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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:54:40 PM

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301  Player / Games / Re: Dutch Tv special on GDC/IGF on: April 20, 2009, 01:03:00 AM
Quote
In deze bruisende en geeky stad wordt sinds jaar en dag de fameuze Game Developers Conference (GDF) georganiseerd.

Wha? GDC => GDF in Dutch? Why that makes no sense, even if the Dutch word for Conference started with an F. Unless....

GLOBAL
DEFENSE
FORCE
Yeah saw that too, I guess they mashed Game Developers Festival together or something, I can't think of a dutch word starting with "f" that means conference.
302  Player / Games / Dutch Tv special on GDC/IGF on: April 18, 2009, 09:51:08 AM
Lots of the interviews are in English.
Interviewees include Kellee Santiago(thatgamecompany), Petri Purho, Phil Fish, Jonathan Blow, Erik Svendang(Blueberry Garden), Eric Zimmerman and some dutch game school representatives(which are in dutch).

http://player.omroep.nl/?aflID=9297912

It's a bit crappy quality, but it's still interesting to watch, I was surprised that we got coverage on national TV on it.

And of course, being a dutch TV show on games, they have to show "Holland's Pride", Killzone 2, so it starts out with some interviews with the developer Guerilla.
303  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: April 06, 2009, 01:42:54 PM
I'm voting for the tux
304  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: April 06, 2009, 09:40:53 AM
How about, you can only make a game with 2 or more people?
305  Community / Jams & Events / Re: Cactus Makeouts Achievement Thread on: April 05, 2009, 01:32:13 AM
Hahaha! Is that Sean Connery?!
306  Community / Jams & Events / Re: SilverSpoon's GDC photos on: April 03, 2009, 10:59:27 AM
Did you have a game there as well?
307  Community / Jams & Events / Re: GAME OVER 2 on: March 31, 2009, 12:08:10 PM
I'm very interested in the resulting games, are they playable somewhere?
308  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: March 29, 2009, 04:36:04 AM
I really like the whole look of the game. One thing I can't really figure though, is why the main character has a black outline, while in conceptart he is completely white. Sure, a reason for it would be to make him more obvious against the backgrounds, but, wouldn't it look better without, can't you do something with the shading, shadows on the backgrounds or something?

Nothing but love for the game, keep at it!  Hand Thumbs Up Right Hand Thumbs Up Left
309  Community / Jams & Events / Re: GDC pics (indies in diapers) on: March 29, 2009, 03:20:03 AM
Who's Danielle? the one with the owl-hat right? Has she worked on anything?
310  Player / Games / Re: Strong Non-Sexualized Female Leads on: March 27, 2009, 07:37:24 AM

(edit) Fat Princess for PSN(not out yet, I think)
311  Player / Games / Re: I'm a Mac Guy now on: March 18, 2009, 02:27:50 PM
I'm loving my mac too, though there is one thing that bugs me:
What is the point of minimizing programs/open files, there is no keyboard support for it, and functionally its basicly the same as CMD+W, it just seems to be obsolete.
312  Developer / Design / Re: Creator's Statement on: March 17, 2009, 02:07:10 AM
I do think it can help, in a postmortem kind of way, to discuss with others on how to better communicate your original ideas.
I would never put an artists statement in the game or on the download page though.

But like the case I pointed out with Super Columbine Massacre RPG!, it should never be forced onto the player, or the creator.

For instance, I was really bummed by The Marriage, as I could not interpret the interactions any other way, because the title gave away what it was about. It's not really an artists statement, but it immediately makes me not ever have any other thoughts on the game.
313  Developer / Design / Re: Creator's Statement on: March 16, 2009, 01:29:28 PM
I remember that the maker of Super Columbine Massacre RPG! was kind of forced to write an artists statement.

At first he released it anonymously, but eventually some kind of authority forced him to reveal himself,
upon which he had to give a reason behind the making instead of letting it speak for itself.
This was to not make him look like a horrible person for making this "sensationalistic entertainment" the media was making it out for.
314  Player / Games / Re: Your Top 10 Favorite Indie Games on: March 09, 2009, 12:28:36 PM
Passage
Cursor*10
Braid
La La Land
Pixeljunk Eden
315  Player / Games / Re: I'm a Mac Guy now on: March 07, 2009, 02:54:02 PM
Just got a Mac a couple of days now, and because I still want to keep playing those game maker games that keep coming out once in a while, I'm still deciding on how to do it. VM Fusion, Parallels or simply Boot Camp.
Got any suggestions or dissuasions?
316  Player / Games / Re: NIGHT GAME TRAILER OUT OH YEAH!!! on: February 28, 2009, 01:23:10 AM
Why is everyone so excited?
May be you have seen more of it or have played it, and that is exciting, but to me the video just shows a rolling ball, which doesn't look very interesting really...

317  Developer / Technical / Re: Game Maker For Beginners: Part II on: February 28, 2009, 12:51:08 AM
You're awesome for this Derek.

I was missing something like this though for making an animation from a spritesheet:


318  Community / Jams & Events / Re: GAME OVER 2 on: February 11, 2009, 12:26:49 PM
Now this is a great initiative, and I hope to see more inter-medium collabs!

319  Community / Townhall / Re: slordig.com on: February 01, 2009, 03:25:17 AM
looks...sloppy
320  Community / Townhall / Re: POLYTRON IS GO on: January 25, 2009, 01:47:33 PM
I still stand by it, too much light bloom
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