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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:54:44 PM

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321  Community / Townhall / Re: Closure released! on: January 25, 2009, 01:43:38 PM
Yeah, it simply had to load, It just wasn't clear to me that the Bloodvessels were the load bar or when they would even be full.

I thought it was just a background piece.

Played a bit now, makes me think long and hard on every move I make, 'cause it's such an unusual concept, having something to step on where there is light, and void where there is darkness.

Didn't get far though, my impatient self couldn't stand having to pick up a key, walk a bit, drop it, walk back, take the light, walk a bit, drop the light, pick up the key etc...

322  Community / Townhall / Re: POLYTRON IS GO on: January 25, 2009, 08:26:36 AM
I don't know if I like the new screenshots.
The perspective shot doesn't make the game look good, even though you kind of have to show it that way to at least point out to people that, hey, this isn't just a standard platformer.
Comparing these 3 new screens to the screens of the older version, I like the older ones better. This is mostly due to the solids/world being lighter than it used to be, making Fez not look as good as he did against some darker shades.
White against bright colors doesn't look that good. Sad

I am nonetheless looking forward to seeing the game in motion and getting to play it!
323  Community / Townhall / Re: Closure released! on: January 25, 2009, 03:51:39 AM
downloaded and installed flash player 10, I can get the menu-screen to appear, but the links to Select and Begin are not highlighting for me.

I'm on windows XP, and would love to get to try this, but I can't  Cry
324  Community / Townhall / Re: IA: New Site Design on: January 18, 2009, 09:52:01 AM
Where did the color go? even the logo is now in black and white.

325  Player / General / Re: So where you folks from? on: January 16, 2009, 12:21:30 PM
In the middle of the Netherlands, how low can you go?
326  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 14, 2009, 09:19:01 AM
I'm a big fan of the look of this game and hope development is going well.

Take your time developing, make it a good one
327  Player / General / Re: Anyone know anything about this? (Mo'Minis) on: January 12, 2009, 12:24:13 PM
So that's where this disease spread from...
328  Player / General / Re: EGM Dead! 1-UP (nearly) Dead! on: January 07, 2009, 10:22:35 AM
1up was really the only major game site that took indiegames seriously, take their coverage on IGF 08 for example:
http://www.indiegames.com/blog/2008/03/interview_igf_finalists_1up.html
really a shame 3/4 of the public faces were laid off.

and Ironicly, this is what their message is on UGO.com

"First of all, let me come out and say that there is no other gaming site like 1UP. Unlike some of the lumbering, impersonal behemoths out there, 1UP is all about its personalities, and its fans are awesome, passionate and willing to fight to the death over whether Final Fantasy X2 was an abomination or a triumph. It’s an honor to bring that passion into the UGO fold."

http://gamesblog.ugo.com/index.php/gamesblog/more/ugo_acquires_1up/

329  Community / Townhall / Re: Post games you want to see on TIGSource! on: January 04, 2009, 03:20:35 AM
Wolfire blog has another design tour, this time of Aquaria.
http://blog.wolfire.com/

They also have a lugaru postmortem with some interesting results..
330  Developer / Art / Re: xerus thread. web D-SIGN. PG9. on: January 01, 2009, 03:01:39 AM
Also, why would you put the in-site links at the bottom too, when they're also at the top?
331  Developer / Art / Re: xerus thread. web D-SIGN. PG9. on: January 01, 2009, 02:59:25 AM
Looking great!

Though I'd lower the banner, it takes up too much space
332  Player / Games / Re: Online communities of independent game-makers on: January 01, 2009, 02:54:43 AM
<a href="http://gmc.yoyogames.com/">the Game Maker Community</a> for users of Game Maker ofcourse
333  Community / Townhall / Re: "The Majesty of Colors" released! on: December 31, 2008, 07:30:04 AM
Could you or anyone for that matter explain how to achieve that pixelated look in Flash?
334  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 30, 2008, 05:32:36 AM
I would love to see this in action, let alone play.

suggestion: in the 3rd screenshot in the OP, the light made by the lantern, the gradient in that should be radial, not linear.

335  Developer / Playtesting / Re: Spelunky! on: December 28, 2008, 03:27:29 AM
when I play at 2 in the morning, cause this game is addicting
336  Developer / Playtesting / Re: Spelunky! on: December 28, 2008, 03:26:56 AM
Trying to set a standard here: mandatory audio controls in each indie game please.
That sound-chip based sound of Spelunky wakes my up my mom!

337  Player / General / Re: CRT vs LCD SHOWDOWN on: December 26, 2008, 11:46:59 AM
CRT == Vinyl
338  Community / Commonplace Book / Re: Commonplace Book Competition: Voting! on: December 23, 2008, 01:45:05 PM
How about letting people make a name for themselves and list which member made which game?
I'm fresh here, tried to play them all, but I have no idea who's game it is I like.
339  Developer / Design / Re: The designer's workshop: From dream to reality on: December 23, 2008, 02:34:01 AM
Familiar with the MoSCoW Method?

http://en.wikipedia.org/wiki/MoSCoW_Method

It helps you prioritize what comes into your game, and also helps you set milestones.

    * M - MUST have this.
    * S - SHOULD have this if at all possible.
    * C - COULD have this if it does not affect anything else.
    * W - WON'T have this time but WOULD like in the future.

the o's don't mean anything.

340  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: December 22, 2008, 04:07:10 PM
10-minute compo

games are 10 minutes in duration, max.

Not race against the clock, just use the players time wisely
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