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21
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Developer / Playtesting / Re: a Fistful of Gun [3 player Co-op shooter - Freeware]
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on: February 18, 2013, 08:46:38 PM
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When I say steam version, I mean the "upgraded" version, It will be available as a download also, but it doesn't hold much resemblance to the one available in this thread though - more of everything, including bug fixes really. 9 player at once on 1 comp, 11 total characters rather than 3, all with different control methods, story mode, versus mode, a little tutorial section and a much needed control setup screen to name a few things.
Gotcha. Sounds awesome. Looking forward to that.  Here is a little on what I have been working on, now the game has 11 selectable characters now, all with there own unique control methods, and it works pretty damn good, I just started adding some new enemy types and the ability to ride horses/etc - next step is finishing up story mode. Once storymode is in I will probably put another build up, since it has been too long between updates. 
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22
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Player / Games / Re: List Of Commercial MMF Games
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on: February 17, 2013, 05:34:16 PM
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Under the Garden is MMF2 (though not commercial), as is Fistful of Gun, which will have a steam version at some point whenever its done 
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23
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Developer / Playtesting / Re: a Fistful of Gun [3 player Co-op shooter - Freeware]
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on: January 28, 2013, 07:33:56 PM
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The steam version should have that fixed
Any chance that the non-Steam version will be getting these fixes? Not that I have anything against Steam. Just would like to retain the option to have it not-on-Steam. When I say steam version, I mean the "upgraded" version, It will be available as a download also, but it doesn't hold much resemblance to the one available in this thread though - more of everything, including bug fixes really. 9 player at once on 1 comp, 11 total characters rather than 3, all with different control methods, story mode, versus mode, a little tutorial section and a much needed control setup screen to name a few things.
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24
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Community / DevLogs / Re: My Games & Stuff
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on: January 28, 2013, 06:45:27 PM
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That is totally fricken awesome. Juno Nemesis has been one of my all time favorite games, which is why that "Reitzenstein" name sounded familiar to me  . Looking forward to the rest of your projects. Haha he says hi, he was pretty buzzed that someone remembered Juno.
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26
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Community / DevLogs / Re: My Games & Stuff
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on: January 27, 2013, 03:42:57 PM
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BTW, Michael Reitzenstein is he the guy who made this kick ass game called "Juno Nemesis" from like.....9 years ago??
Sure is  We have been collabing on big projects for about a year or two now, started with Big Block Games stuff.
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27
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Community / DevLogs / Re: My Game Mixtape - Early builds inside...
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on: January 27, 2013, 02:49:33 PM
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Lol, just got a in Dropbox saying Rambros can be installed from the forums now  ? Haha keep dreaming, that build is about 6 months old, maybe more. Here is a consolation prize though - have a Fistful of Gun wallpaper. Rambros is slowly chugging along, though rebuilding everything has lead to a fair amount of changes, I think Fistful will be on steam before Rambros anyway, smalller game and all. Currently expanding the player roster to 11 and total playable at once on one computer to 9 characters  
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28
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Community / DevLogs / Re: My Game Mixtape - Early builds inside...
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on: January 24, 2013, 12:50:53 AM
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Rambros has changed quite a lot since I last posted anything, but some good news for now is Fistful of Gun will be going on steam  Or atleast the final version. I have been cranking out some content for that this week, between some Under the Ocean work, I will post it here once I have some finished details.
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29
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Developer / Playtesting / Re: a Fistful of Gun [3 player Co-op shooter - Freeware]
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on: January 21, 2013, 09:58:54 PM
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there shouldn't be any problems with elevation since the play-field is 2d , unless it is some sort of visual illusion from the ground?
Probably some sort of visual illusion, the dude was on a boardwalk, I guess i figured it was flat and tried to shoot him the bullets hit the side of the boardwalk. I have flattened them out in the latest build, killed a bit of a drop shadow, hopefully that helps 
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30
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Community / Tutorials / Re: My Game Art Tutorial(s)
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on: January 19, 2013, 06:12:34 PM
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Wow, you do make amazing tuts,  . Will the upcoming ones cover smaller pixel art, Like those sprites inside your games? Without a doubt, infact, whenever I get some time back on pixeling I will be doing exactly that, a big bogged down right now with a few things outside of art.
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31
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Developer / Playtesting / Re: a Fistful of Gun [3 player Co-op shooter - Freeware]
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on: January 19, 2013, 05:17:57 PM
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using a logitech ps2 style controller I can't shoot and the controls feel like ass with the keyboard. and with a gamepad plugged in it wouldn't let me choose any other control options, so I had to close the game and get up and unplug my controller.
nice graphics and sound though. won't comment on the gameplay as I feel I was unable to play it properly (with gamepad).
Yea I haven't had much luck getting the analogs on the knockoff brands working, mostly because I don't have any to test with, I am asking around now since I have added a few new characters/control schemes into the mix, hopefully I can get my hands on some different controllers so I can debug different controllers. Edit: Fistful of Gun will be on Steam  The improved version anyway, just got all the final Steam back end stuff setup before. Awesome week.
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Developer / Playtesting / Re: a Fistful of Gun [3 player Co-op shooter - Freeware]
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on: January 18, 2013, 08:28:56 PM
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Hmmm good call about the shotgun double barrel Eric, lots of people have brought that one up so I did a fix for the latest build, there shouldn't be any problems with elevation since the play-field is 2d , unless it is some sort of visual illusion from the ground?
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Developer / Playtesting / Re: a Fistful of Gun [3 player Co-op shooter - Freeware]
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on: January 16, 2013, 10:00:02 AM
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I started the game and then, without doing anything, the game automatically started .. then I couldn't do anything. Then I died, and it automatically continued. I think it was using a phantom controller that wasn't plugged in and had it's buttons automatically pressed.
Possible, my roommate has that same problem as his keyboard doubles as a joypad - since left right on the joypad is confirm for player 2 it auto starts him. Either way it is fixed in the private version which should be up soon - downside is the public version will be unplayable for you for now.
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35
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Community / Tutorials / Re: My Game Art Tutorial(s)
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on: January 14, 2013, 03:26:30 PM
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I might do a beginners set of tutorials pretty soon, go over the basics, but next up is finishing of the pixel tutorials, glad you liked it 
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37
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Community / Competitions / Re: Ludum Dare 25
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on: January 14, 2013, 01:16:27 AM
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I got 3rd overall in the comp, pretty cool showing this time, hopefully first next time  Your game was pretty awesome lol - I actually spent 5 tries trying to get through the first level. Congrats to all the other contestants too. I didn't compete but hopefully I'll catch LD 26  Cheers bro, yea definitely, until next time.
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Community / Tutorials / Re: My Game Art Tutorial(s)
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on: January 11, 2013, 04:29:40 AM
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Cheers guys, Though not pixel art in the traditional sense, here is another tutorial, this time around pixel art characters which covers making a simple little pixel character like the one below, next up will be animating pixel art.
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