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444
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Player / General / Re: MindStage Creative Community
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on: December 08, 2008, 05:06:41 PM
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This looks very interesting. I like how it isn't a simple do it all for the user portal. I hope this grows, and actually doesn't become easier to use as a developer, because the level of knowledge needed right now in order to actually get on the site is perfect.
I like how easy it is to use for the viewer though. It seems like it will work well. I'm just taking my baby steps as a free time game dev, I'd love to use this service for my work. A question though, by using the service, does it prohibit from making any money off of the site? Say I ask for donations, or latter want to sell a few games, would I have to change from this site in order to do that?
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446
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Player / Games / Re: Ludum Dare 13
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on: December 07, 2008, 08:21:01 PM
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The link for the browser version is broken  I can't use my PC now, I guess I'll have to wait till Monday evening.
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447
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Player / Games / Re: Ludum Dare 13
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on: December 07, 2008, 08:01:18 PM
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Well, it is over...
Is Emergency Bypass done? (I'm really looking forward to trying it)
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448
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Developer / Art / Re: show us some of your pixel work
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on: December 07, 2008, 04:53:51 PM
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I think an example of what the background looks like should be provided to really make a choice. The three color ones may look great now, but when put into a game environment, they may be a little soft to stand out against the background, in which case the 4 color ones would work better.
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449
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Player / Games / Re: Ludum Dare 13
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on: December 07, 2008, 04:46:00 PM
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Ludum Dare 13 - December 5th, 2008 Ludum Dare 13 Countdown - 0 days 3 hours 15 minutes left Time is getting close. Hope everyone will have time to finish.
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451
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Player / General / Re: Barbarian RPG: Citadel of the Mantis Queen
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on: December 06, 2008, 06:50:05 PM
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> Look through the door that the guards came through and see what is on the other side, then investigate the gargoyle's mouth, looking for what type of key goes there, is it the key from the guard, or the star stone?
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453
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Developer / Art / Re: TIGsource draws creatures
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on: December 06, 2008, 05:02:01 PM
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Ok, so it was a good post. Like I said I never can tell. Considering how much support there is for this, I think a topic in projects forum is called for. Can we get a mod or admin in here and split the topic?
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454
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Developer / Art / Re: TIGsource draws creatures
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on: December 06, 2008, 08:50:03 AM
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This ecosystem idea sound like a really good idea. Like always, I have a few ideas. I think making levels planetoids would be much more fun then boxes, and gives more to the suspension of disbelief. There also could be different levels, where you need x number of creature types to last x number of time. Each level would be a different plantoid. Some levels would be smaller, or bigger, and there also could be levels that are just water with a sea floor, or even levels with a mix, having to create several ecosystems that all last at the same time.
I think customizable creatures would be much more fun then standard creatures. Sure there could be a set of standard creatures that you start with, but you should be able to edit them, or completely do something different if you want. This would add much more to replayability since it would allow for many different working combos instead of just finding the perfect combination of standard creatures, and losing all the fun. Each creature could be made out of a short list of combinations: Walking-How fast it can walk. 0 means it can't walk on land. Swimming-How fast it can swim. 0 means it can't swim. This or walking are required to have at least one available. Flying-How fast it can fly. 0 means it can't fly. Attack-How well it can attack a creature. Defense-How well it can defend itself. Size-How big it is. This determines how much damage it can take before dying, how much food it gives to something that eats, and how much food it needs to eat before it can mate.
When a creature has filled up on food, it then looks for a mate. When to mating creatures find each other, they make a baby that grow as it eats until it is big enough to mate, it then stops growing and then start filling up to mate itself. Once a creature has mated, they start looking for food again. When a creature does things, it loses energy. (mating takes allot, other things take only a tiny bit at a time) If it gets too hungry, it dies from lack of food.
I think plants are a must for the base of the ecosystem. Plants could have two values: Size, and spread rate.
There could be a food web screen. Each creature and plant would be represented as a small coin. Right clicking them would move them around, and left clicking and dragging to another creature would make an arrow indicating that the first creature now eats the second one.
Take what you want from this post, and leave what you don't want. I have a tendency to post long ideas that often don't quite fit with the spirit of things, and can't really tell.
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456
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Player / General / Re: Barbarian RPG: Citadel of the Mantis Queen
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on: December 05, 2008, 09:07:35 PM
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>I look around the room, and look for all possible ways to get out of the room.
We should move on, before we end up fighting the entire guard within three rooms.
Also, why am I damaged by being shouted at?
Edit: I remembered.
>edit: Also eat some meat.
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457
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Player / Games / Re: Ludum Dare 13
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on: December 05, 2008, 08:02:17 PM
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Ludum Dare 13 Theme - Posted by news December 5th, 2008
The theme for Ludum Dare 13 is…
Roads
Good Luck! I have no idea for how to do this one...
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460
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Developer / Playtesting / Re: Dyson
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on: December 05, 2008, 04:25:12 AM
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Thanks for the reply, I'll definitely be watching for the next release.
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