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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 04:28:31 AM

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221  Player / Games / Re: What is the name of this? ... on: July 20, 2009, 12:54:54 AM
All I can think of is

, but I don't think it was known to the public back then
222  Player / General / Re: If You Took Out Every Cut Scene.... on: July 19, 2009, 08:10:48 AM
Oh yeah, Resident Evil 4 was excellent. I love Quick Time Events.
Especially this part where I had to run from a boulder by alternating pressing L and R very rapidly.
It was too rapid for me, I just couldn't push it that fast. So the game ended there for me. It was depressing.
223  Community / Townhall / Re: POLYTRON T-SHIRTS on: July 18, 2009, 09:20:27 AM

the surprise gift is cool too  Gentleman
224  Player / Games / Re: Chris Crawford and Jason Rohrer on: July 10, 2009, 10:52:28 PM
now on vimeo:

225  Player / General / Re: Will most games in the future (inevitably) be 3D? on: July 10, 2009, 10:41:02 PM
I think you guys are undervaluing how many 2d focused companies there actually are. ALL flash games are 2d graphics/gameplay. Popcap and other 'casual' companies are entirely 2d graphics and gameplay.

This was one of my arguments as well, especially in the broader sense of the population, not just "gamers". Mentioned here, solitaire remains the most played game out there (albeit for dubious reasons).
I'm thinking of the day that everyone is used to playing videogames, when it's as ubiquitous as movies are now (the popularity of books and music is a stretch if you ask me)

But yeah of course, 3D graphics and 2D graphics in all their forms will remain grow to be a choice of style, never mandatory. My main question was will virtual games with 3 dimensional manouverability be more prominent in the broader context?
 

for watching at every other medium, it works best when the creator has a solid canvas to put his thoughts into this object of consumption, instead of relying on minute simulation.
What about a 3D world causes it to be a less "solid canvas"? Anyway, I wouldn't consider a piece of literature a "solid canvas", since it integrates highly personalized and abstract objects, more so than a standard game. Note that there is no relationship whatsoever between 3D and "minute simulation".

These kind of conversations come up all the time. Whenever people assert the superiority of a dimension, it's a matter of fetishism, not rationalism. 3D and 2D will coexist until people stop making games, because they're equally valid.

What I was trying to point out, is that there is more authorial control when making a film, since you show exactly what you want the viewer to watch(cameras, lights, stages, actors, all eventually coming together on a 20 inch screen), and in a book the author perfectly portrayed the characters and their thoughts in the way he wanted them to come across. What I'm getting at is that with more and more advanced 3D graphics technology, and undoubtably more advanced 3D spatial control, won't it just end up simulating everything, instead of giving the player a specific perspective, a carefully planned and laid out set of actions and objects for the player to experience/use/traverse? I see this tech-fetishism all throughout todays games, which really relies on simulating as much as possible to garner as much "immersion" and "realism", so that was where I was coming from.

Also the actual 4D game from the Experimental Gameplay Workshop '09 is called Miegakure http://marctenbosch.com/miegakure/, though I can't seem to find video of it (it exists, I've seen it before, besides the GDC vault)

226  Community / DevLogs / Re: Fez on: July 10, 2009, 09:30:38 PM
No Fez-friday this week?
Fuck that, enjoy the party fish!
227  Player / General / Re: Will most games in the future (inevitably) 3D? on: July 10, 2009, 01:08:35 PM
Hm yes, maybe I should make it more clear that the core argument was that I thought 2D would be most popular in general, my friend thought it of 3D, but neither of us thought it would be exclusive, by far.

(edit) Also, Melly, someone already did, 5 dimensions even, and in space, so excluding time.
It was made for the experimental gameplay workshop(at GDC) and it had a japanese name, I tried to find it but failed.
228  Player / General / Will most games in the future (inevitably) be 3D? on: July 10, 2009, 12:49:41 PM
I got into this argument with a friend of mine during the watching of Into the Night with Jason Rohrer and Chris Crawford.http://forums.tigsource.com/index.php?topic=7056.0
At the start somewhere, the duo walks up to the Pixeljunk Eden booth and listen representative: "we show that truly High Definition can also be done in 2D, and 2D is not dead" (or something along those lines).
After that, Jason Rohrer says: "well, I believe that 3D is just a fad."

