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Community / DevLogs / Re: Dark Dominion
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on: December 16, 2008, 03:26:02 PM
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Why is that guy riding in a flying, wooden toilet? :D
Because that's just how darn indie he is. He's so indie, he rides flying wooden toilets!  I think that picture just doubled my love for Dark Dominion.
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324
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Developer / Art / Re: show us some of your pixel work
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on: December 16, 2008, 02:57:42 PM
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Well, this is a simple scientist (main character) I made for a project I've been invited to help with, but I have a feeling he won't be used since I didn't realize that someone else had already designed him. I'm SO smart when I'm sick (sarcasm)... Anyway, here he is: 
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326
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Developer / Design / Re: So what are you working on?
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on: December 16, 2008, 06:34:14 AM
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Stwelin: Wow, that looks like a level warp from Mondo combined with a shmup, which is pretty awesome. Keep it up! JasonPickering: I love patterns!  Nice choice. Oh, and... Where is Chevy's platforming engine anyway? I've been looking for it for some time now (because I totally stink with programming and he offered to help me anyway), but maybe I'm blind?
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328
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Developer / Art / Re: How to become one with your inner pixel artist?
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on: December 15, 2008, 09:01:45 AM
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I feel like crap at the moment (stupid cold), so I'll be VERY brief. These are the main points I keep in mind (I think...): Practice, observation, and ignoring the fact that your hand always tries to betray you by drawing crap. If you keep it up, your evil hand gets tired of trying to ruin everything and actually lets you draw something maybe not so horrible. (Keep in mind, I pretty much think all my work is ugly, so I'm not referring to any of your artwork when I say words such as "horrible".)
If that didn't make any sense, my excuse is that my brain is full of snot.
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329
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Developer / Art / Re: TIGsource draws creatures
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on: December 15, 2008, 08:55:06 AM
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Thanks guys.  Alevice: I still haven't watched Pom Poko... :/ I hear the raccoons defend themselves in a rather strange way though.
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330
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Developer / Design / Re: So what are you working on?
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on: December 15, 2008, 07:34:41 AM
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I had this interesting idea of "no undo" for electronic music. It's like playing unplugged without having any training  I like the idea, especially because I only have the demo of FL Studio, means I can't save my work  I hope I can get the full version next january (my birthday  ). Here is it: Rollover192kbit.mp3Musicians should make more improvisated songs  This is a very interesting idea. If one were to follow this rule regularly, it would allow more practice and rapid production. I'll have to try it out. Oh, I'd listen to your tune, but I can't just yet since I'm using my Nintendo Wii to post...
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Community / DevLogs / Re: Dark Dominion
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on: December 14, 2008, 02:19:44 PM
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This game is going to claim a lot of fame.
Originally I was going to say that this game's going to claim a lot of my time, but I had to say something stupid instead.
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336
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Developer / Art / Re: TIGsource draws creatures
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on: December 13, 2008, 11:46:22 AM
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Well, partly because of the nice comments I got here, I decided to do a quick coloured version of my unnamed monster/creature. Thanks guys.   Tried to sort of combine that old-inky-book-illustration look with the flat comic style.
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340
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Developer / Art / Re: show us some of your pixel work
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on: December 11, 2008, 08:51:09 PM
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Aram, I can't get my eyes off that picture; it's so colourful.  I'm actually having the same kind of problem as you at the moment. I can do the sprite work for my project, but I'm such a newb with game maker, I'm stuck on making speech bubbles, getting them to come from the character they're assigned to, and making it so that the text will scroll on to the next comment... I think I fail.
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