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61
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Developer / Design / Re: So what are you working on?
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on: March 08, 2010, 06:49:03 PM
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Don't have anything to show, but I'm currently working on an engine for IF games. This one is... a little different, though. You don't solve puzzles with objects, but the attributes of objects. Basically I'm hoping that by the end of my developing it, I won't even know the ways you can beat it, because there will be too many objects. Am also gonna be experimenting with some procedural generation stuff.
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63
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Player / General / Great Insults (From books, plays, movies, games, etc.)
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on: March 08, 2010, 05:34:52 PM
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In a lot of media, there are parts in which one guy decides to be an ass and insult another guy. Sometimes though it becomes all-out rage, and the resulting insult-spewing is awe-inspiring. I don't want to hear insults that people made up personally, or insults aimed at eachother. I'm talking about books, plays, movies, games, where awesome insults are said. Let's see what people bring to the table. I'll start with this passage. Kent. Fellow, I know thee. Oswald. What dost thou know me for? Kent. A knave; a rascal; an eater of broken meats; a base, proud, shallow, beggarly, three-suited, hundred-pound, filthy, worsted-stocking knave; a lily-liver'd, action-taking, whoreson, glass-gazing, superserviceable, finical rogue; one-trunk-inheriting slave; one that wouldst be a bawd in way of good service, and art nothing but the composition of a knave, beggar, coward, pander, and the son and heir of a mongrel bitch; one whom I will beat into clamorous whining, if thou deny the least syllable of thy addition. Epic. 
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64
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: March 08, 2010, 01:37:53 PM
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They don't look good, yeah, but as Tycho pointed out on PA: Every avenue of convenience for the user is also a vector of exploitation.
They have given up.
As fiery rhetoric goes, this sucks. It doesn't have that revolutionary quality that rallies the faithful. The trouble is that this dialogue between pirates and publishers, one which was always characterized by falsehood and ill-will, has ceased to exist in this case. A maneuver this extreme means that they're finished talking altogether: this mechanism is their response, the final word. I don't like it, so I just won't buy the games. But I don't blame them and I won't scorn them, because I can see where they're coming from. It's annoying, and possibly enrageful, yes, but I think it's very understandable. Really I think the whole situation is more sad than anything else.
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65
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Player / General / Re: Those damned spellcheckers!
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on: March 07, 2010, 06:12:24 PM
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No then you'll just get "oh you're one of those stupid pansies from up north". Which doesn't even make sense. It's harder to live in a cold environment than it is to live in a warm one. 
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70
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Player / General / Re: Shutter Island
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on: March 02, 2010, 03:55:15 PM
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Man, I want to go see this movie, but nobody I know will go with me. I swear, I've asked like 25 people, and all of them are completely uninterested.
But it sounds pretty cool from what I've heard. Looking forward to seeing it one day. (On DVD, at least).
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72
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Player / Games / Re: Braid 3D?
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on: February 28, 2010, 02:54:44 PM
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An exploration-puzzle game on an uninhabited island  (It's only facepalm worthy because the last comments in this thread were about Myst.)
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73
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Player / General / Re: We are enemies of capitalism.
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on: February 25, 2010, 02:49:24 PM
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This shit is sabre rattling, if they can associate using open source software with communism, then they can convince Joe Average that it is a bad thing.
Stallman is basically a communist, and runs the FSF, which promotes communistic software development. The FSF is one of the biggest supporters of the FOSS movement. Therefor FOSS has association with communism.  The issue isn't weather or not FOSS is communistic; I'd say it is. The issue is that communism is being portrayed as an unholy baby-eating monster. Capitalism, on the other hand, is being portrayed as Mother Theresa. The associations between communism and Russia are being used to fuel fear, so that the large corporations can continue to hold their status as "individuals" (with more legal powers and rights than the individual) and suck dry the honest workers of America. The problem is that people are being led by fear towards gutting themselves, and they happily do it for some obscure threat that they don't even know.
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74
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Player / General / Re: We are enemies of capitalism.
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on: February 24, 2010, 06:18:50 PM
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Aside from being incredibly stupid, this is massively disrespectful to all the hard-working people with honest day-jobs who contribute to FOSS. Sharing what one creates shouldn't be illegal. What's next, outlawing philanthropy?
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76
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Player / General / Re: Post Counter
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on: February 23, 2010, 11:37:58 AM
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It's a little cleaner this way. Glad the karma system isn't being used, though. My self esteem is low enough as it is.
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77
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Hidden / Unpaid Work / Re: Crew needed for huge adventure game
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on: February 22, 2010, 04:45:26 PM
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I suggest changing the title of your thread to specify a 2-d shooter, because "adventure game" brings the connotation of point-and-click games like Monkey Island or Neverhood.
Yeah you got my hopes up for a second there. (By the way it's more a "meaning" than a "connotation" but I digress.)
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78
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Player / General / Re: Dungeons & Dragons Nerds
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on: February 22, 2010, 01:22:22 PM
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As a DM, I always solved that problem by keeping the character sheets with me rather than having the players hold on to them (though I'd always make copies if they needed them).
I think this solves 80% of problems in D&D games. It's a good idea.
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