My friend is a PS3 owner, and some of his favorite games are MGS4 and Killzone 2. I on the other hand have almost given up on 3D games, only having a Wii with 3 games as my latest console.

Ultimately it came down to him saying that with new generations, 3D would be easily adopted and become the norm, while I still hold fast to my beliefs that there is way too much misinformation and an abundance of information in general in 3D games, with 3D cameras and 3D controls, that 2D would remain a favorite, even as games would become more and more mainstream through the years.
One final argument my friend had was that humans evolve and are capable of handling more and more information, with my counter-argument being that it is still bloody cumbersome to handle 3D games, both as a player and as a creator, for watching at every other medium, it works best when the creator has a solid canvas to put his thoughts into this object of consumption, instead of relying on minute simulation.

(EDIT)When I say 3D, I mean where a 3rd axis comes into play, so not just when there's 3D models in the game.

Anyway, if you can make sense of that context, what are your opinions?
2D still the most played/used in 50 years time?
3D completely incorporated into our minds?
Holographics all the way?
What about controls then?
229  Player / General / Re: post random funny shit here (instead of just creating a new thread) on: July 09, 2009, 09:37:49 AM
I did this spoof of the IGF banner: http://files.getdropbox.com/u/599805/igf_spoof.png
230  Player / General / Re: Too Many 2D Games Are Missing Most Of Their Stories on: July 06, 2009, 09:02:33 AM
who needs an explanation for super weird worlds?
use your imagination
231  Player / Games / Re: Chris Crawford and Jason Rohrer on: July 06, 2009, 07:39:44 AM
There are now even more means to get to watching this, as this good fellow has put up the show in 2 parts to download:

http://dieubussy.blogspot.com/2009/07/into-night-with-jason-rohrer-and-chris.html

(links at the bottom of the post)
232  Player / Games / Re: New site! Whaddaya think? on: July 06, 2009, 04:07:39 AM
can't you make the site more un-sinister, I don't think it's quite there yet.
233  Player / Games / Re: New site! Whaddaya think? on: July 05, 2009, 02:31:01 PM
Reminds me of industrial tape, and Haze, the PS3 game.
Not really relaxing to look at yellow to black on a screen, I'd go with more grey instead of black maybe?
234  Community / Adult/Educational Compo / Re: Idea dump thread! on: July 05, 2009, 01:54:23 PM
Some research on how things were done before:

235  Player / Games / Re: Machinarium: pre-order + bonus on: July 05, 2009, 01:46:11 PM
Don't know if it will run on my computer yet, since they haven't given out recommended specs.
It's also nice of them to include a mac version.
236  Player / Games / Re: Poll: Most Anticipated Indie Games on: July 05, 2009, 07:35:56 AM
I guess you're right, 2dboy, j. blow, j. mak, thatgamecompany haven't announced anything officially, but you know theyre hard at work on something, which reminds me to root for Keita Takahashi, hoping he'll get to do another game.

So in that case, Fez and Love for me
237  Player / Games / Re: Poll: Most Anticipated Indie Games on: July 05, 2009, 07:25:21 AM
new stuff from 2dboy, j. blow, thatgamecompany, jon mak

and voted for fez

there's also a couple I haven't heard of, know what they are:


Sword of Legends   
Gratuitous Space Battles   
ArcMagi   
Saturated Dreamers   
Studio Pixel's upcoming RPG
Cute Knight Kingdom
Avaus   
Velella   
Gridrunner+++   
The Blackwell Convergence
Conflux       
Eshalon Book II

I also see I've missed Love, which I do anticipate
238  Player / General / Re: anime? on: July 05, 2009, 03:24:49 AM
Fullmetal Alchemist is by far my favorite anime, great characters, characterdevelopment, fitting soundtrack, AWEsome voice acting, humor that's not the really obscure manga type(most of the time), just fucking rad
239  Community / DevLogs / Re: Fez on: July 03, 2009, 02:47:21 PM
contracts
240  Player / Games / Re: FEZ XBOX 2010 on: July 03, 2009, 11:31:15 AM
Jason Rohrer calls it mind-expanding? I hope he doesn't just mean that you move up instead of left/right.
But yeah, this has me interested some more...
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