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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 07:03:58 PM

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101  Community / DevLogs / Re: Tobe's Vertical Adventure (19Nov - Game complete! Font Download avaliable) on: January 27, 2010, 07:57:58 AM
Why as in...
"Why is it rude?"
"Why the instruction manual?"
"Why am I here?"

I didn't get it... Why the why?
102  Player / General / Re: Great animation in games on: January 27, 2010, 05:36:18 AM
7. Karateka. This one is pretty obscure, I only found out about it recently and I've only ever seen video of it. It's quite an old game, but uses some impressively accurate looking martial arts moves on the characters.



Wao, that music was shit awful.
103  Community / DevLogs / Re: Tobe's Vertical Adventure (19Nov - Game complete! Font Download avaliable) on: January 27, 2010, 03:13:10 AM
Bah.... I'm sure by now, it's rude to post more Tobe stuff, but I figured this idea might be useful for other developers too, so why not.

I did a digital instruction menu for the game. It can be found here
http://tobesadventure.squarespace.com/gallery/instruction-manual/ or
http://tobesadventure.squarespace.com/download/digital-instruction-manual/

Since 80% of the replies goes "aww, if only I own a 360", I decided to do this so players who don't get to play it, at least get to see what it's about. Same for myself, I often check on some NDS games, I wish I can play, but I don't have a NDS, so I end up reading the instruction manual Smiley

104  Community / DevLogs / Re: Jables' Adventure on: January 27, 2010, 03:01:05 AM
Oh man! Can't believe I didn't see this all this while. And you're right, Tobe and Jable sure looks a like, lol. They should definitely hang out sometime.
105  Community / DevLogs / Re: creeping (testers wanted!) on: January 27, 2010, 02:52:20 AM
This looks really sweet...with nightcrawler style teleportation and all Wizard. My only complain is the character art though. And yes, if testplay is still available, I like to give it a shot Smiley
106  Community / DevLogs / Re: Game Dev Diaries: zelda-crimsonland-diablo-like-vlog on: January 27, 2010, 02:37:05 AM
I find it tiring to do devlog updates at times, so I'm really impress with the effort! Btw, I like the thick black lines you're using, but no too sure about the shiny icons.
107  Community / DevLogs / Re: Hospitality on: January 27, 2010, 02:29:56 AM
Oh man, loves the instruction! And I need to play this now.
108  Developer / Design / Re: So what are you working on? on: January 25, 2010, 08:23:31 PM
Thanks, it's meant to be gaussian blur. But I did it in flash, and flash tends to pixelate things when you export them in to a bigger size jpeg.
109  Player / General / Re: What games programs are you watching? on: January 25, 2010, 01:58:06 PM
the irate gamer always seems like a cheap clone of the angry videogame nerd to me -- he even has the same rows of nes carts and nintendo power posters in the background
This.

I watch AVGN, I used to watch Bytejacker, but kinda stopped since they began plastering the show with ads. I know they have to pay their bills, but still...

I used to watch a little of both, but I prefer Irate Gamer because he doesn't hate all games.

And, the ads is probably 50% of the show for Bytejacker.
110  Community / Townhall / Re: You WIll Die - BulletHell Shmup Released on XBLIG on: January 25, 2010, 09:48:02 AM
Oh crap... I didn't see this till now. Let's see if I can find the thread still in peer review  WTF
111  Player / General / What games programs are you watching? on: January 25, 2010, 09:31:27 AM
I've been watching these since I got into games development, and kinda hoping for more. What do you guys watch?

