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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:52:31 PM

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141  Developer / Playtesting / Re: Manufactoria: A Game About Putting Robots In Their Place on: May 31, 2010, 08:09:51 PM
Congrats about the front page!

I have to finish beating all the levels some time soon...
142  Community / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 5/23/10 on: May 30, 2010, 12:29:49 PM
Quote
-About item steal: how's that even posible that with one hit you loose your beloved item? trilby's steal ability is pointless with these conditions. increase the amount of hits for loosing and item (3 or 4 would be  )
Agreed.  This is especially cruel on Lyle who needs his summoned cube to be effective but getting hit once and dropping it while the other player is spamming where your cube dropped is painful.
143  Player / General / Re: Super Mario Galaxy 2 on: May 27, 2010, 11:54:06 AM
I don't know that Ocarina of Time really deserves that title of #1.  Counting the reviews only 7 out of 28 reviews were actually done of it within a year of it's release, with many of the reviews being up to 5 years after.  I'm pretty sure people will only go back and review a 5 year old game if they really enjoyed it, and my guess is they give it a little slack for being an older game and may not notice some of their initial gripes, and they view it as a classic, which definitely lenses the results at least a little.

Loz: Ocarina of Time might still top the charts if it were properly covered right when it came out, but it doesn't really have that great of a sample base of reviews right when it came out, so it's firm hold on the #1 spot is iffy.

Just thought I'd throw that out there.
144  Player / General / Re: Super Mario Galaxy 2 on: May 25, 2010, 01:06:43 PM
Read the feature on SMG2 on metacritic, my favorite part has to be this quote (which itself was a quote):
Quote
earning the right to frustrate through the sheer quality of its ideas.
Now I want it even more, not something my wallet wants to hear.
145  Player / General / Re: Super Mario Galaxy 2 on: May 25, 2010, 12:43:33 PM
That just proves when Nintendo puts its effort into something, they can do a crazy job.  Can't wait to play though I don't know that I can afford it right now.
146  Developer / Technical / Re: Google, Android, and the Future of Games on the Web on: May 25, 2010, 12:18:26 PM
Considering the growing share in the browser market chrome has, and my recent start of a prototype on unity, I'm very happy with this.
147  Community / Indie Brawl / Re: Indie Brawl: Knytt Stage on: May 24, 2010, 11:38:26 AM
I don't know if that's that bad of a thing.  Sure it may not be a stage which is viable for a four player game, but there will be plenty of stages that are.  Having one stage be a bit cramped makes it unique and worthy for two people who want to have a constant close quarters fight.
148  Community / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 5/23/10 on: May 23, 2010, 11:33:10 AM
Odd, I've been able to play both.  I like how all the animations have gone in, though I think Lyle's big yellow cube needs particles when it hits, the big cube just disappearing with no trace looks odd.


Also, is Cabadath gone, or just rare, I have yet to see him?
149  Community / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 5/23/10 on: May 23, 2010, 11:05:34 AM
Yay.  Can't wait to play with some friends.
150  Player / General / Re: Subway to tesselate cheese on all sandwiches by July 1 on: May 22, 2010, 11:29:48 PM
I approve of this change.

Reminds me of wolfire's ranting about this subject: http://blog.wolfire.com/2010/02/Server-admin-housekeeping
151  Developer / Technical / Re: Anyone else bias towards Game/RPG maker games? on: May 22, 2010, 11:16:45 PM
I personally felt guilty when my first Ludum Dare was made out of GM's pixel editor and drag and drop, though that's more to do with not doing any written coding than anything, as I like to write code but wanted to use something which I could get working easily and I didn't want to learn GML.  I guess my personal line between being a real tool and not a real tool is that a real tool can be used to make many sorts of all different types of games, and a not so real tool is one which is more of a kit to making a specific type of game while having you provide minimal level and character customization. (which falls more into mod or custom content making than anything else.)  I would consider Gm a high level tool, using the same high/low convention as programing languages.  It may have some quality and performance problems, but it's just like arguments between, say, someone who believe anything higher than C++ isn't a real programming language with someone who is using python to code some things.  Despite python being slower than compiled C++, if someone decides to live within the restrains of what they're working with then they get the bonus of being able to create quicker and easier.
152  Community / Indie Brawl / Re: Indie Brawl: Spelunker on: May 20, 2010, 05:23:00 PM
Idea throwing out there: How about the bow with the arrow going in a high ark?
153  Community / Indie Brawl / Re: Indie Brawl: Spelunker on: May 20, 2010, 11:41:56 AM
Hah, the second one is very cute.
154  Developer / Playtesting / Re: Super Crate Box on: May 19, 2010, 04:57:19 PM
This game is very enjoyable.  Fast action and the variety of weapons makes for a wonderful mix.  Only thing about the high kill score is that it is very easy to camp with the mini-gun, and if that scoreboard was online, I'm sure someone would write a macro which would run for an insane amount of time and easily destroy any real scores.

One possible way to fix this would be to add ammo (or in the case of the katana, breaking.)  This would change gameplay a bit, but it might be interesting to try.  As long as the ammo is in decent quantity, so only prolonged camping would run out of it, it might make the gameplay even more hectic.  I say try it and see if it fits.

Also, fun side game is to not fire your weapon at all and see how many crates you can get.  My best so far is 9.
155  Player / General / Re: Post your favorite webcomic on: May 19, 2010, 03:53:40 PM

This probably remains my favorite xkcd comic yet, though it's closely followed by this somewhat recent one:
156  Player / General / Re: Honorary Passive-Aggressive Wank Thread on: May 19, 2010, 03:34:19 PM
Stop locking my wanker you passive-aggressive thread.
157  Player / General / Re: Heroes is Cancelled on: May 17, 2010, 02:18:39 PM
Personally I enjoyed the show up until the end.  My main wish was that they did better battles, but I'd be lying if I said I didn't enjoy the show.
158  Developer / Art / Re: TIGer Paint on: May 11, 2010, 08:01:14 PM
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I'm so sorry...
159  Community / Indie Brawl / Re: Indie Brawl: Items on: May 11, 2010, 07:31:45 PM
Hey, I was just playing around a little bit, and I would like to make the suggestion to remove the knock-back on tigbox.  It seems to only serve in moving the target out of the path of several of the Tigbox peeps.
160  Community / Indie Brawl / Re: Indie Brawl: Stage Design on: May 11, 2010, 06:59:50 PM
Took a stab at making a sprite for the random stage selection.  Tried a few things and settled on this:


Any suggestions or edits are highly encouraged.
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