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Community / DevLogs / Re: Screenshot Saturday
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on: April 29, 2012, 04:36:51 AM
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Some of this weeks updates, new levels n stuff. I believe I saw a video of these levels on reddit (?) a little while ago. Seriously awesome looking work...each update gets better and better:) Cheers bro, yea I think its popped up on r/indiegaming which was really cool, just slugging away at it, probably be a few months before its done though, no rush.
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205
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Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter]
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on: April 23, 2012, 07:31:39 PM
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You guys are doing such an awesome job  Such a strong theme and such great characterization. I will be sure to pop into your stream more often!(because it's awesome) Thanks bro, hopefully you enjoy whats coming next, I figure going with this America fuck yea theme is going to turn away a few people, hopefully not too many. Camtasia, though I was livestreaming at the same time, so that might have had something to do with it, that being said this isn't exactly special footage or anything, pretty much screen capped it in one playthrough, well, two I forgot the intro levels.
Cool thanks been trying to make a video of my flash game with Camtasia but not getting very good results. Oh well, will keep trying. Will try and tune in tomorrow to the livestream to see how all the work is going  Sweet talk tomorrow, its odd all the previous recordings were fine-ish with Camtasia, I guess maybe the livestream was cutting into it.
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206
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Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter]
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on: April 23, 2012, 01:57:47 AM
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That's looking awesome, loving it  and can't wait to get my hands on it. Looking like so much fun. The flag intros are great and they work really well in setting up the levels and enemies. What video recorder are you using to record your gameplay? Camtasia, though I was livestreaming at the same time, so that might have had something to do with it, that being said this isn't exactly special footage or anything, pretty much screen capped it in one playthrough, well, two I forgot the intro levels.
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208
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Community / DevLogs / Re: Under the Ocean / Under the Garden 2
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on: April 22, 2012, 10:08:39 PM
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Thats cool man. I'm not suggesting you rush it or anything. I'd rather you took the time and got it out in a state you're happy with.
Just really want to play it lol but I can wait.
All good know the feeling, It shouldn't be too long now.
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209
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Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter]
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on: April 22, 2012, 01:54:05 AM
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Hey Paul been missing the live-streams. Did you figure out the flag? What did you end up going with?
Ended up going with a slide on flag, sort of like the megaman boss intro screen, it actually works really good, the boss jumps up from the bottom of the screen, and backflips onto a section of the flag, with the country name below it, I will do a video in a few days of the updates for ya 
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210
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Community / DevLogs / Re: Under the Ocean / Under the Garden 2
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on: April 22, 2012, 01:46:07 AM
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That IMO is optimistic, it could be anywhere from 2-4 weeks, depending on how much time we get to spend on the project, that being said, thanks to reddit and a ton of people that pre-ordered today, Im going to take some time off work (again...) and do this fulltime, WIN. Also, we should be livestreaming tonight at this stage onwards with any luck, and the rest of the development of the game will be done over it, details will go up tonight.
Ok so I'm a little late in responding to this but it was just when you said in the video 2 weeks and the e-mail I got that morning (that you're sending out manually? Though you did mention you'll be automating it now which imagine would be good for your sanity) saying 2 weeks aswell. Either way though whenever it comes out I'm looking forward to spending some time with it. Hey bro, long story short Mike is up in Auckland this week for a court case, so that will basically wipe out this week, we were hoping to put something out but we will have to push it at least a week, hopefully no more than 2 with any luck. End of the day, I will release it when its good (even for a buggy first alpha), if it takes longer, then so be it. There is still quite a lot of stuff to go in to be considered playable at this stage though, its a little more ambitious than the first game.
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211
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Community / Townhall / Re: Intrusion 2 (finished, gameplay trailer)
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on: April 21, 2012, 06:26:58 PM
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ThePortalGuru yes, in that case i'm going to put demo on flash portals like Newgrounds, Kongregate etc.
Farmergnome that is demo, and it is quite old.
Quite a bit of content for a demo, look forward to the full version then, any idea how $ much the full version will be?
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212
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Community / Townhall / Re: Intrusion 2 (finished, gameplay trailer)
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on: April 20, 2012, 12:02:16 AM
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Played the demo (or full?) game on your site and loved it to bits, the first bridge boss was fantastic, probably my favorite bit (loved how he shook his hands etc at you, great touch) , though the snow speeder scene was great too, I could never get past that bit. The movement took a little bit of getting used to but aside from that it was great, awesome job dude. Will probably go back for round two after I get some work done...
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214
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Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter]
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on: April 14, 2012, 10:29:44 PM
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Hey guys, sorry about the lack of updates lately, heres a quick list that I have added to the game recently: -Changed the map system to be more of a world map, your now a plane and go around to each country instead of areas. -Flame thrower/flame thrower troops. -Scientists, sort of like normal troops except they rapid fire pistols on a angle, painful to avoid, they also are usually supported by GI zombies. -GI zombies, American soldiers that are now speed zombies, basically deadly, cant be destroyed with bullets, require rocket launcher. -3 cannon tank, like the original tank, except with 3 turrets, fires on a spread angle but with delayed shots so its quite interesting to jump between the bullets. -Finished up area 2 (blue tileset) -Added a roadblock level to the start of the game between the airfield. Minor fixes: -Swapped the rocket launcher troops to shoot rocket shots. -Improved dog AI. -Added Hitlers resurrection chamber to the game between the intro levels and the main game levels. Anyway, I am live-streaming Rambros in the morning (11am New Zealand time) at www.twitch.tv/underthegarden before I do some Under the Ocean stuff, come say hi!
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217
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Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter]
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on: April 05, 2012, 08:37:45 PM
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Cheers dude, I should mention, Rambros, aswell as one of my other games Black Market is going up in the www.indiefort.com bundle, check it out, its one of the bonuses if we hit a certain amount of sales, a few other developers are offering there next games for free also as bonus for people who get the bundle. Theres also a pile of other great games in it also.  6 folks die each year for mistaking a Rambro for a Rambroni don't make the same mistake. HAHA!  I should mention, ill put any and all fan art I receive on the dev thread in the game as a sort of fanart slideshow from the menu.
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218
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Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter]
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on: April 05, 2012, 05:11:31 AM
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You should put a link in your signature to the indiegogo cause I'm sure lots of people don't see it or know about it. I keep wanting to check it but forget what page you put the link in.
Done, had to remove Under the Garden due to space though, eh, all is good, good suggestion!
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