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Community / Versus / Re: A Skirmish in the Manner of Canines
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on: January 25, 2011, 06:47:13 PM
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As a general question: Is the prototype single player? I read that you want to include online multiplayer but will you also include same keyboard multiplayer with the added friendly challenge of key-blocking?
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Community / Versus / Re: dum
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on: January 18, 2011, 03:23:30 PM
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WOW! YOU GUYS JOST SPOILED IT!
Beetchess thanks to SOS we know is a vegetable board game and according to wikipedia "Dum, an Arabic common name for Ziziphus zizyphus (Jujube), a plant" It is clear that in this game we will have one team play as the Beets and the others playing as Jujubes in some sort of versus (fits the theme) chess match. Sorry for exposing your idea but the public needed to know.
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Community / Versus / Re: Versus Games Idea Pool
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on: January 18, 2011, 03:11:33 PM
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A game with 2 or more top down shooters each with their own colors. A zombie will spawn with a random color and will chase after the people who are not that color, once killed it will change to the killer's color. More zombies spawn, people die, a winner is you.
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Community / Versus / Re: Versus Games Idea Pool
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on: January 18, 2011, 01:03:28 PM
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Jigsaw puzzle game but with 2 players. You have to crate a puzzle with the same pieces that when flip upside-down will change to another person's puzzle. Try it out man... 
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Community / Townhall / Re: Dungeon Chaos
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on: January 18, 2011, 12:56:48 PM
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I'm not sure if I am allowed to post on such an old thread but I feel I must talk about this game. Whenever I have a friend or two over we are sure to play this game, just a great fun game to play and anyone interested should truly try it out. 
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Community / A Game by Its Cover / Re: [AGBIC] MADRIS [FINISHED]
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on: August 03, 2010, 12:52:53 PM
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I'm really enjoying this game so far and I like making elaborate apartment complexes. However like normal tetris I think this could benefit from an instant drop key. One that when pressed would bring the room immediately down.
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Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!]
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on: August 03, 2010, 10:45:38 AM
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I noticed that it a day passes whenever I come back on. The screen that tells you the game has changed days stops time from further progressing, not really a glitch but an interesting fact.
EDIT: Also, it seems it takes a while to find a rifle. I have played this game like 5 times and I have never gotten the rifle even though I have gotten tons of ammo packs, if you could use the ammo packs and load the ammo before you had the rifle it would save a large amount of inventory space. Also if you could drag 2 packs onto each other and combine them that would be great.
Double Edit: I found the rifle, silly me. Also that underwater place where you get the hammer is glitched: Using the availble reinforced blocks you can jump on them to go up the shaft leading you to a new and hidden area. The lighting is very harsh there and not very pleasant for the eyes, but it is a great place to explore. There are a few bats in the first stage and I got a stuffed bat there. But the real treasure is a bit more to the left, there is a huge room and using the same method to get up the shaft I used it to get up the chimney but alas it is a dead end, and same with the tunnel on the right. But if you look closely enough you can find something that looks like a bottle of milk but acts like a Mexican jumping bean. I am keeping that thing in my main house and I keep it as a pet.Really a great find, I wish you could expand upon that place.
Unnecessary Editing: I was reluctant to light a fire in a different home because of the main house I had, what if I could choose only to light the fire for the stamina recovery and not to set it as a checkpoint. Also a backpack would be a pretty useful item, it would take up a space in the normal inventory and give you maybe 3 slots extra space or so. However there would be a catch, to put in items you could simply drag them onto the icon. To take out the items you would have to place the backpack onto the ground. This would open up the inventory directly under the main one.
I really enjoyed the fact that the map looped, however somewhere in the mountain there was a door you had to climb to. Ignoring the fact that climbing is a pain the door would not open, I was really excited to find a door up there but it would not open! If you could explain what that door does that would help. I also could not seem to find the pistol, this may be a coincidence.
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