Bytejacker - focus on indie games (often Tigsource:).
http://www.bytejacker.com/

Co-op - reviews on games, but mainly AAA.
http://revision3.com/coop

Irategamers - retro stuff...but it's kinda crappy by now, I don't know why I still watch.
http://www.youtube.com/user/Irategamer

Btw, Bytejacker might be a good place to showcase your game when you're done. And for XNA developers, they are requesting for XBLIG tokens for a special XBLIG review episode.
112  Developer / Design / Re: So what are you working on? on: January 25, 2010, 09:16:52 AM

Visual mock up of an oriental theme game...
113  Developer / Art / Re: Mockups on: January 23, 2010, 09:52:23 AM
Funny how no ones ever compliment it when I posted it in other places, lol. But yea, Sunset riders was awesome Wink
114  Community / Townhall / Re: Dual Zone: Postmortem on: January 23, 2010, 09:50:14 AM
I haven't tried the game, so I wouldn't know

but it seems that the trailer tells me nothing about the gameplay :/ or maybe I didn't understand it
115  Developer / Business / Re: Game Developers & Music Composers - How do you network? on: January 20, 2010, 10:40:28 AM
ALSO: Ray what other projects did you know Dan & I did before Iji? I find it weird when people approach us saying they found us through (a game that is not iji)! I also find it nice, since we have done now nearly 4 other projects besides iji lol.

Hmmm... I think I actually know about you guys after you replied on my thread. I have the strange habit to google about people I enjoy speaking to online. And I came across your youtube channel. You had trashman on your front, which I was impress, and I listen to the rest of it too.

So yea, now that I know you compose for Iji too, it's like Shocked
116  Developer / Art / Re: Need help/hints for small game character on: January 20, 2010, 10:29:15 AM
Kevin is badass.

Anyway, if you're going all out for chibli, you might wanna consider look at sprite from the SNES RPG like Final Fantasy VI or Dragon Quest series. They have giant head which you gives you enough space to draw an expression, and the body is expressive enough.
117  Community / Townhall / Re: You WIll Die - BulletHell Shmup Released on XBLIG on: January 19, 2010, 01:26:58 PM
The teaser was kind of a turn off though. I thought I would at least see a few screen shot flashing by, but it's all text, so I closed it before it ends. Why not edit a proper trailer?
Anyway, the concept sounds interesting enough for XBLIG, and from the looks for the youtube comments, the players were pretty happy with it Smiley

P.S. since you're from the XNA club, my game Tobe's vertical adventure is in the peer review forum with a patch waiting to be passed. So if you could, do help out.

Good luck with the sales
118  Community / Townhall / Re: New Indie Game in XBOX: Slide Colors (Edit: XBOX Sales) on: January 19, 2010, 01:17:32 PM
Hey, congrats! Everything looks pretty polish from the clip. I only thing I'd nit pick will be the "jewel" design. Not exactly my type Smiley

The sales seems to be doing extremely well too. 1635 trials and 144 buys? Took me 3000 download to get there. Makes me wanna cry :/

btw, my game is Tobe's Vertical Adventure, in the peer review forum waiting for my patch to be pass. So if you can, do help out.

Good luck with the game though!
119  Developer / Art / Re: Mockups on: January 19, 2010, 04:12:05 AM
I came up with a wild west shooter I was ready to make for Iphone, but dropped it eventually due to the theme's lack of popularity. Previously posted in the "show me your pixel thread too, so I'd assume many has already seen it.


Another mock up was for my 1st game, Galactic Commandos. You can play the end product here. http://www.e4.com/game/galactic-commandos/play.e4
As you can see, the original was much more intense... and somewhat unrealistic, lol. The character artwork is also much more detail.



Hmmm... the images are kinda huge, so I'm not gonna put everything up. I'll post them on my blog later, I guess.
120  Developer / Art / Re: Mockups on: January 18, 2010, 10:27:31 PM
My goodness, gentlemen. Many thanks.

Here are some more:





The second one is heavily inspired by Batman for the NES. Very heavily.

I'm reworking the tiles on the first one. Also, those bird-things have one colour too many. Wintery scene is next. Mockups are fun!

Jim: Dangerous Dave Remake looks fantastic.
All that, and you don't even have a website I can click to? What is wrong with you!
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