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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

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161  Community / DevLogs / Re: STEALER on: November 20, 2012, 12:00:52 AM
Mouth frothing. Eyes Melting. Pants shat.

I officially cannot wait for this game.
162  Developer / Art / Re: show us some of your pixel work on: November 19, 2012, 10:57:03 PM
Worlds trapped in tiny bubbles!

163  Developer / Art / Re: show us some of your pixel work on: November 12, 2012, 11:31:41 PM
Thanks, yeah, it's still pretty sketchy. I left all the jaggies, but they're easy enough to fix.
164  Developer / Art / Re: show us some of your pixel work on: November 12, 2012, 11:25:01 PM
"McGothington in Candyland"
165  Developer / Art / Re: Art on: November 09, 2012, 11:45:18 AM
Krunk diggs, AMAZON.

I colored a sketch. I'll probably scan my sketchbook or something at some point.
166  Player / General / Marriner Dreams ~ Forum Comic on: October 26, 2012, 09:01:25 AM
Marriner Dreams



Somber olive clouds clung to the navy blue sky towards the city the windward facing mountains cascaded with condensation a fog like a blanket tossed to conceal the rotting corpse of the new world. The rusted barnacled docks whizzed by, a landmark for what you were convinced would be the peak of sorrow in your meager existence.



You bid farewell to the port shanties and slid deep into the worn teal vinyl of the train car, knowing that when you opened my eyes again it would all have been a cruel dream sent from the messenger himself as a hefty reminder of your short time left here on this flat earth.



Presently you focus your attention on your only luggage, a satchel containing an array of highly personal valuables and necessities.



Upon further inspection, you find:
  • 12 jars and vials
  • forceps
  • a net
  • hemp string and thread
  • your scientific journal
  • a multipurpose tablet
  • quill and ink
  • 3400 standard credits
  • a canteen
  • a cast insect tibia knife



Torn from taking stock of your inventory, you're drawn to a sweet smell lingering throughout the cabin. You turn to see a familiar face conducting the aisles. The recognition dawns upon you and you recall a brief encounter with this same individual that resulted in a stilted relationship years earlier, when you were still a skiff pulling wild mussels in from the roiling waves, and you sought to fill the lonely nights spent freezing in the lowest boarding deck, and the pumping engines filled your ears and kept you awake until the next sun rose. In a bout of frivolity you consider approaching the old acquaintance and attempting to rekindle any lost sentiments, but as to matters of flirtation it has been a long time. You're drawing a blank.

➙"_____________"
167  Developer / Art / Re: show us some of your pixel work on: October 22, 2012, 10:20:06 PM
Ah, true, you are very right. That seems like something that would be programmed, though, I don't feel like animating that by hand. If I get more graphics together maybe I can find a coder or something. Thanks for the input!
168  Developer / Art / Re: show us some of your pixel work on: October 22, 2012, 10:04:11 PM


Dunno if anyone has done this before, but I had an idea to make a faux-3d interior by looping either side, treating the camera as if it were in the center of a cube.



And then I realized I could do this pretty easily with papercraft and a digital camera, so that's my next experiment. C:
169  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: August 10, 2012, 04:19:57 PM
Holy crap Herror, that's really something unique. I love the grainy/lofi vibe.

Everybody@ Thanks! C:

Namragog@ Hmu on skype, we should totes do another collab sometime!

170  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: August 09, 2012, 08:52:40 PM
Hello, TIGs! It has been a while since I posted anything. So here is a mackap of a thing which involves a banana gun.

171  Developer / Art / Re: 3D thread on: May 27, 2012, 04:56:57 PM
Awesome design! I'd totally buy it.
172  Developer / Art / Re: show us some of your pixel work on: May 16, 2012, 06:15:17 AM
Alright, I think I'm going to go with Endurion's edit plus some sub-pixelling to smooth out the movement. Thanks for all the help, everyone! Smiley
173  Developer / Art / Re: show us some of your pixel work on: May 14, 2012, 09:39:24 PM
Not trying to fight off legitimate criticism, but I am about to try to answer some fair questions.

Why is she like, turning her towards the camera instead of looking forward like you normally do while running.

I think because in some platformers the character tends to lean towards the camera a little bit? I don't know if there is a word for this. Also, the character is almost at a 1/3 view, not completely side-on if that makes sense.

And on top of that, she looks she turning it so much it would hurt, 'cos she does it kinda quickly.

The extreme poses also help to create the illusion of exaggerated movement; many cartoons would not be applicable to reality just because that's not how physics works, but I think a lot of animation principles function as a replication of how we might perceive those things. After all, isn't all art our filtration and reinterpretation of reality?
174  Developer / Art / Re: show us some of your pixel work on: May 14, 2012, 06:54:25 PM
Thanks for the help, Ishi!
Here's an edit. Better?

175  Developer / Art / Re: show us some of your pixel work on: May 13, 2012, 07:42:05 PM
Dustydrake@ Yeh, I guess I should give her some kind of expression.

John Sandoval@ Mm, I was trying to create tension before the character falls, but I don't really know how you would accomplish something like that. If anyone could steer me in the right direction to some helpful animation-related things, that would be most appreciated!
176  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 13, 2012, 07:38:14 PM
Sweet, okay! C: Thanks Xion and Ishi.
177  Developer / Art / Re: show us some of your pixel work on: May 13, 2012, 07:11:22 PM
Did a running anim! Totally up for critique.

Here's the sketch:


And a more finished thing:
178  Developer / Art / Re: show us some of your pixel work on: May 13, 2012, 03:44:31 PM
Namragog@ Your stuff always oozes with style, man! We gotta catch up one of these days.

Here's a lil' idle animation. Going to attempt and fail a running one, next.

179  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 13, 2012, 10:41:11 AM
I meant for it to be the shadow of her nose, but upon closer inspection it does look like a Hitler-stache.

Is this better? I feel like the nose has less definition now but I don't feel like adding more colors.

180  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 12, 2012, 11:45:04 PM
Gameboy color style mockup, minus the color restrictions.

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