...It was all kind of the same fare until I accidentally hid behind a bunch of physics-enabled boxes and then things got very exciting as my cover started to get shot up, falling apart and moving around and I realized just how important physics are to dynamical gameplay in modern games.

If your computer can handle it, check out Warmonger: Operation Downtown Destruction. It's a free stand-alone mod of UT3 that uses nVidia's PhysX engine for destructable terrain. It's neat some of the stuff you can do in that game, and is a good example of how to escape that "uncanny valley."

By the way, we totally need to official name this valley. How about... "mechanics annoyance valley". The graph would have to be flipped along the "annoyance" axis for it to make sense, but it could work. (Assuming we chart annoyance.) Sound good?
1452  Player / General / Re: One man's treasure..... on: May 14, 2009, 08:26:26 PM
Oh yeah, I forgot, my brother also bought a TRS-80 at that warehouse place. We'll be damned if we can figure out what to do with the bloody thing.
1453  Player / General / Re: GP2X Wiz is out on: May 14, 2009, 06:19:36 PM
Super Joe's actually right. I think the homebrew thing is the major selling point, so if you've already got a PSP that does emulators, and you're all about emulators, it's probably not worth it.
I dunno about PSPs, but DOSBox and ScummVM will run on the GP2X.

Meh, the Pandora is more interesting to me. More power and more features. Shame it's not out yet.
1454  Player / General / Re: Thief 4 on: May 14, 2009, 04:39:18 PM
You can shoot out torches with water arrows and use moss arrows to make metal flooring quiet so you can sneak past those hammer fuckers more easily.
and zee vines: zee vines are for shooting into wood and climbing up them Evil much love

That's it, I am getting that game.
1455  Player / General / Re: Thief 4 on: May 12, 2009, 09:25:52 PM
MOSS AND WATER AND VINES PLUS DIRT GRENADES.

I'm totally missing something I bet, seeing as how I never got my hands on a copy of Thief.  :D
1456  Player / General / Re: So how about them pokemons on: May 12, 2009, 09:23:56 PM
I guess my lack of attraction to the game sorta follows along with the same lines as GTA games; that I just don't really enjoy doing something that I wouldn't want to do in reality due to morals. (Wow, that sounded pretentious. Sorry about that, don't really know another wording...)

I do have to agree that the Pokemon themselves were very well designed. I was actually somewhat of a follower of the show at one point because I liked how Ash seemed to care for his Pokemon a lot more than most trainers. I also loved how they showed that Pokemon weren't really oddities either, they were just a part of everyday life.

That being said, for some reason the game never really struck me in that way. Not to say it's a bad game, (as many people have stated, quite the contrary) but I guess I just dislike the fact that it seems rather... well yeah, wrong to me. (Pretentiousness is so hard to avoid with this topic. Embarrassed )
1457  Player / General / Re: So how about them pokemons on: May 12, 2009, 05:45:42 PM
It's kinda hard to say this in a way that doesn't sound assish, but I'll give it a shot...

Exactly what is the attraction of Pokemon games? I don't really see what's so fun about catching wild animals and making them fight other animals for money and fame. Maybe I'm just missing something from the equation... (though I did get about half-way through Pokemon Blue). What's so compelling about the game?
1458  Player / General / Re: One man's treasure..... on: May 11, 2009, 07:29:26 PM
Unfortunately this one has been banished to the land of Dixie and redneckery where nary a good game deal can be founds...I call this place sucklahoma...

Have you thought of getting into game-trading? There are a few sites for it, and they're pretty good. I mean you mainly have to pay for postage, which is like 15 dollars maybe. It's a pretty good way to get new games and get rid of old ones you don't want anymore.

And then there's always eBay... nothing really wrong with it as long as one is very careful. I guess. I haven't actually used it.  Embarrassed

Either way, I feel for ya man.  Concerned Good game deals are a necessity. Especially in this day and age.
1459  Developer / Art / Re: Crimson Cardinal (character design tweaked) on: May 11, 2009, 06:45:40 PM
Looking at it, I think a bunch of feathers in a head-dress or something could really help him look more like a cardinal. (Assuming you're referring to the bird.) The darker accents do help a lot.

And nice job on the lightning. Looks positively electrifying.
1460  Player / General / Re: Thief 4 on: May 11, 2009, 06:43:11 PM
The only games I can see this working for are hacking games, yeah. Like Uplink. Which needs a sequel anyway. Upl2nk?

Speaking of which, I just remembered that in

, the movie is called TR2N. The wikipedia page reaffirms this.

*face/palm*
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